Commit Graph
55 Commits
Author SHA1 Message Date
Lucas WintherandClaude Opus 5 ba39ad2bce feat(timeline): let the reader set the scale
One density cannot answer both questions the board is asked. A patch cycle is
six weeks, a login campaign runs for months, and 13px a day is a compromise
between "what am I in the middle of this week?" and "how do the next three
months line up?" that serves neither well.

A pair of controls steps through a ladder of day widths and the choice is
remembered, on the same argument as the view tabs: a reader who has said how
they want to read this should not say it again on the next load.

Two things it had to get right. Zooming holds the middle of the view still —
rescaling around the left edge of a three-month board throws away whatever
they had scrolled to, and re-opening at today would undo the scrolling that
got them there. And the dated ticks thin out as the scale shrinks, because a
week is 42px at the widest setting and the dates would sit on top of each
other; the gridlines stay weekly, since they carry the rhythm rather than the
reading.

The scale is stored as the measurement, not a step number, and read through
`snapDayWidth`. An export written against a different ladder then opens on
something close to what its reader chose, and a corrupt value opens on the
default rather than a board one pixel wide.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-18 04:13:31 +02:00
Lucas WintherandClaude Opus 5 d5dbe72e17 feat(prefs): a game we add arrives switched off
Adding a source is our decision, not the reader's. Eleven lanes became
fourteen this week, and for someone who plays two that is not a feature
arriving — it is their calendar filling with events they will never open,
which is the thing the first-run picker exists to prevent.

`knownGames` records every lane a reader has been offered; a lane missing from
it is new to them, so it is recorded and hidden on sight. The games chips in
settings list every lane, on or off, which is where they take one up.

The case that had to be right is the reader who installed before any of this
existed: they have no `knownGames` at all, and reading that as "has been
offered nothing" would switch off every game they already read. Absent means
unrecorded — the first pass records what is already on their screen and
changes nothing else. Lanes they invented are recorded but never hidden;
typing a game in is asking for it.

The decision is a pure function so this is provable rather than watched for.
One real cost, stated in the PRD rather than hidden: a reader whose game
finally arrives is not told, which makes the colophon roadmap matter more.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-18 04:05:23 +02:00
Lucas WintherandClaude Opus 5 b3aea00cbb feat(ui): call the list view Checklist
"Ending soon" described the sort, not the job — and it sat one line above a
sort control whose own option reads "Ending soonest", so the tab and the
ordering looked like the same control said twice. Checklist is what a reader
with four games is doing with it.

The stored id stays "soon". That value is in `prefs.view` on real devices, and
a label is copy: renaming one must never move a reader to the other view.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-18 03:59:52 +02:00
Lucas WintherandClaude Opus 5 c4f6551844 feat(timeline): stop two months back, and give the bars room
Two changes to how the board reads.

The window was drawn from the earliest start, so one long-running event — a
standing login campaign can have been going half a year — bought months of
empty calendar that nobody scrolls back through and that pushed every other
bar off to the right. It now floors at two months, a patch cycle and a half:
far enough that a running event's start is usually still on the board, past
the point where the answer changes what anyone does today. A bar older than
the board keeps its faded left edge rather than being redrawn as though it
started there.

The bars themselves were 28px with 4px between them, which read as a stack of
hairlines rather than a schedule. They are 36px now, with more padding, more
air between events, and more between lanes.

`boardWindow` comes out of the component while it is being changed: it
decides what a reader can and cannot see, which is worth a test rather than a
rendering.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-18 03:54:23 +02:00
Lucas WintherandClaude Opus 5 e489697540 feat(timeline): make it a board, with the axis and the names pinned
The reader who was asked what good looks like named paimon.moe's timeline,
and the thing ours was missing is what that view never loses: on a wide
window we drew more calendar and nothing that said which day, whose game, or
which event was on screen. The date axis, the lane names and the event names
all scrolled away together — and a six-week bar starts weeks off the left
edge, so its name went with its start date and left a coloured rectangle.

So it is a pane that scrolls in both directions, with the axis stuck to the
top and every name stuck to the left. A name is sticky inside its own bar, so
it can never wander onto an event it does not belong to. The axis gained the
week the schedules are actually written in: a dated tick every Monday and a
brighter rule at each month.

