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gacha-event-tracker/docs/DATA-MODEL.md
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Lucas WintherandClaude Opus 5 7f384eb9db feat: let the reader mark an event as repeating daily
Dailiness was read off the source's wording alone, which is wrong in both
directions: a grind that resets every day but whose page never prints
"daily" got no checklist, and a banner whose blurb mentions "daily login
rewards" got one nobody could dismiss.

The reader's answer now wins. The control sits exactly where the
checklist goes — the one place the answer visibly matters — so marking an
event and ticking today off are the same gesture in the same place.

An override is stored only when it disagrees with detection. Recording
agreement would freeze today's guess into the reader's own data, so a
later parser improvement could never reach that event.

Marked events also join today's dailies at the top of the page, beside
the per-game chores: at 23:50 a login campaign and a commission run are
the same job, and ticking one should not mean opening a sheet to find its
checklist.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-15 22:14:37 +02:00

318 lines
14 KiB
Markdown

# Data Model
`src/shared/schema.ts` is the single source of truth. TypeScript types are derived with
`z.infer<>` — never hand-write an interface that duplicates a schema.
## The Event
```ts
import { z } from "zod";
export const GameId = z.enum([
"genshin", "hsr", "zzz", "wuwa", "arknights", "endfield", "nte",
]);
export const EventType = z.enum([
"banner", // limited character/weapon rate-up
"story", // main or side story chapter, limited-time
"rerun", // returning event
"challenge", // combat/endgame cycle (Abyss, Memory of Chaos, ...)
"login", // login rewards / check-in
"shop", // limited shop or exchange window
"maintenance", // server downtime
"other",
]);
export const Region = z.enum(["asia", "america", "europe"]);
/** How much we actually know about a boundary timestamp. */
export const Precision = z.enum([
"exact", // sourced to the minute
"day", // date known, time-of-day inferred from the game's reset
"unknown", // genuinely not announced — endsAt is null
]);
export const GachaEvent = z.object({
id: z.string(), // `${game}:${slug}:${YYYY-MM-DD}` — see Stability below
game: GameId,
title: z.string().min(1).max(200),
type: EventType,
summary: z.string().max(500).nullable(),
startsAt: z.string().datetime(), // UTC ISO 8601, always
startPrecision: Precision,
endsAt: z.string().datetime().nullable(),
endPrecision: Precision,
/** True when the end time follows each region's daily reset rather than a global instant. */
regionScoped: z.boolean(),
/** Populated only when regionScoped; per-region resolved UTC instants. */
regionEnds: z.record(Region, z.string().datetime()).nullable(),
sourceUrl: z.string().url(),
sourceId: z.string(), // which adapter/source produced this
status: z.enum(["published", "delisted"]),
confidence: z.number().min(0).max(1),
extractionMethod: z.enum(["parser", "manual"]),
version: z.number().int().positive(),
firstSeenAt: z.string().datetime(),
updatedAt: z.string().datetime(),
});
export type GachaEvent = z.infer<typeof GachaEvent>;
```
### Field notes that matter
**`endsAt: null` is a first-class state, not an error.** Many events are announced with "duration
TBD" or "until the next version update". The correct representation is `endsAt: null` with
`endPrecision: "unknown"`. The extractor is instructed to produce this and the UI renders it
distinctly (PRD F1). Filling in a plausible date instead is the single worst bug this codebase can
ship.
**`regionScoped` + `regionEnds`.** Character banners end at one global instant — `regionScoped:
false`, `regionEnds: null`. Story and login events end at each region's daily reset — `regionScoped:
true`, with `regionEnds` carrying the three resolved UTC instants. The client picks one using the
user's stored region (PRD F5). Collapsing these into a single timestamp loses up to 13 hours of
accuracy and will make the countdown wrong for two thirds of users.
**`confidence`** is assigned by the parser and adjusted during merge and reconciliation — see
`docs/INGESTION.md` § Scoring. It records how firmly the sources pinned the event down.
**`status: "delisted"`** means the event stopped appearing at its source. It is never deleted,
because a source outage would otherwise silently empty the calendar. Delisted events are excluded
from the API feed but retained for debugging and for the case where a source flickers.
### ID stability — read before changing
```
`${game}:${slugify(title)}:${startsAt.slice(0, 10)}`
→ "genshin:windblume-festival:2026-03-14"
```
**Event IDs are the localStorage keys for completion state.** Changing the scheme orphans every
completion mark every user has ever made, silently, with no error and no way to recover it
server-side (the server never had the data). If the scheme must change, ship a client-side
