The new reader app replaces the old UI: Checklist with a rail (focus
pills, Next to expire, today's dailies, pinned routines), Timeline in a
new and a classic look, Routines, Archive and a Settings area, in a
Structured (default) and a Relaxed interface. It follows the approved
Round 6 B and Round 7 mockups, corrected screen by screen with the owner.
Reader data moves to a v2 store (gacha-tracker:v2:*). Existing v1 data
is migrated on first load, a recovery copy is written first, and the v1
keys are never removed, so a rollback finds them unchanged. Redeem codes
for Genshin arrive as their own feed.
Also: live's urgency ramp, editable per theme; completion and
section-complete fireworks; a returning-user tour; the design mockups,
specs, plans, reviews and handoff record.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
It printed the unticked days left, so ticking a cycle off dropped its
figure by one, and on the last day read 0d. Tasks now carry daysLeft, the
period's days from today, and the chip prints that. Found in the
whole-branch review.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Entries for be3c140 (Every N days in Add a task) and 524b6f2 (the cycle
built-ins), and the cycle-routines release note.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Both fortnightly. Beyond the Rails is ticked once a cycle and rolls on
the Asia server's reset for every reader: on Europe the owner read it
ending Wednesday 21:00 UTC, Asia's Thursday 05:00. The Fund counts fons
against the guide's base cap of 1,000,000; the note says a reader's own
cap is higher and how to set it.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The Hazard Zone on a 28-day cycle, ticked once, anchored on the reset the
owner read in game (Monday 2026-11-09). The source says "roughly", and
the note says so.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Both every two weeks on alternating Fridays, ticked once a cycle,
anchored on the owner's in-game readings: Shiyu rolled 2026-10-16,
Deadly Assault rolls a week later.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Pure Fiction, Memory of Chaos and Apocalyptic Shadow on their six-week
rotation, two weeks apart, each ticked once a cycle and anchored on the
owner's in-game end dates; and the Divergent Universe / Currency Wars
pool, weekly since 4.2, at the owner's 18,000.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A corrupt import is stored as it came, and "2026-13-01" passed the
pattern, then threw in periodOf on every render. "2026-02-30" rolled into
March instead and moved the cycle. The schema now round-trips the date,
so either is kept on disk and left off screen like any unreadable task.
Found by the schema-guardian review.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Routine gains clock?: Region, code only. Its day key, its countdown and
its catch-up days are cut on that server's reset rather than the
reader's: for a cycle that ends at one instant on every server. Make it
mine leaves it behind.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A third period, { unit: "cycle", days, from }, cut in day-key space like
weeks and months, so each game's per-server reset carries over. Tasks on
it are tallied and switched apart (showCycleTasks, on by default), show
the days left in their chip, and the lower row's heading now names the
periods it holds.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Game-Time-Master lists NTE Europe on UTC+1, but the game disagrees: on
2026-10-16 two in-game timers ran out at 03:00 UTC — one on 26 Oct, after the
clocks change — and Realm of Greed says "resets every Monday at 5:00". Only a
fixed UTC+2 fits all three.
