Commit Graph
17 Commits
Author SHA1 Message Date
Lucas WintherandClaude Opus 5 181eceac6f Let the timeline draw a rule's whole rhythm
The lists carry two occurrences because they answer "what ends soonest";
the board exists to show rhythm, so it draws every occurrence in view.

expand is called with the settled window rather than returning rows up
front, and the ordering is the point: boardWindow takes its max from the
ends it is handed, so feeding expanded occurrences back into it would widen
the window, generate more, and widen it again — a rule with no until would
never terminate. Compute the range from the base rows, then expand into it.

Merged rows are re-sorted only when there is something to merge, so a
reader with no repeating events sees identical behaviour.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-28 05:04:39 +02:00
Lucas WintherandClaude Opus 5 fb390c1af8 feat: settings become five groups that state their own answer
The panel was one open block of everything in two columns. That reads fine at
four games and stops working at eighteen: the game list alone is eighteen rows
of four controls each, and it sat above the checkbox somebody had scrolled down
here to tick. Nothing was findable and everything was in the way.

Collapsing it into groups is only half an answer, though — a group showing
nothing but its name turns "what is my region set to?" into a click, which
trades one kind of friction for another. So each summary carries its group's
current state: "Europe · Dark", "17 of 18 on · A–Z", "plus finished, not
started". Closed, the panel is a five-line report of how the app is configured;
opening one is for changing an answer rather than reading it. The states are
derived from `prefs` at render, never stored, so they cannot drift from the
controls they describe.

Native `<details>`, for the reason the reorder arrows are ordinary buttons:
keyboard and screen reader reach it with no second implementation. `summary` is
not an `a`, `button` or `[tabindex]`, so it needed its own focus-visible rule —
the shared one does not reach it.

Two things fell out along the way. The region and appearance rows had no
accessible name at all, so a screen reader read six unlabelled buttons in a row;
they and the board's split pills are one `PillGroup` now, with the `role="group"`
the board's own controls already carry. And the empty states that point at
"Show events that haven't started" now name the group holding it, which is what
makes shipping the groups closed safe.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-20 06:29:28 +02:00
Lucas WintherandClaude Opus 5 721c4c90fb feat: every list of games follows the reader's order, dailies included
The focus bar, the settings list, the timeline's lanes and the dailies strip all
go through `orderGames` now, resolved once in App. `games` itself stays in feed
order on purpose: `adoptNewLanes` diffs it and `knownGames` is seeded from it,
so ordering it at source would let a display preference reach the code that
decides which of a reader's games get hidden — a reordering bug would become a
game-silently-switched-off bug.

The dailies strip also groups. It was `[...chores, ...repeating]`, which put
Genshin's commissions and Genshin's own login event at opposite ends with a
dozen games between them; a game's chore and its repeating events are now
adjacent, chore first, events in the order they arrived. Collapsed that is
adjacency alone — no per-game headings, because this is the part of the page
answerable in ten seconds and a heading each would make it the tallest block on
it, pushing "next to expire" down the page.

Two things moved to where they belong. Skipping a standing chore for a lane the
reader invented is `dailyGroups`' rule, not the call site's: filtering those
lanes out in App also cost a reader's own game its place in the order its events
group under. And the expanded catch-up panel is its own exported component, so
which days it offers and whose clock they were cut on are testable rather than
trapped behind a `useState`.

`Welcome` drops its own comparator for the shared rule — the picker runs before
any stored order, so it asks for the A–Z case and cannot drift from the four
surfaces behind it.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-20 06:01:37 +02:00
Lucas WintherandClaude Opus 5 2cb4dd214c feat: "show events that haven't started" governs both views
It was the board's alone, sitting between two app-wide filters and
carrying a line of small print to explain why it was different. It is the
same events answering the same question in either view, so it is now one
switch: the board plots them, and the checklist keeps its "Not started
yet" section.

That means the section is off by default, which is a visible change for
every existing reader — deliberate, and the same argument the board makes.
This app answers what expires next; on fourteen lanes the queued patches
are more rows than the thing they came for.

`timelineUpcoming` becomes `showUpcoming`, because the old name would now
be false, and `adoptRenamed` carries a stored answer across on load.
Nothing would be lost by dropping it — `prefs` is one blob under one key,
not a key space — but a reader who had switched the future on would find
it off with no explanation, and they should not have to say a thing
twice. A stored new name always wins, so it cannot overwrite a fresher
answer with a stale one.

Gating the section alone would have opened a hole: nothing running and
everything held back rendered an empty column, because the "nothing to
show" line keyed off there being no rows at all rather than none listed.
It now counts what is held back and names the switch, as the board does.

