Lucas WintherandClaude Opus 5 f4b133274a fix: say what the bars and colours mean
The meter encoded two things at once and neither was guessable from looking
at it — obvious to whoever built it, opaque to everyone else.

Every row now carries a plain caption under the bar ("Aug 10 – Aug 17 · 3 of
7 days left", "started Apr 22 · no end date announced"), which explains the
bar and doubles as the exact dates people wanted anyway. A legend above the
list explains the colour ramp, which no per-row text can — shown once,
because a legend repeated fifty times is noise.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-15 01:09:54 +02:00
2026-08-14 23:45:35 +02:00
2026-08-15 00:52:41 +02:00
2026-08-15 00:52:41 +02:00

Event Clock

Live and upcoming events across your gacha games, sorted by what expires next.

You play three or four gacha games. Each has its own calendar, none of them talk to each other, and the only question that actually matters — what runs out first? — takes four browser tabs to answer. This does it in one screen.

No account. No login. Your completed events are saved in your browser and never leave your device.

Status

Early. The parsing pipeline and the interface work end to end against checked-in fixtures; the server, database and scheduler are specified but not built.

Piece State
Event schema, date parsing, Game8 parser Built, tested
Six game sources Built, tested
Cross-source merge and conflict detection Built, tested
Web interface, offline support Built
Bun server, SQLite, refresh scheduler, review queue Specified in docs/, not built

Today the feed is generated offline from fixtures. That is deliberate: it let the interface be built against real parsed data, and it produces exactly the shape the server will serve.

Try it

bun install
bun run build      # parse fixtures → feed, then compile CSS and JS
bunx serve public  # or any static file server

Then open http://localhost:3000.

Commands

bun test                  # full suite, offline, no network
bun run typecheck         # tsc --noEmit
bun run build             # feed + css + js + html into public/
bun run build:feed        # regenerate public/data/events.v1.json from fixtures

# Run one source against its fixture and print what it yields
bun run parse genshin-game8-events fixtures/genshin/game8-events-2026-08-14.html
bun run parse nte-game8-events     fixtures/nte/game8-events-2026-08-14.html --json

How it works

game wikis ──► fetch ──► parse ──► merge ──► validate ──► gate ──► feed ──► browser
                          │          │                     │                  │
                    per-site      per-game            hold anything    localStorage:
                     parser      corroboration        uncertain for      what you've
                                 and conflicts        human review        finished

Parsers are deterministic code. There is no LLM anywhere in the pipeline — no API key, no inference, no per-run cost. A source that cannot be parsed reliably does not get an adapter, rather than getting a model that guesses at it.

Three layers, so sources multiply cheaply. A parser understands one site template (one Game8 parser serves every Game8 page). An adapter binds a URL and a game to a parser. Merge reconciles several sources for the same game. Adding a source for a site already covered is one registry entry.

Nothing is guessed. Every date function returns null rather than inventing a missing year or end date. Sources really do publish "July 10, 2026 - Permanent" and "Jul. 24, 2026 - End of 4.6"; those keep their real start and report no end, rendered distinctly from an event ending far away — never filled in with a plausible-looking date.

That last rule is the whole product. A missing event sends you to a wiki; a confidently wrong end date makes you miss content. Given the choice, this ships nothing rather than a guess.

Games

Game Source Events
Genshin Impact Game8 9
Honkai: Star Rail Game8 6
Wuthering Waves Game8 10
Zenless Zone Zero Game8 12
Neverness to Everness Game8 13
Arknights: Endfield Game8 2

Game8 uses a different page template for almost every game — label/value detail tables, column tables, rowspan Start/End pairs — and four different date formats between them. One parser handles all of it; each game costs a registry entry.

Endfield yields only two events because most of its page genuinely has no dates — every Duration row reads "Permanently Available" and its version grid shows 07/16 with no year. The two dated events hide in a combined cell (Period: 08/09/26 - 08/30/26 During the event...), which is where the MM/DD/YY parser earns its place.

Arknights is defined in the schema and awaiting a source.

Adding a source

  1. Check robots.txt and the site's terms. If automated access is forbidden, stop — find another source.
  2. Capture the page once into fixtures/<game>/<source>-<YYYY-MM-DD>.html.
  3. Reuse an existing parser if the site is already covered; otherwise write one implementing SourceParser.
  4. Add an entry to SOURCES in src/ingest/adapters/index.ts.
  5. Write the expected output and a test. Then check a few events against the live page by hand — a passing test only proves the parser agrees with a file you wrote yourself.

Full walkthrough in docs/INGESTION.md, or run the add-game-source skill.

Offline

The app works with no network. A service worker caches the shell and webfonts, and serves the last feed it downloaded when the network is gone — countdowns keep running off your device clock. Being offline is shown in the header and above the footer, because stale data must never look current.

It installs to a home screen as a standalone app.

Conduct

Sources are community wikis, treated as a guest would: robots.txt honoured, a descriptive User-Agent, one request per source per six hours, conditional requests, and raw snapshots cached so iteration never re-fetches. Every event links back to its source.

Documentation

Document Covers
CLAUDE.md Working agreements, domain rules, conventions
docs/PRD.md What this is, who for, what's out of scope
docs/ARCHITECTURE.md Process shape, routes, deployment
docs/DATA-MODEL.md Event schema, SQLite tables, client storage
docs/INGESTION.md Parser/adapter/merge layers, pipeline stages, review gate

Licence

Not yet chosen. Event data belongs to the sources it came from and is linked back on every event.

S
Description
A web application to give an overview over what events are going on, and when they end,
https://stereotypicalcat.github.io/gacha-event-tracker/
Readme MIT
6.8 MiB
Languages
HTML 92.7%
TypeScript 7.2%