The frozen label column that started this went away again — it stood on the
calendar and ate the names it was meant to keep. Lane names sit on their own
line instead, and "jump to today" sits in the board's header rather than
floating over the dates it sends you back to.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-18 03:31:58 +02:00
Lucas WintherandClaude Opus 5 1cd9579280 feat(layout): use the width instead of a column in the middle of the screen
Every screen got the same 672px column, so a desktop reader read a phone page
with two thirds of the window empty — and the one design criticism the release
thread produced was formed from a screenshot.

Past lg the page splits along the line this codebase already draws: what it
tells the reader to do — the next deadlines, tonight's dailies — pins to a
rail on the left and stays there while the lists it shows them scroll beside
it. The footer and the settings panel become columns rather than a long fall
of small grey text. Below that breakpoint nothing moves: the same split puts
the instructions first in one column.

The rail's rule sits on the panel rather than the column. The panel is short
and the list beside it is long, so a full-height divider would spend most of
its length walling off a gap.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-18 03:30:47 +02:00
Lucas WintherandClaude Opus 5 6403dec944 feat(list): cap each section and offer the rest
The reader who reported this had two games switched on, twenty-one live
events, and said the list stopped being usable — and every game added doubles
down on that. Each section now shows six rows with an explicit "show all N".

It truncates the view and nothing else. The slice comes off the front of a
list already in the order the reader chose, so the hidden rows keep their
place, stay counted in the header, and stay on the timeline. Expanding is
per-visit state: it is something you do while reading one list, not a
statement about how the app should work.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-18 03:30:04 +02:00
Lucas WintherandClaude Opus 5 7804a08863 feat(prefs): ask which view to open on, and remember the answer
`view` was component state, so a reader who preferred the timeline was put
back on the list by every reload — and which view opened at all had been
decided for them twice over: the PRD said calendar, the app shipped the list.
Neither was the reader's answer.

So the first run asks, and the tabs write to `prefs` from then on. The
question ships pre-answered with the list, because a reader cannot choose
between two layouts they have not seen and that is the one that answers "what
expires next" in a look — and each option is drawn rather than described, for
the same reason. The screen says where to change it afterwards, since the tabs
are small text in a corner.

Adds `view` to the prefs key space. Additive and defaulted, so an existing
reader's stored prefs open exactly where they did before.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-18 03:28:03 +02:00
Lucas WintherandClaude Opus 5 41046899f9 feat(next-up): show the next three deadlines, not one
A reader with two games switched on said the list lost its point at
twenty-one rows and asked for the three closest deadlines up front. One row
was also fragile on its own terms: ticking off the headline event left the
panel pointing at something the reader had no context for.

Three equal panels would be a stat grid, and a reader arrives with one
question — so the shape is one answer at full size and two follow-ups under
it, with no meter, summary or badges to turn the panel into a second copy of
the list below it.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-18 03:26:53 +02:00
Lucas WintherandClaude Opus 5 6e95e54ec6 feat(lens): order the deadlines, not just the closest one
The headline panel asked for one row and got one row, so nothing else could
ask this question. `nextToExpire` answers it for any count and `firstToExpire`
is now that function asked for one — one definition, so a big countdown and the
lines under it can never disagree about which deadline is next.

Unannounced ends still sort behind every dated one however long they have been
running: a panel of deadlines that leads with "unknown" is not a panel of
deadlines. It sorts a copy, because the array it is handed is the one the list
on screen is rendering from.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-18 03:25:46 +02:00
Lucas WintherandClaude Opus 5 d843c7cae7 feat(ba): track Blue Archive from its own wiki
New bawiki parser plus the ba-bawiki-events source, giving the game its
two live and upcoming events at day precision.

It reads the rendered /wiki/Events page, which is the opposite call to the
Fandom source next door and for the same kind of reason: bluearchive.wiki
is Miraheze, whose robots.txt disallows /w/ and /*?action=, so there the
API is the closed route and the page is the surface * is allowed. It
serves our own User-Agent a 200, sets no Content-Signal and no Crawl-delay
for us. The Fandom wiki was declined earlier as a JP archive yielding
nothing live; this is the live source that assessment pointed at.

Three page facts shape the parser, each a way to publish a confidently
wrong date. The schedule is a JP/Global tabber and the Japanese version
runs four to nine months ahead, so only Global is published — the akwiki
hazard. The Global tab's nav button carries the id
tabber-Global_version-label and precedes both panels, so slicing from the
first matching id reads the Japanese schedule while believing it read
ours; the first version of this parser did exactly that and published a
JP-only event. And three tabs on the page are named Global, the schedule
plus Mini-Event and Joint Firing Drill, so the schedule is found by its
Name (EN) header rather than by position, with canParse asserting the same
lookup — a renamed tab or column fails the run instead of emptying the
lane.

