Commit Graph
55 Commits
Author SHA1 Message Date
Lucas WintherandClaude Opus 5 e0ba53f369 feat: show an excerpt and make rows respond to hover and press
The whole row is now one click target, which gives a generous tap area and
a single unambiguous hover region.

Hover transitions are fast and eased out (110-160ms) so a row responds on
the way in and settles on the way out — a slow symmetric fade is what makes
an interface feel laggy even at full framerate. The meter is the element
that visibly wakes up, since it is the signature. Press feedback lands on
touch as well as mouse, and every hover rule sits behind `hover: hover` so a
tap never leaves a row stuck looking hovered.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-15 00:39:42 +02:00
Lucas WintherandClaude Opus 5 b1d18eaf59 feat: add the Event Clock interface
Opens on the single event closest to expiring, at a size nothing else
competes with — the reader arrives with one question. Below it, live events
ordered by what ends soonest, then a quiet timeline view with one lane per
game.

Countdowns use tabular figures so ticking never reflows the row.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-15 00:28:45 +02:00
Lucas WintherandClaude Opus 5 ec8cc97c1a feat: add the depletion meter
A discrete tick-strip rather than a smooth progress bar, borrowed from the
stamina meters these games all use — ticks read as a finite resource visibly
draining, which is the right metaphor for a limited-time event.

An event with no announced end gets a hatched strip, never a full meter.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-15 00:28:45 +02:00
Lucas WintherandClaude Opus 5 ac165f0df7 feat: add local-only completion and preference state
Completions and prefs live in localStorage and never reach the server —
there is no account and nothing to log into. Reads never throw, so a corrupt
value costs a preference rather than the whole screen.

Import merges and never removes: a completion present on either side stays
completed, because nothing else holds a copy to restore from.

The feed client refuses a schemaVersion it does not know rather than
guessing at unfamiliar fields.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-15 00:28:45 +02:00
Lucas WintherandClaude Opus 5 49d52e3587 chore: add React, Tailwind and the client build
Tailwind v4 @theme carries the two colour axes as tokens: a deep blue-black
ground, per-game hues for identity, and a heat ramp for urgency that is
monotonic in salience (dim, blue, amber, red).

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-15 00:28:17 +02:00