migration that reads the old keys and remaps them, and keep that migration for at least a year.
The date suffix disambiguates reruns of the same event. Title is slugified from the *source's*
title, so a wiki renaming an event creates a new ID — reconciliation detects this as a near-match
(same game, overlapping dates, high title similarity) and treats it as an update rather than a new
event, preserving the original ID.
## SQLite schema
```sql
-- Published feed. One row per event.
CREATE TABLE events (
id TEXT PRIMARY KEY,
game TEXT NOT NULL,
title TEXT NOT NULL,
type TEXT NOT NULL,
summary TEXT,
starts_at TEXT NOT NULL,
start_precision TEXT NOT NULL,
ends_at TEXT,
end_precision TEXT NOT NULL,
region_scoped INTEGER NOT NULL DEFAULT 0,
region_ends TEXT, -- JSON object or NULL
source_url TEXT NOT NULL,
source_id TEXT NOT NULL,
status TEXT NOT NULL DEFAULT 'published',
confidence REAL NOT NULL,
extraction_method TEXT NOT NULL, -- 'parser' | 'manual'
version INTEGER NOT NULL DEFAULT 1,
first_seen_at TEXT NOT NULL,
updated_at TEXT NOT NULL
);
CREATE INDEX idx_events_ends ON events (ends_at) WHERE status = 'published';
CREATE INDEX idx_events_game ON events (game, starts_at);
CREATE INDEX idx_events_window ON events (starts_at, ends_at);
-- Candidates held back by the review gate. Same shape plus why.
CREATE TABLE events_quarantine (
id TEXT PRIMARY KEY,
payload TEXT NOT NULL, -- full GachaEvent JSON
reason TEXT NOT NULL, -- 'low_confidence' | 'date_conflict' | 'sanity_failed' | 'novel_shape'
detail TEXT NOT NULL, -- human-readable explanation for the reviewer
conflicts_with TEXT, -- events.id, when reason = 'date_conflict'
run_id TEXT NOT NULL REFERENCES ingest_runs(id),
created_at TEXT NOT NULL,
resolved_at TEXT,
resolution TEXT -- 'approved' | 'rejected' | NULL
);
CREATE INDEX idx_quarantine_open ON events_quarantine (created_at) WHERE resolved_at IS NULL;
-- One row per configured source.
CREATE TABLE sources (
id TEXT PRIMARY KEY, -- '<game>-<site>-<page>', e.g. 'genshin-game8-events'
game TEXT NOT NULL,
url TEXT NOT NULL,
parser_id TEXT NOT NULL, -- parser template id, e.g. 'game8'
priority INTEGER NOT NULL DEFAULT 0,
min_interval_ms INTEGER NOT NULL DEFAULT 21600000,
etag TEXT,
last_modified TEXT,
content_hash TEXT, -- sha256 of cleaned content; the skip check
last_success_at TEXT,
last_attempt_at TEXT,
consecutive_failures INTEGER NOT NULL DEFAULT 0,
health TEXT NOT NULL DEFAULT 'ok', -- 'ok' | 'degraded' | 'failing'
lock_holder TEXT,
lock_expires_at TEXT
);
-- One row per pipeline execution. The audit trail.
CREATE TABLE ingest_runs (
id TEXT PRIMARY KEY,
source_id TEXT NOT NULL REFERENCES sources(id),
started_at TEXT NOT NULL,
finished_at TEXT,
outcome TEXT, -- 'published' | 'skipped_unchanged' | 'quarantined' | 'failed'
stage_failed TEXT,
error TEXT,
events_seen INTEGER DEFAULT 0,
events_changed INTEGER DEFAULT 0,
events_held INTEGER DEFAULT 0
);
-- Cached raw snapshots so re-parsing never re-fetches.
CREATE TABLE snapshots (
content_hash TEXT PRIMARY KEY,
source_id TEXT NOT NULL,
fetched_at TEXT NOT NULL,
raw BLOB NOT NULL,
cleaned TEXT NOT NULL
);
```
`region_ends` and `payload` hold JSON as TEXT; parse them through the Zod schema on read so a
malformed row surfaces at the boundary rather than deep in the UI.
## Client-side storage
Namespaced, versioned, and small. Nothing here ever goes to the server.
```ts
"gacha-tracker:v1:progress" // { [eventId]: { status?, effort?, note?, at } }
"gacha-tracker:v1:daily" // { [id]: { days: ["2026-08-15", ...], at } }
"gacha-tracker:v1:ignored" // { [eventId]: { at } } — "stop showing me this"
"gacha-tracker:v1:prefs" // { region, hiddenGames[], sort, showCompleted, showIgnored,
// regionConfirmed, onboarded }
"gacha-tracker:v1:completions" // SUPERSEDED — read once to migrate, never written
```
`progress` is everything the reader says about an event themselves:
| Field | Values | Meaning |
|---|---|---|
| `status` | `"doing"` \| `"done"` \| absent | Where they are with it |
| `effort` | `"quick"` \| `"short"` \| `"long"` \| `"grind"` \| absent | How much work they reckon it is |
| `note` | free text | Anything worth remembering |
| `daily` | `true` \| `false` \| absent | Whether it repeats daily, overruling detection |
An entry with none of the three set is deleted rather than kept, so the store stays a set of things
the reader actually said something about.
**`effort` is load-bearing, not decorative.** Combined with the time remaining it answers "can I
still finish this?" — the same two days is comfortable for a `quick` event and hopeless for a
`grind`. See `src/shared/effort.ts`; the runway heuristic assumes about an hour of play a day, is
stated as a guess in the UI, and never hides or reorders anything.
**An event with no recorded effort never gets a warning.** Inferring an estimate in order to warn
about it would be fabricating the reader's own input.
Ignores stay in a separate store because they mean something different: a done event is dimmed and
