With no recorded end, the pinned row, the timeline labels, the routine
dialog and a group's "Next reset in" treated the estimate as a reset,
and read "ended" once it passed. They now print the version caption, and
the band reaches today.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A routine that resets with the version is offered, tallied and switched
with the cycles everywhere routines are sorted by kind, not only in the
strip.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A code redeemed on its last server sweeps in the game's colour and greys
in place for 0.8 s, then lands in Redeemed or expired. A completed event
greys and shines while its Moved to Archive notice holds, now 0.9 s
rather than 1.5 s, which read as unresponsive; an ignored one only greys.
Settings → Appearance gains Motion & celebrations as three What to track
cards: Reduce motion (stops every animation and the fireworks, adding to
the device's own setting), Fireworks, and Shine. Reduce motion locks the
other two off without forgetting them.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Theme and Timeline design pills sat 1px under their help text and, in
Relaxed, in a dark well at 12px/32px beside 13px/37px outlined buttons,
which read as off-centre. Under a help line they now sit 16px below it,
like the scheme choices, and in Settings take the buttons' type, height
and a hairline tray.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Codes in one game now opens Codes in the next. The reader app holds the
tab and GameSettings reads it, instead of each game page minting its own.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Game8 still lists Y1INABQB6DEX, 2BJ64QRZ7RT8 and PLDXIB886Y1S as active
Genshin codes after the game refused them. CODE_CHECKS records the
owner's in-game check; build-codes stamps the matching code confirmedDead,
and the Codes tab shows it expired: "Confirmed expired in game, 2026-10-20."
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The redesign only celebrated a finished section, so ticking one daily or
completing an event drew nothing. Now a daily ticked, a routine met, an
amount typed to its target and an event marked completed each fire the
small burst; the item that finishes every daily or a game's routines gets
only the grand celebration. Settings → Appearance → Celebrations
(prefs.celebrations, on unless false) turns every firework off.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The tour opens on a welcome over the dimmed Checklist, then shows the bar
along the top, then the Checklist and Timeline with their looks, Routines,
Archive and Settings. Codes get three steps that walk the way in (the game
in Settings, its Codes tab, the codes), and the last step points at Replay
the introduction. A replay now dims and locks the page like the first run,
keeping only Close tour. Subjects out of sight scroll into view, and the
ring stays inside the window.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A game's Codes tab lists the codes still to use first; a code redeemed on
every server played, or past its stated expiry, is greyed in a "Redeemed or
expired" section below. A date-only expiry passes once that date has ended
everywhere. Settings → Your games marks a followed game with its count of
unseen, still usable codes until its Codes tab is opened.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Owner feedback on the forced tour. Each step rings what it is about and,
while forced, dims the rest of the page around it. "Pick a layout" and the
Timeline step hold Continue until both options have been on screen, scroll
their subject to the top of the window and, on wide screens, move the card
to the right edge so the page has room to show the difference.
Guards for the reported snap-back and endless tour, which did not
reproduce: the effect that moves an unseen reader to Relaxed fires at most
once per page load and never after the tab saw the tour done, and setup
saves only the prefs it changed.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Follow-up to the 2026-10-18 review of the v1→v2 migration. Start-up
(finishing a pending restore, then migrating or reconciling) now runs under
the lock every save takes, so a second tab's save cannot be overwritten;
where no lock exists it opens unlocked, as before. The automatic backups get
a size cap like Back up now's: past it the oldest are dropped, never the
newest, leaving the main save room to grow.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The tour now floats over the page it describes and must be finished
before the app can be used: new readers straight after setup, returning
readers on their next visit, and anyone who saw the earlier tour. The
page behind stays visible and scrollable but inert.
"Pick a layout" (on the Checklist) and the Timeline step switch Relaxed /
Structured and New / Classic in place; the selected look is kept.
Returning readers start on Relaxed. A replay from Settings stays
optional and closable.
redesignTourSeen now records new / returning / replay / 2026-10-tour-2;
any other value means not yet taken.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Game8 codes pages for Star Rail, ZZZ, Wuthering Waves, Endfield, NTE,
P5X, Chaos Zero Nightmare and Umamusume, read by one table parser told
each page's active-codes heading. Each page was fetched once and pinned
as a fixture. Infinity Nikki's page is stale (still titled July 2025)
and is left out.
The Codes tab links the publisher's own redeem page where one exists
(Genshin, Star Rail, ZZZ) and gives the in-game route for every game,
and names the server on a redeemed checkbox only when there are two.