The page states no time of day and no timezone anywhere, which is why the
dates are day precision and why ba gets no resetOffsets. It also settles
the five other schedule tables, which do carry a wall clock but name no
zone and mostly do not say which server: reading those as UTC would invent
the fact that matters most, and rounding to a day would not save it,
because a 04:00 local boundary falls either side of UTC midnight depending
on the offset assumed and the start's day is part of the event ID. They
are left unparsed deliberately.

The two-event count is asserted against an independent extraction off the
fixture, and both starts corroborate against the per-event infoboxes
elsewhere on the page — GL 2026-08-04 and GL 2026-09-01, where the JP
reruns those tabs would have given are 2026-04-01 and 2026-05-06.

Three comment counts were already stale before this and are corrected to
what the tree now holds rather than to what it held yesterday.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-17 23:24:11 +02:00
Lucas WintherandClaude Opus 5 02dd7b3ed4 feat(github): give readers two issue forms and link to them
Nothing a reader marks, types or ticks ever leaves their browser, so there is no
account and no server-side record to look anything up in after a report arrives.
Whatever the form captured is all there will ever be — which is the argument for
structured forms over a blank box, and for the bug form carrying the footer's
"event data last refreshed" line as a prefill. A stale calendar and a genuinely
wrong parse are indistinguishable from outside, eight sources cannot be fetched
from CI at all, and that line is the only thing that separates the two cases.

The feature form states the three constraints up front, because "sync across my
devices" and "have a model read the page" both have settled answers and a reader
deserves them before typing rather than after. It also points source requests at
the assessed-and-declined table: the loudest feedback on the first release was
that the game list is too short, so that is the request that arrives most, and a
wiki that forbids automated access or only archives finished events cannot be
used no matter how often it is asked for.

Blank issues stay enabled. A form that turns someone away loses the report, not
the noise.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-17 23:19:47 +02:00
Lucas WintherandClaude Opus 5 3d03775e26 feat(client): state in the footer when event data last refreshed
The footer only spoke up past the two-day threshold, and then only as a
count of stale sources. A page silent about its own age reads as current,
so it now says when the data last refreshed on every load — absolute date
plus relative age, next to where the warning appears. This is the half of
PRD F7 that was never built.

Where the number comes from is the whole point. `freshness()` in
src/shared/feed.ts takes the newest lastSuccessAt and never generatedAt:
the feed is rebuilt on every deploy whether or not anything was refetched,
so a build stamp would report a calendar as minutes old while its events
came from a fixture captured months ago. A game is also only as fresh as
its oldest source, or Endfield's live wiki would vouch for its stalled
Game8 page. That matters concretely here — eight sources cannot be fetched
from CI at all, so this notice is what stands between a reader and a
confidently stale calendar.

The stale warning now names the lagging games and how far behind each is,
because a count is not something a reader can act on while a name tells
them which source page to check. Two exceptions found by rendering it
against the real feed: past four games it summarises the remainder, and
when every game is behind — what a refresh that stopped running looks like
— it collapses to one sentence rather than ten names repeating one age.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-17 22:58:32 +02:00
Lucas WintherandClaude Opus 5 39c633ea66 refactor(app): rename the Calendar view to Timeline
The tab has always rendered <Timeline>; only its label disagreed. Naming
one thing two ways costs a reader nothing on the screen and costs the next
person reading the code a lookup.

The view is component state, not a stored preference, so no localStorage
key moves. Prose uses of "calendar" elsewhere mean a schedule rather than
this tab and are left alone.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-17 22:09:52 +02:00
Lucas WintherandClaude Opus 5 d7b2f306ae feat(colophon): credit the author, and link out to site and GitHub
The footer thanks every wiki and every studio the feed touches, but never
said who assembled it. The byline sits with the source-code link, since
that is where someone goes when they want the person rather than the page.

Both personal links carry rel="me" so the site and the profile can verify
each other, and the GitHub mark is now a component because two links use it.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-17 22:09:26 +02:00
Lucas WintherandClaude Opus 5 a4ab5aa36c feat(sw): offer a reload when a newer version is ready
The shell is served cache-first, which is what makes the app work on a
train and also what makes a deploy invisible: a reader with the tab open
— the reader this app is built for — keeps running the bundle they first
loaded, so a new game or a corrected date reaches their device and sits
there with nothing saying why the page looks unchanged. An old app shown
as current is the same failure as old events shown as current.

