45ad5b39da4888b28f539db45d315b88422e1148
Time is this product's subject, so the vocabulary lives in one module: remaining, progress through a window, and urgency. Urgency is derived from absolute time left, deliberately independent of proportion — a 90-day event with three hours left is as urgent as a 3-day one. An unannounced end is never urgent and has no progress: "we don't know" and "loads of time" are different facts, and conflating them is what this product exists to avoid. Games carry a hue for identity only. Urgency is a separate axis, so one glance answers both "whose event is this?" and "how long have I got?". Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
gacha-event-tracker
A web application to give an overview over what events are going on, and when they end,
Description
A web application to give an overview over what events are going on, and when they end,
https://stereotypicalcat.github.io/gacha-event-tracker/
6.8 MiB
Languages
HTML
92.7%
TypeScript
7.2%