Settings uses the width of a large screen: content up to 1320px and the
menu column running the full height.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The new reader app replaces the old UI: Checklist with a rail (focus
pills, Next to expire, today's dailies, pinned routines), Timeline in a
new and a classic look, Routines, Archive and a Settings area, in a
Structured (default) and a Relaxed interface. It follows the approved
Round 6 B and Round 7 mockups, corrected screen by screen with the owner.
Reader data moves to a v2 store (gacha-tracker:v2:*). Existing v1 data
is migrated on first load, a recovery copy is written first, and the v1
keys are never removed, so a rollback finds them unchanged. Redeem codes
for Genshin arrive as their own feed.
Also: live's urgency ramp, editable per theme; completion and
section-complete fireworks; a returning-user tour; the design mockups,
specs, plans, reviews and handoff record.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
When a pass's last listed run ends before the wiki adds the next one, the
history table parses to zero. ZZZ's City Fund would have done that on
19 Oct and been counted as a failed source. statesNoEvents now answers
for the page: its pass table is there and dates its runs, all of them
past. Found in the whole-branch review.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The Version table prints the version's last day as its End Date. Read as
an ordinary day-precision end, the event left the calendar 9 to 24 hours
before the pass did. The owner's timer on Europe put the end at about
20:00 UTC on 29 Oct: Asia's 04:00 reset opening the 30th, for every
server. The source's entry now says so, with that evidence, and the
event ends at exactly 2026-10-29T20:00Z. Found in the whole-branch
review.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Fandom's Event page, an existing source, already lists the pass as
"Silvery Moonlight Chronicle" with the same dates, and the merge folded
the new copy into it. The feed was unchanged, so a second source for one
event is cost with nothing to show. This reverts 9f8150f.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
New `fandomtable` parser (src/ingest/parsers/fandomTable.ts) reads Fandom's
dated pass-history table by its Name/Start/End headings and emits runs not
yet ended by ctx.now, at day precision. Titles come from a per-source
PASS_SOURCES table so the next pass pages are one entry each.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
build-feed globbed fixtures by site (`fandom-*`), so a second Fandom page
for a game, such as Genshin's Miliastra Pass beside its event page, would
have handed its fixture to the events parser. pickFixture matches the
source's whole name followed by a date. Every fixture already follows
that name, and the built feed is unchanged (206 events, same ids).
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Beyond the Rails rolls on Asia's reset, and the header took the soonest
reset of every chip, so a Europe NTE reader read "next reset in 1h" at
20:00 UTC when their day rolls in seven. The countdown now counts the
reader's own clocks. Found in the whole-branch review.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
It printed the unticked days left, so ticking a cycle off dropped its
figure by one, and on the last day read 0d. Tasks now carry daysLeft, the
period's days from today, and the chip prints that. Found in the
whole-branch review.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Entries for be3c140 (Every N days in Add a task) and 524b6f2 (the cycle
built-ins), and the cycle-routines release note.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Both fortnightly. Beyond the Rails is ticked once a cycle and rolls on
the Asia server's reset for every reader: on Europe the owner read it
ending Wednesday 21:00 UTC, Asia's Thursday 05:00. The Fund counts fons
against the guide's base cap of 1,000,000; the note says a reader's own
cap is higher and how to set it.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The Hazard Zone on a 28-day cycle, ticked once, anchored on the reset the
owner read in game (Monday 2026-11-09). The source says "roughly", and
the note says so.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Both every two weeks on alternating Fridays, ticked once a cycle,
anchored on the owner's in-game readings: Shiyu rolled 2026-10-16,
Deadly Assault rolls a week later.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Pure Fiction, Memory of Chaos and Apocalyptic Shadow on their six-week
rotation, two weeks apart, each ticked once a cycle and anchored on the
owner's in-game end dates; and the Divergent Universe / Currency Wars
pool, weekly since 4.2, at the owner's 18,000.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A corrupt import is stored as it came, and "2026-13-01" passed the
pattern, then threw in periodOf on every render. "2026-02-30" rolled into
March instead and moved the cycle. The schema now round-trips the date,
so either is kept on disk and left off screen like any unreadable task.
Found by the schema-guardian review.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Routine gains clock?: Region, code only. Its day key, its countdown and
its catch-up days are cut on that server's reset rather than the
reader's: for a cycle that ends at one instant on every server. Make it
mine leaves it behind.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Add a task gains "Every N days": a length of 2 to 366 days and the date a
cycle began. Editing one keeps its length and start, and "days needed" is
capped at the cycle's length.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A third period, { unit: "cycle", days, from }, cut in day-key space like
weeks and months, so each game's per-server reset carries over. Tasks on
it are tallied and switched apart (showCycleTasks, on by default), show
the days left in their chip, and the lower row's heading now names the
periods it holds.
Co-Authored-By: Claude Opus 5.5 <[email protected]>