So the worker now installs quietly and waits instead of calling
skipWaiting(), the page notices it waiting and says so, and the reader's
tap sends the skip-waiting message and reloads on controllerchange. The
app never reloads itself: someone may be mid-way through typing in one of
their own events, and the notice says what a reload costs (their place on
the page) and what it does not (marks and notes live in localStorage).

Detection is derived rather than remembered. build:static grew into a
script that stamps sw.js with a hash of the built shell, because the
browser only offers a worker whose bytes differ, and the predecessor —
a hand-bumped CACHE_VERSION — had already been forgotten once. The feed
is deliberately not part of that hash: it changes twice a day, needs no
reload, and announcing it would teach readers to dismiss the notice
unread. The cache name stays put for the same reason a per-build one
would be wrong — it holds the feed an offline reader is reading.

A first install is not an update and stays silent.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-17 18:55:08 +02:00
Lucas WintherandClaude Opus 5 7130a94b21 fix(sw): bump the cache version for the F13 bundle
The shell is served cache-first and CACHE_VERSION had sat at v1 through four
commits that changed main.js, so a returning reader kept the old bundle: none of
the new UI reached them and the page looked simply unchanged. sw.js says to bump
it on any shell change and I did not.

Also tells the reader why the game list holds only tracked games when they have
none of their own yet — the list is nine games we cover with no hint that a game
of theirs has to exist before an event can be filed under it.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-17 18:34:34 +02:00
Lucas WintherandClaude Opus 5 0a25cce9ce fix(custom): list your own games first when adding an event
Someone filling this form in by hand is usually doing it because the game isn't
tracked, so making them scroll past nine that are gets the common case
backwards. The default selection follows the top of the list rather than staying
on whatever the feed happened to return first.

The sort groups and does not reshuffle: tracked games keep their feed order
behind the reader's own.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-17 18:31:18 +02:00
Lucas WintherandClaude Opus 5 6de1434115 test(custom): pin the import gate
A file being imported is not necessarily one this reader wrote. Extracts the
record validator so both the store read and the import path share it, and covers
what it has to guarantee: a partly-corrupt file costs the reader only the broken
records, a hue that is not a hex colour never reaches a style attribute, an
export written before F13 is a file with nothing of its own rather than an
error, and an event whose dates contradict themselves does not land.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-17 18:25:41 +02:00
Lucas WintherandClaude Opus 5 c87ea4c602 feat(custom): let readers add their own games and events
The interface for PRD F13. A game (name and lane colour) and events against it,
or against a tracked game when a source missed one, managed from the settings
panel and from the event's own detail sheet.

Two things the forms are careful about:

- "I don't know when it ends" is an offered answer, not a blank field. A
  mandatory end date would push the reader into inventing one, which is the
  failure the parsers are forbidden from committing — it would just be the
  reader committing it instead. An unknown end behaves as it does for a scraped
  event: no countdown, no checklist.
- A hand-entered date is never dressed up as a source's. The row carries a
  "yours" chip, the sheet says so under the title, and the Source link is absent
  rather than dead.

Deleting a game is refused while it still holds events, and says how many.
Deleting an event leaves the marks and ticks attached to it alone.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-17 18:24:09 +02:00
Lucas WintherandClaude Opus 5 d046758671 feat(custom): store the reader's games and events, and back them up
Adds the two localStorage stores behind PRD F13 and joins their events to the
feed's in App, so they sort, filter, focus, expire and tick through exactly the
same code paths rather than a parallel set.

Three decisions worth naming:

- Export carries customGames and customEvents. These exist in one browser and
  nowhere else — not in the feed, not on a server — so an export without them
  would be a backup that loses the half the reader typed. Import merges by id
  like every other set and never removes.
- A date is read in the reader's timezone, and a bare end date means the end of
  that day. Someone who types 20 Aug means the 20th where they are; the feed's
  00:00Z day boundaries are a parser declining to guess a time the source never
  printed, which is a different situation from being told directly.
- An impossible date is refused rather than rolled over, because Date.parse
  turns 30 February into 2 March and a silently shifted date is the failure this
  product exists to prevent.