The split pills stay the board's: the checklist gives these a section
with a heading either way, so there is nothing there to mix them into.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-19 06:20:14 +02:00
Lucas WintherandClaude Opus 5 3db93a1ccf feat(timeline): offer both readings of a board with the future on it
"In their own group" is the shape of a patch — what is on now, and what
is queued behind it. "Mixed in" is the question a Gantt chart exists for:
what runs out first, whether or not it has opened. On real data that is
not a cosmetic difference — mixed, five events currently running sort
below an Arknights rerun that has not started, because it closes before
they do.

Which is why it is a pair of pills and not a checkbox: neither answer is
the absence of the other, and "mixed in" is a different order rather than
the heading switched off. It sits under the row that puts the future on
the board at all, and only while that row is ticked — a choice about
arranging unstarted events is unanswerable with none of them on screen.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-19 06:05:58 +02:00
Lucas WintherandClaude Opus 5 c0e523bdc4 feat(timeline): name the line where the running bars stop
A dashed edge and a thinner wash say "this bar has not started". They do
not say where the running ones ended, so a board with the future switched
on had to be decoded bar by bar to answer the question a reader opens it
with — what is on now.

So the boundary gets a label, and it is the same object as a lane's name:
a small eyebrow pinned to the left edge, surviving any scroll position. In
muted ink rather than a hue, because a hue on this board means "whose
event is this" and this is not about a game. One per lane, since "where
does this stop running?" is a different answer for each of them.

Where it goes is a single index rather than a per-row test, because there
is only one boundary: every order this board can be given puts live rows
before upcoming ones, and `splitAt` is exported so that is a test rather
than a comment.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-19 05:55:16 +02:00
Lucas WintherandClaude Opus 5 a66803384a refactor(timeline): move the unstarted-events switch into settings
It shipped as a pill in the board's own header, beside the stacking and
scale controls. That is the wrong company: those two reshape what is
already on the board, which is why they are reached for while reading it,
and this one decides what is on it at all — the same question
"Show events I've finished" and "Show events I'm ignoring" answer, from
the panel where both of those live.

It is the only one of the three scoped to a single view, so the row says
so instead of reading as a promise about the whole app. The board loses
the count the pill carried; with nothing left running it still says how
many are waiting and names the setting, and the page header has said
"N live · N upcoming" all along.

Controls had no tests at all, so the three view filters get some: what
each checkbox is bound to is invisible in a diff and obvious only to the
reader it happens to.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-19 05:46:38 +02:00
Lucas WintherandClaude Opus 5 7a3588fbf6 feat(timeline): hold back unstarted events, and say where they begin
Two halves of one reading. The board answers "how does the time I am in
lay out?", and plotting every lane's next patch stretched the window
weeks past today and squeezed the running bars down to nothing — so it
holds them back, and holds them back itself rather than being handed a
shorter list, because the control has to say *how many*. A board that
quietly withheld a third of the schedule is indistinguishable from a
quiet fortnight, which is the wrong thing for this app to imply by
accident. A board with nothing left running says so and points at the
control instead of reading as an empty calendar.

Switched on, a bar drawn right of the now rule is only implicitly in the
future, and implicitly is not a standard we hold anywhere else a date is
involved. Gacha schedules are not a smooth stream of starts either — a
patch ships six things at once — so the unit is the clump: a dashed rule
per group of starts, labelled in words. Clumps merge by distance on
screen rather than by calendar, since a week apart is one mark at six
pixels a day and two at a hundred and eight, and a merged one states the
span it covers rather than claiming a date the board is not ruling at.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-19 05:31:01 +02:00
Lucas WintherandClaude Opus 5 1c8b71e7bf feat: put the stacking toggle on the board
The board's header said "One lane per game" and left it at that; now it
offers the other stacking too, in the same place and the same pill shape
the list's sort control uses — you reach for it while looking at the
board, not in settings.

Merged, there is no lane heading to say whose event a bar is, and hue
alone cannot answer that once every game shares one stack. So each bar
carries its game's short name, and its tooltip carries the full one. A
bar under 96px has no room for a tag and a title both, and a chopped
game name reads as a broken word — those keep the title and say the game
in the tooltip.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-18 22:16:00 +02:00
Lucas WintherandClaude Opus 5 ba39ad2bce feat(timeline): let the reader set the scale
One density cannot answer both questions the board is asked. A patch cycle is
six weeks, a login campaign runs for months, and 13px a day is a compromise
between "what am I in the middle of this week?" and "how do the next three
months line up?" that serves neither well.

A pair of controls steps through a ladder of day widths and the choice is
remembered, on the same argument as the view tabs: a reader who has said how
they want to read this should not say it again on the next load.

Two things it had to get right. Zooming holds the middle of the view still —
rescaling around the left edge of a three-month board throws away whatever
they had scrolled to, and re-opening at today would undo the scrolling that
got them there. And the dated ticks thin out as the scale shrinks, because a
week is 42px at the widest setting and the dates would sit on top of each
other; the gridlines stay weekly, since they carry the rhythm rather than the
reading.

