Lucas WintherandClaude Opus 5 ce5e2419ac chore: drop two files that were copies of files we already had
fgo-html.html was the rendered HTML already stored inside
fandom-events-2026-08-18.html, byte for byte — 793KB of it, in a
directory whose contents are pinned and kept forever.

agents/skills/add-game-source/ was a byte-identical copy of
.claude/skills/add-game-source/SKILL.md in a path nothing loads, so it
could only ever drift away from the one that does.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-18 21:34:03 +02:00
2026-08-14 23:45:35 +02:00
2026-08-15 01:26:01 +02:00

Event Clock

Live and upcoming events across your gacha games, sorted by what expires next.

You play three or four gacha games. Each has its own calendar, none of them talk to each other, and the only question that actually matters — what runs out first? — takes four browser tabs to answer. This does it in one screen.

No account. No login. What you've finished, what you're partway through, how much work you reckon each event is, and which day of a daily you've ticked off are saved in your browser and never leave your device.

Status

Usable, and it now keeps itself up to date. The parsing pipeline and the interface work end to end, a scheduled job refreshes the sources twice a day, and the whole thing builds, serves, containerises and deploys. The database and review queue are specified but not built.

Piece State
Event schema, date parsing, Game8 parser Built, tested
Six game sources Built, tested
Cross-source merge and conflict detection Built, tested
Input sanitization at the ingest boundary Built, tested
Scheduled refresh — robots, snapshots, commit-on-change Built, tested offline
Web interface, daily checklists, offline support Built
Static server, Docker image, GitHub + GitLab CI Built
SQLite, review queue Specified in docs/, not built

The feed is still a static JSON file rather than a database read: the refresh job commits the raw pages it fetched, CI rebuilds the feed from them, and a clean checkout with no snapshots falls back to the checked-in fixtures — so the build stays offline and reproducible either way.

The refresh runner is tested against a fake fetch, never a live wiki. Its first real run against game8.co and wiki.gg is unproven.

Try it

Live at https://stereotypicalcat.github.io/gacha-event-tracker/, deployed from main by the Pages job below.

Or run it yourself:

bun install
bun run dev        # build, then serve on :3000

Then open http://localhost:3000.

Or with Docker:

docker build -t event-clock .
docker run --rm -p 3000:3000 event-clock

The image build runs typecheck and tests, and parses only checked-in fixtures — no network, so it is reproducible and a wiki being down never breaks it.

Commands

bun test                  # full suite, offline, no network
bun run typecheck         # tsc --noEmit
bun run build             # feed + css + js + html into public/
bun run build:feed        # regenerate public/data/events.v1.json from snapshots, else fixtures

# Fetch the sources. Makes real requests, so read "Conduct" first.
bun run refresh --dry-run             # plan only: no requests, no writes
bun run refresh --only genshin-game8-events

# Run one source against its fixture and print what it yields
bun run parse genshin-game8-events fixtures/genshin/game8-events-2026-08-14.html
bun run parse nte-game8-events     fixtures/nte/game8-events-2026-08-14.html --json

How it works

game wikis ─► fetch ─► parse ─► sanitize ─► merge ─► validate ─► gate ─► feed ─► browser
               │         │         │          │                   │                 │
          robots, 6h, per-site  untrusted  per-game        hold anything    localStorage:
          conditional,  parser    text     corroboration   uncertain for   what you've done,
           snapshots            bounded    and conflicts   human review    day by day if it
                                                                            repeats daily

Parsers are deterministic code. There is no LLM anywhere in the pipeline — no API key, no inference, no per-run cost. A source that cannot be parsed reliably does not get an adapter, rather than getting a model that guesses at it.

Three layers, so sources multiply cheaply. A parser understands one site template (one Game8 parser serves every Game8 page). An adapter binds a URL and a game to a parser. Merge reconciles several sources for the same game. Adding a source for a site already covered is one registry entry.

Nothing is guessed. Every date function returns null rather than inventing a missing year or end date. Sources really do publish "July 10, 2026 - Permanent" and "Jul. 24, 2026 - End of 4.6"; those keep their real start and report no end, rendered distinctly from an event ending far away — never filled in with a plausible-looking date.

That last rule is the whole product. A missing event sends you to a wiki; a confidently wrong end date makes you miss content. Given the choice, this ships nothing rather than a guess.