Deleting a game is refused while it still holds events, and deleting an event
leaves its marks and logged days alone — reaching into three stores on one tap
is how a misclick costs somebody a streak.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-17 18:19:59 +02:00
Lucas WintherandClaude Opus 5 3702ee7a4c feat(custom): model reader-authored games and events
The data layer for PRD F13, with no UI and no behaviour change yet.

src/shared/custom.ts defines the two key spaces, their schemas, and the
projection into what the views read. Two properties are the point of it:

- A reader's event id is random, not derived from their title. They can type a
  scraped event's exact name and date, which under ${game}:${slug}:${date} is a
  byte-identical key — one completion mark and one streak silently shared by two
  events. Randomness also means renaming their own event never moves its id.
- A reader's event carries no sourceUrl, so a hand-entered date can never be
  attributed to a source, and claims no region split, because they entered one
  instant and inventing three would fabricate two of them.

The rest is widening what was GameId-shaped into a lane that may be one of
theirs: clockFor takes the boundary fields structurally so their events run on
the identical countdown rather than a second one, day keys fall back to the
regional default for a lane with no server map, and gameMeta becomes a context
resolver so metaFor stays pure and total — a lane can outlive its game when an
import carries an event whose game did not come with it.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-17 18:16:21 +02:00
Lucas WintherandClaude Opus 5 3434ac02cf feat(daily): ship daily detection off, and say it's experimental
Dailiness is guessed from the source's wording, which is a weak signal
and wrong in both directions. Guessing on a reader's behalf and hoping
they notice is the wrong default for a checklist they may build a streak
on, so `detectDaily` now starts false and the control carries an
Experimental tag saying what it does and doesn't know.

The default applies to new readers only — a stored `prefs` keeps its
value, because switching it off under someone who has been ticking
auto-detected checklists would pull those chips out of the strip with no
explanation. Nothing is deleted either way.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-16 20:57:26 +02:00
Lucas WintherandClaude Opus 5 3a70672d22 style(daily): fade an untouched chip's game colour further
The hue on an unticked chip was competing with the tick for attention.
It only needs to say which game the job belongs to; how far you've got is
the tick's answer, and ticking one should read as a jump rather than a
nudge.

Border 34% → 20%, wash 5% → 3%, check 0.35 → 0.25. Done is unchanged.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-16 20:48:24 +02:00
Lucas WintherandClaude Opus 5 d70720e2af feat(filter): focus one game at a time
Switching games on and off says which games you play, and is set once.
It's the wrong tool for what a player of four games does while reading —
clear one game, move to the next — which cost two taps per game and left
the settings panel no longer describing what they play.

Focus is a lens over that filter, not a second filter: a bar at the top,
above everything it narrows, with a "next game" control that steps
through and ends by returning to all. It never touches hiddenGames, and
a focus on a game since switched off is ignored rather than obeyed, so
it can't strand you on a blank page whose cause is elsewhere. Each chip
carries that game's outstanding count, so a game with nothing waiting
says so before you visit it.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-16 20:42:42 +02:00
Lucas WintherandClaude Opus 5 2a7a117705 fix(sheet): make "Mark done" mark it done
The button advanced one step round the untouched → doing → done cycle,
so pressing "Mark done" on a fresh event produced "doing it" and needed
a second press. Worse, the press after "done" cleared the status
outright rather than undoing anything.

Three states need three targets — that is the control directly above it.
This one is the commit, so it sets done and back. cycleStatus had no
other caller and is gone.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-16 20:41:30 +02:00
Lucas WintherandClaude Opus 5 edc6f3e4bb fix(soon): stop pointing at events you've finished or ignored
Two symptoms of one bug. The "next to expire" headline counted events
the reader had marked done or ignored, and the dailies strip kept a
tickable chip for a repeating event they had already finished.

showCompleted and showIgnored decide what a reader can *look at*. The
headline and the strip are *instructions*, so they answer a different
question — what is still on your plate — and both now go through one
`outstanding` lens.

Also fixes a second bug in the same line: `next` took the head of the
list, which under "doing first" sorting is whatever you're partway
through, not the soonest deadline. It reads the minimum now.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-16 20:40:46 +02:00
Lucas WintherandClaude Opus 5 c3e9b9064d feat(daily): a small burst when the last daily lands
The one moment in this app that is unambiguously good news, and it read
the same as any other tick.

Fires only on a tick that completes the set — the list also shortens when
the reader filters, and a burst there would be congratulating them for
filtering. Nothing on mount either, so arriving at an already-finished
day is not treated as having just finished it.