The scale is stored as the measurement, not a step number, and read through
`snapDayWidth`. An export written against a different ladder then opens on
something close to what its reader chose, and a corrupt value opens on the
default rather than a board one pixel wide.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-18 04:13:31 +02:00
Lucas WintherandClaude Opus 5 c4f6551844 feat(timeline): stop two months back, and give the bars room
Two changes to how the board reads.

The window was drawn from the earliest start, so one long-running event — a
standing login campaign can have been going half a year — bought months of
empty calendar that nobody scrolls back through and that pushed every other
bar off to the right. It now floors at two months, a patch cycle and a half:
far enough that a running event's start is usually still on the board, past
the point where the answer changes what anyone does today. A bar older than
the board keeps its faded left edge rather than being redrawn as though it
started there.

The bars themselves were 28px with 4px between them, which read as a stack of
hairlines rather than a schedule. They are 36px now, with more padding, more
air between events, and more between lanes.

`boardWindow` comes out of the component while it is being changed: it
decides what a reader can and cannot see, which is worth a test rather than a
rendering.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-18 03:54:23 +02:00
Lucas WintherandClaude Opus 5 e489697540 feat(timeline): make it a board, with the axis and the names pinned
The reader who was asked what good looks like named paimon.moe's timeline,
and the thing ours was missing is what that view never loses: on a wide
window we drew more calendar and nothing that said which day, whose game, or
which event was on screen. The date axis, the lane names and the event names
all scrolled away together — and a six-week bar starts weeks off the left
edge, so its name went with its start date and left a coloured rectangle.

So it is a pane that scrolls in both directions, with the axis stuck to the
top and every name stuck to the left. A name is sticky inside its own bar, so
it can never wander onto an event it does not belong to. The axis gained the
week the schedules are actually written in: a dated tick every Monday and a
brighter rule at each month.

The frozen label column that started this went away again — it stood on the
calendar and ate the names it was meant to keep. Lane names sit on their own
line instead, and "jump to today" sits in the board's header rather than
floating over the dates it sends you back to.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-18 03:31:58 +02:00
Lucas WintherandClaude Opus 5 3702ee7a4c feat(custom): model reader-authored games and events
The data layer for PRD F13, with no UI and no behaviour change yet.

src/shared/custom.ts defines the two key spaces, their schemas, and the
projection into what the views read. Two properties are the point of it:

- A reader's event id is random, not derived from their title. They can type a
  scraped event's exact name and date, which under ${game}:${slug}:${date} is a
  byte-identical key — one completion mark and one streak silently shared by two
  events. Randomness also means renaming their own event never moves its id.
- A reader's event carries no sourceUrl, so a hand-entered date can never be
  attributed to a source, and claims no region split, because they entered one
  instant and inventing three would fabricate two of them.

The rest is widening what was GameId-shaped into a lane that may be one of
theirs: clockFor takes the boundary fields structurally so their events run on
the identical countdown rather than a second one, day keys fall back to the
regional default for a lane with no server map, and gameMeta becomes a context
resolver so metaFor stays pure and total — a lane can outlive its game when an
import carries an event whose game did not come with it.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-17 18:16:21 +02:00
Lucas WintherandClaude Opus 5 ad3647bee2 fix: dim only finished events in the timeline
The bar tested for an entry in the progress store, but an entry appears
there the moment a reader records an effort or a note. Recording "this
looks like a grind" greyed the event out as though it were already done.

Ask whether it is done instead.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-15 21:16:48 +02:00
Lucas WintherandClaude Opus 5 5ea5d8292f fix: let the calendar scroll back
Clamping the window to now made the past unreachable — you could not see when
a running event began. Rendering from the earliest start instead buried today
off-screen, which is what the clamp was fixing.

The window now covers both and the container opens scrolled to today, so the
default view is unchanged and history is a scroll away. It reaches a week
past the oldest running event, so the range stays bounded by what is actually
live. Nothing is clipped at the left edge any more.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-15 01:43:47 +02:00
Lucas WintherandClaude Opus 5 65f1660718 fix: open the calendar at the current time
The window ran from the earliest event start, which is months back, so today
sat far off-screen and every visit began with a scroll to find yourself.

It now opens at now. Events already running are clipped at the left edge and
faded there, the same way an unannounced end frays on the right — both say
the truth extends past what is drawn. The left edge also carries a month
label, since the window opens mid-month and the first real boundary can be
weeks away.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-15 01:00:56 +02:00
Lucas WintherandClaude Opus 5 b1d18eaf59 feat: add the Event Clock interface
Opens on the single event closest to expiring, at a size nothing else
competes with — the reader arrives with one question. Below it, live events
ordered by what ends soonest, then a quiet timeline view with one lane per
game.

Countdowns use tabular figures so ticking never reflows the row.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-15 00:28:45 +02:00