still counted, an ignored one disappears from both views.
### Daily checklists
Some events are not one job with a deadline but twenty small jobs on twenty separate deadlines, and
a missed day is gone whatever you do afterwards. `daily` records which game-days the reader ticked
off, keyed by:
- an **event ID**, for a repeating event in the feed (`src/shared/daily.ts` § `isDaily`), or
- **`dailies:<game>`**, the standing per-game chore — commissions, sanity, daily training. No source
publishes these, so they are a fixed client-side list, never feed data. The two-segment shape
cannot collide with an event ID, which is always `game:slug:date`.
Day keys are `YYYY-MM-DD` in **game-day space, not UTC**: gacha servers roll the day at 04:00 local
server time, so a player finishing at 02:00 is still on the previous day's dailies, and the key is
computed against the reader's chosen region (`RESET_HOUR_LOCAL`, `dayKey`). Keys sort
lexicographically, which is what "how many days are left" and streak counting rely on.
Three rules this store keeps, for the same reason the rest of the client does — nothing else holds
a copy:
- **A tick is never removed except by the reader.** Ticks that fall outside the window the feed now
claims still count; a source quietly moving a date must not erase a fortnight's streak.
- **An unannounced end yields no checklist**, not a checklist of guessed length. `dailyDays` returns
null when `endsAt` is null, and the UI says how many days are ticked instead of how many are left.
- **Past days stay editable.** People log in and tick up later, and a checklist that cannot be
corrected stops being trusted after the first mistake.
Dailiness is derived from the published event — `type: "login"`, or wording like "daily",
"check-in", "7-day" in the title or summary — and never from a game's habits or an event's length.
It adds no schema field, so nothing about the feed contract or the event ID changes.
**The reader overrules detection.** `progress.daily` records their answer and wins outright
(`resolveDaily`); absent means they have not said, so detection stands. An override that merely
agrees with detection is **not stored** (`dailyOverride`) — freezing today's guess into their data
would stop a later parser improvement from ever reaching that event. This is the only field in
`progress` that changes what the app *shows* rather than recording what the reader did, which is
why it lives beside their other notes rather than in the feed.
### Migration from `completions`
`completions` used membership to mean "done", which cannot express "started". `progress` replaces it
and is seeded from it once, on first load, mapping each entry to `status: "done"`.
**The old key is never written to and never deleted.** Someone who last opened the app six months
ago still has their marks under it, these live only in the browser, and nothing else holds a copy to
restore from. Exports produced before the change are still accepted on import and mapped forward the
same way.
Offline caching is the service worker's job, not localStorage's — it caches the feed response
itself, so there is no second copy of the events to keep in sync.
The `v1` segment is the migration hook. On boot, the client checks for keys at older versions and
migrates them forward before reading. **Never delete an old-version key until the migration has
shipped and run** — a user who has not opened the app in six months still has their data under the
old key.
### Export format (PRD F6)
```json
{
"format": "gacha-tracker-export",
"version": 1,
"exportedAt": "2026-08-14T12:00:00.000Z",
"progress": {
"genshin:windblume-festival:2026-03-14": { "status": "done", "at": "..." },
"hsr:garden-of-plenty:2026-08-14": { "status": "doing", "effort": "grind", "at": "..." }
},
"daily": {
"endfield:bedazzling-dawnstar:2026-08-12": { "days": ["2026-08-13", "2026-08-14"], "at": "..." },
"dailies:genshin": { "days": ["2026-08-14", "2026-08-15"], "at": "..." }
},
"ignored": { "zzz:some-event-i-skip:2026-08-19": { "at": "..." } },
"prefs": { "region": "europe", "hiddenGames": [], "sort": "ending", "onboarded": true }
}
```
Import **merges** every set: a mark present in either the file or the current device survives, and
import never removes one. `daily` merges as a **union of days per ID** — every day either side
recorded is a day the reader actually played. An export written before daily checklists existed
simply has no `daily` key, which is not an error. Losing a user's marks to a bad import is unrecoverable, so the merge is
deliberately one-directional. A file whose `format` is unrecognised is refused outright rather than
partly applied.
## Schema versioning
`/api/events` responses carry `{ schemaVersion: 1, generatedAt, events: [...] }`. The client
refuses to render a `schemaVersion` it does not know and shows a "refresh the page" prompt instead
of guessing at unfamiliar fields. Additive fields do not bump the version; removing or retyping a
field does.