Decorative, aria-hidden and under a second; the "All done" text beside it
is what a screen reader gets. Fully off under prefers-reduced-motion
rather than merely reduced — nothing here carries meaning, so the honest
reduced version is nothing at all.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-16 20:39:09 +02:00
Lucas WintherandClaude Opus 5 a0d0faf231 feat(daily): keep each game's colour on its chip, done or not
The hue only appeared on completion, so the half of the strip a reader
actually scans — the unfinished half — was a row of identical grey pills
with nothing to say which game each belonged to.

Soft border and wash while outstanding, full strength once ticked. Done
is still legible without the colour: the tick, the stronger border and
the deeper wash all carry it.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-16 20:38:14 +02:00
Lucas WintherandClaude Opus 5 e6e4f7085a fix(daily): reset Endfield's European day on the server it's on
Endfield has two server groups, not three: Europe is served off the
Americas machine on a fixed UTC-5, so a European player's day rolls at
09:00 UTC. We were resetting it six hours early, at 03:00, which ticked
the wrong box every morning between those two instants.

Adds GameMeta.resetOffsets, a sparse per-region override, and threads an
optional `game` through every day-key function. Per region rather than
per game on purpose: a blanket offset would drag Asia — which does have
its own Endfield server — onto the Americas clock, moving day keys for
readers who never had the bug. A regression test pins Asia's output as
identical to before.

Day keys are localStorage keys, so this re-labels ticks logged between
03:00 and 09:00 UTC by European Endfield players, one day backward. No
tick is deleted and past days stay editable, but a streak can read as
broken for a day. That is the cost of correcting a wrong reset; leaving
it wrong is worse.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-16 20:37:47 +02:00
Lucas WintherandClaude Opus 5 41f0330e02 feat: let the reader switch off daily detection
Guessing from a source's wording is right most of the time, and someone
who finds it wrong often enough should be able to stop it rather than
dismiss the same false positive every patch.

Off, only events the reader marked themselves get a checklist. It
silences the guess rather than deleting anything: overrides, ticks and
streaks all survive, so switching it back on restores exactly what was
there. With it off, marking an event stores an explicit yes, since there
is no longer a detection for an override to agree with.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-15 22:26:16 +02:00
Lucas WintherandClaude Opus 5 7f384eb9db feat: let the reader mark an event as repeating daily
Dailiness was read off the source's wording alone, which is wrong in both
directions: a grind that resets every day but whose page never prints
"daily" got no checklist, and a banner whose blurb mentions "daily login
rewards" got one nobody could dismiss.

The reader's answer now wins. The control sits exactly where the
checklist goes — the one place the answer visibly matters — so marking an
event and ticking today off are the same gesture in the same place.

An override is stored only when it disagrees with detection. Recording
agreement would freeze today's guess into the reader's own data, so a
later parser improvement could never reach that event.

Marked events also join today's dailies at the top of the page, beside
the per-game chores: at 23:50 a login campaign and a commission run are
the same job, and ticking one should not mean opening a sheet to find its
checklist.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-15 22:14:37 +02:00
Lucas WintherandClaude Opus 5 99786f6fc9 fix: label a daily pip in game-day space, not the reader's zone
A day key is a game-day, not an instant, but the pip's title and
aria-label were formatted in the browser's timezone. Every reader west
of UTC saw a pip reading "12" whose screen-reader label said "Aug 11" —
including the whole `america` region these checklists are scoped to.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-15 21:42:09 +02:00
Lucas WintherandClaude Opus 5 8e42afdd7a feat: sort by what you're partway through
"What runs out first" is the question this app exists for, but it is not
the only one a reader arrives with. The other is "what was I in the
middle of?", and until now the list could not answer it.

Two modes, toggled from the list's own header rather than from settings,
because ordering is something you reach for while looking at a list.
Ticking a day off a daily counts as doing it without the reader also
setting the status — the tick already said so.

Sorting only ever groups. Both modes fall back to endingSoonestFirst
inside a group and live still beats upcoming, so choosing an order can
never cost the reader the deadline order the product is for.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-15 21:18:35 +02:00
Lucas WintherandClaude Opus 5 ccc5d369bd feat: track events that repeat daily, and each game's dailies
A login campaign is not one job with a deadline. It is twenty small jobs
on twenty separate deadlines, and a day you miss is gone whatever you do
afterwards — which a single "done" tick cannot express.