Re-labels the hour 03:00-04:00 UTC of every European reader's NTE day.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Most shops sell both banners' pulls. A shop's premium line is offered like any
built-in; its standard line (Acquaint Fates, Star Rail Pass, Master Tapes,
Resonite Crystals) only when the reader switches on Include standard-banner
pulls under the built-ins switch. A new pref, standardPulls, absent meaning
off, so no install gains anything until it asks.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Mira Journey's weekly EXP cap and the Resonance Store's Revelation Crystals on
the 1st, confirmed in game, and Realm of Breakthrough from the wiki, which the
owner could not check yet (TODO.md). The wiki answers again after refusing
every request with HTTP 402.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Anomaly Pilgrimage (3 claims in total, settling a source conflict), City
Stamina (700), Realm of Greed and the Special City Commission, beside the
Season Pass weekly EXP cap — all confirmed in game by the owner.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Weekly Challenge, Pioneer Podcast weekly EXP and Weekly Activities, confirmed
in game. The Podcast cap is 12,000 — the wiki's newest season page (v3.1)
still says 10,000.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Etchspace Salvage: Focus Commissions, 3 a week, from the wiki; the owner could
not check it in game yet (TODO.md). The Weekly Routine and Endfield's EU reset
hour are confirmed in game.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Bounty Commissions (one 8,000-point cap shared by Lost Void and Enigma of the
Labyrinth), Notorious Hunt, the New Eridu City Fund's weekly EXP cap, and the
Signal Shop's Encrypted Master Tapes and Boopons on the 1st — all confirmed in
game by the owner.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The wiki recorded 2,100 on 2026-01-05 and the owner confirmed it in game;
Game8's page still says 1,300. Same id, so logged numbers are kept — a week
logged at 1,300 now reads 1,300 of 2,100.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Nameless Honor's weekly EXP cap (8,000, which no page states; confirmed in
game) and the Embers Exchange's Star Rail Special Passes on the 1st, beside
Echo of War, now confirmed in game. The EU reset hour is confirmed too.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Weekly Bosses, Battle Pass weekly EXP, Reputation Bounties and Requests, the
Realm Depot, Paimon's Bargains (Intertwined Fates), Spiral Abyss and
Imaginarium Theater, each from a dated wiki page and confirmed in game by the
owner. Records the one exception to "a page states it": a figure the owner
confirmed in game says so in its note, with the day, and a test holds it.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Built-ins now include monthly items, so the strip's question, Settings and Your
own say "weekly and monthly". The per-game tooltip quotes the oldest source
date when a game has several.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A new pref, routinesHidden, lists built-ins stopped one at a time by id. It
narrows the game's answer and never widens it, so stopping one changes nothing
else, and a built-in shipped later still arrives. Tracking one of a game that
is off turns the game on with that item alone (trackRoutinePatch).
Absent means none; ticks and numbers stay under the id.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
When merge fuses two sources' copies, the loser's id leaves the calendar, and it may already hold a reader's ticks from a day it was published alone. Until now that needed a hand-edited RETIRED_IDS entry per fusion.
The survivor now lists what it absorbed in an optional mergedIds field. When a feed arrives the client turns those into carry-forward pairs, skipping any id the feed still publishes, and an import takes the same table. Optional, so an older cached feed still validates and an older bundle drops it unread. RETIRED_IDS stays for parser changes, whose old ids no feed will name again.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Readers who knew what they wanted could not see which answers in Add an
event or Add a task produced it. Both add forms now open with a row of
examples (templates.ts) that set the form's shape only: kind, how often,
how it repeats, how it is measured. Never a name, date, target or game,
and no date is guessed, so nothing an example set can be saved unread.
Both forms also had a pass: plain words and pills for how often and
repeat, the name asked first and the kind after the dates, each message
beside its field, and a "Still needed" line read from the same check that
disables Save. The event form's derived state is now one pure function,
eventFormState, so the examples are proved to complete into a saveable
event without a click.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Chores had one global switch and built-ins only a per-game opt-in, so the
two answered the same question two different ways. perGame.ts is now the
one rule for both: a global answer, then the games that differ.
Nothing is migrated. routineGames keeps its meaning as the built-ins'
on-list and an absent showRoutines still reads as off, so every reader's
answers, and an older cached tab, see what they saw before. The strip
stops asking about one game once the reader has answered for all.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Giving Genshin's "To Temper Thyself and Journey Far" its five-of-seven goal
meant finding it in the list, opening its sheet, saying it repeats and only
then setting the goal. The strip now has an Edit mode beside Catch up that
lists its events by game with their goals, opens the sheet's goal control in
place, and adds any running event a game at a time. It calls the same
setDaily/setGoal the sheet does, so it can store nothing the sheet would not.
Weekly and monthly tasks are not due tonight, so they move to a row under the
dailies, and each period can be switched off (showWeeklyTasks,
showMonthlyTasks; default on, so nothing disappears on upgrade).