Games

Game Source Events
Genshin Impact Game8 9
Honkai: Star Rail Game8 6
Wuthering Waves Game8 10
Zenless Zone Zero Game8 12
Neverness to Everness Game8 13
Arknights: Endfield Game8 + wiki.gg 6

Game8 uses a different page template for almost every game — label/value detail tables, column tables, rowspan Start/End pairs — and four different date formats between them. One parser handles all of it; each game costs a registry entry.

Endfield is the first game with two sources. wiki.gg publishes machine-readable ISO timestamps with one timer per server region, so its events carry exact times and per-region ends — it outranks Game8 and wins when they disagree. Merge caught two real disagreements between them, each 70 hours apart on the end date; those are flagged rather than averaged.

Its Game8 page yields only two events because most of it genuinely has no dates — every Duration row reads "Permanently Available" and its version grid shows 07/16 with no year. The two dated events hide in a combined cell (Period: 08/09/26 - 08/30/26 During the event...), which is where the MM/DD/YY parser earns its place.

Arknights is defined in the schema and awaiting a source.

Adding a source

  1. Check robots.txt and the site's terms. If automated access is forbidden, stop — find another source.
  2. Capture the page once into fixtures/<game>/<source>-<YYYY-MM-DD>.html.
  3. Reuse an existing parser if the site is already covered; otherwise write one implementing SourceParser.
  4. Add an entry to SOURCES in src/ingest/adapters/index.ts.
  5. Write the expected output and a test. Then check a few events against the live page by hand — a passing test only proves the parser agrees with a file you wrote yourself.

Full walkthrough in docs/INGESTION.md, or run the add-game-source skill.

Dailies

Some things are not one job with a deadline. A login campaign is twenty small jobs on twenty separate deadlines, and a day you miss is gone whatever you do afterwards — which a single "done" tick cannot express.

So events that repeat get a checklist instead: today's tick, a strip of every day in the run showing what you got and what you missed, your streak, and how many chances are left. Past days stay editable, because people tick up later and a checklist you can't correct stops being trusted after the first mistake.

Alongside them sits today's dailies — commissions, sanity, daily training — one tick per game. No wiki publishes those, so they are a fixed list in the app rather than scraped data, and they are the only thing on the page that expires tonight rather than next patch.

Both roll over at 04:00 server time in your region, not midnight, because that is when the games roll over. Finishing at 02:00 still counts as yesterday.

Repeating events are recognised from what the source actually printed — a login event type, or wording like "daily", "check-in", "7-day". Nothing is assumed from a game's habits, and an event whose end was never announced gets a day count rather than a checklist of invented length.

That guess is only a starting point. Open any event and you can say it repeats daily — the grind whose page never prints the word still gets a checklist — or dismiss one the wording caught by mistake. If you would rather it never guessed, Spot daily events automatically in the settings turns detection off and leaves only what you marked yourself; it discards nothing, so your ticks and streaks are still there if you turn it back on. Anything you mark joins today's dailies at the top of the page, so ticking it off is one tap rather than a trip back into the event.

Sorting

Two orders, and the toggle sits with the list rather than in settings:

  • Ending soonest — the default, and the reason this app exists.
  • Doing first — what you're partway through, floated to the top. Ticking a daily counts as "doing it" without your having to say so twice.

Sorting only ever groups. Deadline order survives inside every group, so choosing an order can never cost you the one thing you came for.

Offline

The app works with no network. A service worker caches the shell and webfonts, and serves the last feed it downloaded when the network is gone — countdowns keep running off your device clock. Being offline is shown in the header and above the footer, because stale data must never look current.

It installs to a home screen as a standalone app.

Updates

Because the shell is cached, a tab left open keeps running the version it loaded — so when a newer one has been fetched and is ready, the app says so and offers to reload. You choose the moment: the only thing a reload costs is your place on the page. Everything you have marked, typed or ticked lives in your browser, not in the bundle, so it survives untouched. Dismiss it and the offer comes back next time you open the app.

Conduct

Sources are community wikis, treated as a guest would: robots.txt honoured, a descriptive User-Agent with a contact URL, one request per source per six hours, conditional requests, and raw snapshots cached so iteration never re-fetches. Every event links back to its source.

bun run refresh enforces all of that in code rather than leaving it to good intentions: the six-hour floor is checked per source, there are no retries (a retry is a second request), and a robots.txt that cannot be read means do not fetch rather than assume yes. Text scraped from a page is sanitized at the ingest boundary before it reaches the feed, the browser or your disk.