Repeating events now get a checklist: today's tick, a strip of every day
in the run showing what you got and what you missed, the streak, and how
many chances are left. Past days stay editable, because people tick up
later and a checklist you cannot correct stops being trusted after the
first mistake. Alongside it sits today's dailies — commissions, sanity,
daily training — one tick per game, keyed `dailies:<game>`, since no
source publishes those and they are the only thing on the page that
expires tonight rather than next patch.

Days roll at 04:00 server time per region, not midnight: finishing at
02:00 is still yesterday, and a naive UTC date would tick the wrong box
for four hours every night.

Dailiness is read off what the source published — a login event type, or
"daily"/"check-in"/"7-day" wording — never from a game's habits or an
event's length. That adds no schema field, so the feed contract and every
event ID are untouched. An unannounced end yields a tick count, not a
checklist of invented length, and a tick is never removed except by the
reader, including ticks outside the window the feed now claims: a source
quietly moving a date must not erase a fortnight's streak that exists
nowhere else.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-15 21:18:22 +02:00
Lucas WintherandClaude Opus 5 ad3647bee2 fix: dim only finished events in the timeline
The bar tested for an entry in the progress store, but an entry appears
there the moment a reader records an effort or a note. Recording "this
looks like a grind" greyed the event out as though it were already done.

Ask whether it is done instead.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-15 21:16:48 +02:00
Lucas WintherandClaude Opus 5 b1df7b2581 refactor(ui): make an event row a single open target
The row already opened the event; the tick sat on top of it, so the two
smallest targets on the page did different things a few pixels apart.
"Done" was never the only thing a reader wants to say about an event
either — status, effort and notes all live in the detail sheet.

The tick becomes a chevron: decorative, aria-hidden, and leaning towards
where the row is about to take you on hover. The full-bleed button is
the only control, so there is no second stop for anyone tabbing or using
a screen reader. Undo on a revealed ignored row stays a real button —
it is a real action with nowhere better to sit.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-15 21:16:25 +02:00
Lucas WintherandClaude Opus 5 89df140c00 feat: let readers record where they are and how much work it is
The done checkbox now cycles untouched → doing → done, in the order people
actually move through. Effort, status and a note are set from the detail
sheet.

Rows carry chips for what the reader said, and a "tight" or "running out of
time" flag when the remaining time no longer covers the effort they recorded.
The detail sheet shows the arithmetic behind that rather than just asserting
it, and calls it a rough guide.

Imports from before this change are mapped forward rather than dropped.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-15 01:49:53 +02:00
Lucas WintherandClaude Opus 5 2f7e5bdf79 feat: replace the completions store with per-event progress
Membership in a set can only say "done", so "started" was inexpressible.
Progress carries a status instead, plus an optional effort estimate and a
note.

The old completions key is read once to seed status: "done", and is never
written to or deleted. Someone who last opened the app six months ago still
has their marks under it, these live only in the browser, and nothing else
holds a copy to restore from.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-15 01:49:53 +02:00
Lucas WintherandClaude Opus 5 25c32dbe62 fix: derive the colophon's credits from the feed
It still thanked only Game8 and hardcoded the studio list, so wiki.gg went
uncredited and unmentioned in the disclaimer after being added as a source.

Sources and studios are now read from the feed and the game registry, so
adding either credits the right people automatically. A hardcoded credit goes
stale the moment someone adds a source, and out of date is the one thing a
credit must not be.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-15 01:43:47 +02:00
Lucas WintherandClaude Opus 5 6fad016f66 feat: make ignoring an event undoable
Ignoring made an event vanish with no way back except knowing the reveal
toggle existed — and the row you would click to undo is the row that just
disappeared.

Now: an undo appears the moment you ignore something, and revealed ignored
rows are labelled and carry a restore control where the done checkbox
normally sits, which is the most direct place for it.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-15 01:43:47 +02:00
Lucas WintherandClaude Opus 5 5ea5d8292f fix: let the calendar scroll back
Clamping the window to now made the past unreachable — you could not see when
a running event began. Rendering from the earliest start instead buried today
off-screen, which is what the clamp was fixing.

The window now covers both and the container opens scrolled to today, so the
default view is unchanged and history is a scroll away. It reaches a week
past the oldest running event, so the range stays bounded by what is actually
live. Nothing is clipped at the left edge any more.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-15 01:43:47 +02:00
Lucas WintherandClaude Opus 5 b86794a62d feat: add GitHub Actions CI and support hosting under a subpath
Mirrors the GitLab pipeline — typecheck, tests, feed sanity — and adds a
Pages deploy.