Co-Authored-By: Claude Opus 5.5 <[email protected]>
When the network failed behind the service worker, it answered from its
own store. Check for new data then said nothing newer was published when
the server was never reached. The worker now marks that copy, and a fresh
check treats it as unreachable; ordinary loads still use it offline.
The built-in tasks entry linked to a follow-up fix instead of the
feature, and the changelog spec's details now match what shipped.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The changelog's own entry names the commit before this one, since a
commit cannot contain its own hash. AGENTS.md now asks every
reader-visible change for an entry, and every multi-commit feature for a
note, so the record keeps up. PRD F18 and the storage and design records
describe what shipped.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Forty-four reader-facing entries and ten release notes, backfilled from
the history and the specs, each naming the commit or range it describes.
Tests pin the shape; a script checks the refs exist, since CI's shallow
checkout can't.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Make it mine's copying was inline in App and untested; it is now a pure
function with a test, so a change to either store can't make the copy
silently arrive empty. The question's buttons now say what they answer
when heard out of context. The prefs block and the spec now match what
shipped.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The switch sits beside the daily chores and answers the strip's question
too. Built-ins are listed with a link to their dated source. Make it mine
copies one into the reader's tasks, numbers and ticks included, and hides
the original while the copy exists. It's additive, so deleting the copy
brings the original back as it was.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The strip asks once, in one line, about a game on screen that has
built-ins. Yes puts them beside its dailies, drawn and counted like the
reader's own tasks, with a tooltip giving the source's date.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Both prefs are absent unless the reader answers, so built-ins are opt-in
for every install, old ones included. The question is asked only about a
game on screen, and only once. A built-in the reader made their own
stays hidden while the copy exists.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Ridu Weekly (1,300 points) and the Weekly Routine (10 points), each with
the page that states it and that page's own date, so a figure from an
old guide shows its age. Routines share the task shape, so they draw and
count like a reader's own.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A task is a period that rolls on the game's reset and a measure that
fills it: days ticked, or a number against a target. Its status is the
goal status shape, so the dailies strip treats it like any other item.
Its ids get their own reserved space, as do the built-ins to come.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Weekly chores like 2,100 activity points are a number, not a count of
days, and monthly ones need a month. The status shape now carries its
measure and period start, so tasks can reuse it whole.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Some events want five days out of seven, not every day. The goal is the
reader's input, recomputed from the day log on every read, so backfills
and week rollovers need no bookkeeping. An unreadable stored goal reads
as none instead of being stripped, so a newer shape survives an older
bundle.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Check-in goals and weekly tasks both need a period longer than a day.
Working in game-day keys rather than instants means a week rolls exactly
where the game's own day does, per region, with no second clock.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Rewrites the reset table for every corrected game, records the rule that a
game's offset must make its day key name the source's calendar day, and
names Game-Time-Master as the evidence for server clocks a source does not
state (transcribed, never vendored: it is GPL-3.0).
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Game-Time-Master gives the reset as 05:00 JST (20:00 UTC). The previous
04:00 was read off a single mission ending at 3:59AM JST.
Re-labels the game-day of some already-logged ticks.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Reverse: 1999 has an Asia server on UTC+8 alongside Global on UTC-5, both
resetting at 05:00. Asia readers were on Global's 10:00 UTC; theirs rolls
at 21:00 UTC. Source: Game-Time-Master.
Re-labels the game-day of some already-logged ticks for Asia readers.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Haoplay Asia resets at 05:00 UTC+8 and Haoplay Global at 21:00 UTC-8; the
app used the regional default at 04:00. Asia readers take the Asia server,
America and Europe take Global. Source: Game-Time-Master.
Re-labels the game-day of some already-logged ticks.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
NTE resets at 05:00 server time, not 04:00, and its America server runs
UTC-4. Asia and Europe rolled an hour early; America lands on the same
09:00 UTC instant and day key as before. Source: Game-Time-Master.
Re-labels the game-day of some already-logged ticks in Asia and Europe.
Co-Authored-By: Claude Opus 5.5 <[email protected]>