Lucas WintherandClaude Opus 5 45ad5b39da feat: add shared time, games and feed contracts
Time is this product's subject, so the vocabulary lives in one module:
remaining, progress through a window, and urgency. Urgency is derived from
absolute time left, deliberately independent of proportion — a 90-day event
with three hours left is as urgent as a 3-day one.

An unannounced end is never urgent and has no progress: "we don't know" and
"loads of time" are different facts, and conflating them is what this
product exists to avoid.

Games carry a hue for identity only. Urgency is a separate axis, so one
glance answers both "whose event is this?" and "how long have I got?".

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-15 00:28:17 +02:00
2026-08-14 23:45:35 +02:00
2026-08-14 23:27:06 +02:00

gacha-event-tracker

A web application to give an overview over what events are going on, and when they end,

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Description
A web application to give an overview over what events are going on, and when they end,
https://stereotypicalcat.github.io/gacha-event-tracker/
Readme MIT
6.8 MiB
Languages
HTML 92.7%
TypeScript 7.2%