Pages serves from /<repo>/, and the app used absolute asset paths, so that
job would have shipped a site that 404s on everything. Assets now resolve
against a <base href> the build substitutes, the feed URL resolves against
document.baseURI so deep links work too, and the service worker derives its
paths from its own registration scope. Root-hosted builds are unchanged.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-15 01:22:22 +02:00
Lucas WintherandClaude Opus 5 71bff72ee9 feat: let readers ignore events they don't care about
Ignoring is not completing. "Done" keeps an event visible and counted;
"not interested" removes it from both views, which is the entire point.

Completions and ignores are the same shape and want the same guarantees, so
they now share one mark-set implementation — union merge on import, never a
removal, since nothing else holds a copy. Both ride in the export file.

Ignored events stay recoverable: the count and a reveal toggle appear in
settings once there is something to reveal.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-15 01:18:11 +02:00
Lucas WintherandClaude Opus 5 f4b133274a fix: say what the bars and colours mean
The meter encoded two things at once and neither was guessable from looking
at it — obvious to whoever built it, opaque to everyone else.

Every row now carries a plain caption under the bar ("Aug 10 – Aug 17 · 3 of
7 days left", "started Apr 22 · no end date announced"), which explains the
bar and doubles as the exact dates people wanted anyway. A legend above the
list explains the colour ramp, which no per-row text can — shown once,
because a legend repeated fifty times is noise.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-15 01:09:54 +02:00
Lucas WintherandClaude Opus 5 ad45b52c84 feat: add Arknights: Endfield, and stop passing off requirements as summaries
Endfield was previously written off as undatable. That was wrong: a first
pass only inspected its Duration rows (all "Permanently Available") and its
year-less version grid, and missed an "Event | Schedule & Summary" table
whose cells read "Period: 08/09/26 - 08/30/26 During the event...". Two real
events, with a year.

Adds MM/DD/YY range parsing for that shape. Month-first ordering is not
assumed lightly — Endfield's own version grid reads 01/22, 04/17, 07/16 for
versions 1.0, 1.2 and 1.4, chronological only if the month comes first.

Also stops presenting unlock conditions as descriptions. Several templates
put "Reach Union Level 8" where a blurb would go; filling the summary slot
with text that never says what the event is is worse than leaving it empty.
Wuthering Waves correctly drops to zero summaries as a result.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-15 01:07:39 +02:00
Lucas WintherandClaude Opus 5 65f1660718 fix: open the calendar at the current time
The window ran from the earliest event start, which is months back, so today
sat far off-screen and every visit began with a scroll to find yourself.

It now opens at now. Events already running are clipped at the left edge and
faded there, the same way an unannounced end frays on the right — both say
the truth extends past what is drawn. The left edge also carries a month
label, since the window opens mid-month and the first real boundary can be
weeks away.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-15 01:00:56 +02:00
Lucas WintherandClaude Opus 5 c633d0510d feat: work offline
The reader's question is answered entirely by data already on the device and
countdowns run off the local clock, so losing signal should not lose the app.

The shell is cache-first; the feed is network-first falling back to the last
copy seen, because stale events beat a blank screen. Webfonts are cached too
— without them an offline load silently drops to system faces and the whole
thing changes character.

Offline is surfaced in the header and above the footer rather than hidden:
stale data must never be presented as current.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-15 00:52:41 +02:00
Lucas WintherandClaude Opus 5 1a04e9472b feat: credit the sources, disclaim affiliation, link the repo
Game8's editors compile the calendars this depends on, and the studios make
the games — both belong on the same screen as the data rather than one
navigation step away.

States plainly that this is an unofficial fan-made tool with no connection
to Game8, HoYoverse, Kuro Games, Hypergryph or Hotta Studio, and that the
source page is the authority when the two disagree.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-15 00:52:41 +02:00
Lucas WintherandClaude Opus 5 107179acfa feat: ask which games you play on first run
A calendar full of games you don't play is worse than an empty one — it
buries the thing you came for.

Nothing is preselected; the button stays disabled until a game is picked,
which is clearer than guessing and hoping the reader notices. The choice is
stored as hiddenGames, the inverse, so a game added later shows up by
default rather than staying invisible.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-15 00:39:42 +02:00