Found a problem, or want something?

  • Report a problem — a wrong date, a missing event, a lost tick, anything the app got wrong.
  • Request a feature — including a game it does not cover yet, which is the most common ask by a distance.

Both are forms rather than a blank box, for one reason: nothing you mark, type or tick ever leaves your browser, so there is no account and no server-side record for anyone to look up afterwards. Whatever the report says is all there is. The bug form arrives with the footer's "event data last refreshed" line already filled in, because a stale calendar and a genuinely wrong date look identical from the outside and only that line tells them apart.

If a date looks wrong, open the event and check its source link first. This app rearranges what a wiki published; it does not compile schedules. When the wiki says the same thing, the fix belongs there — though it is still worth reporting, since a game with a consistently wrong source may need a better one.

Blank issues are still open for anything that fits neither form. The templates themselves live in .github/ISSUE_TEMPLATE/.

Documentation

Document Covers
AGENTS.md Working agreements, domain rules, conventions (CLAUDE.md points here)
docs/PRD.md What this is, who for, what's out of scope
docs/ARCHITECTURE.md Process shape, routes, deployment
docs/DATA-MODEL.md Event schema, SQLite tables, client storage
docs/INGESTION.md Parser/adapter/merge layers, pipeline stages, review gate

CI

Both .github/workflows/ci.yml and .gitlab-ci.yml run the same gates on every push — typecheck, tests, and a feed sanity check — then build and publish a container image from the default branch. GitHub Actions can also deploy to Pages, but that needs two one-time steps it cannot do for itself — the default GITHUB_TOKEN is not allowed to create a Pages site:

  1. Settings → Pages → Source: GitHub Actions.
  2. Settings → Secrets and variables → Actions → Variables: add DEPLOY_PAGES = true.

Until then the pages job is skipped and the pipeline stays green. Pages is unavailable for private repositories on the free plan. Both steps are done here, and the deploy lands at https://stereotypicalcat.github.io/gacha-event-tracker/.

The feed job fails if the event count collapses. A source that quietly stops yielding events is the failure mode a parser-only pipeline is most prone to, and nothing else would surface it. Tests run offline against checked-in fixtures, so a red pipeline always means the code changed rather than a wiki being down.

Refreshing the data

GitHub Actions only — the GitLab pipeline still runs the gates, but nothing there fetches. .github/workflows/refresh.yml runs bun run refresh twice a day (and on demand, with a dry-run input). It fetches each source at most once per cycle, and commits only when a page's bytes actually changed — a 304, an identical body, or a fetch that fails to parse all leave the working tree clean and produce no commit. When something did change it commits the raw snapshots and dispatches ci.yml, which typechecks, tests, rebuilds the feed and deploys through the path that already existed; none of that logic is duplicated.

A body that yields zero events is rejected and the previous snapshot kept, so a wiki redesign shows up as a stale timestamp rather than an empty calendar. One source being down is a warning; every source being down fails the run, so a bad cycle never gets committed.

The schedule is off for forks (it is pinned to this repository) — a fork owner can still dispatch it by hand and take responsibility for the traffic.

Hosting under a subpath

Assets resolve against a <base href> that the build substitutes, so the app works at a domain root and under a subpath alike:

BASE_PATH=/gacha-event-tracker/ bun run build

The Pages job sets this automatically. Without it, a subpath deploy 404s on every asset.

Licence

MIT — see LICENSE. It covers the code: server, client, parsers, and the build and refresh scripts.

It does not cover the event data. The schedules under fixtures/ and snapshots/, and the feed built from them, were compiled by the editors of the sites they came from and describe events run by the publishers; every event links back to the page it came from. Fork the code freely — the data you obtain and attribute yourself. NOTICE spells this out and travels with the licence, and the app's own colophon says the same thing to readers.

Unofficial and unaffiliated. Game names, event names and trademarks belong to their respective owners.

S
Description
A web application to give an overview over what events are going on, and when they end,
https://stereotypicalcat.github.io/gacha-event-tracker/
Readme MIT
6.8 MiB
Languages
HTML 92.7%
TypeScript 7.2%