Commit Graph
253 Commits
Author SHA1 Message Date
Lucas Winther 0c965e32e9 feat(nte): add monthly Lost Exchange pull routines
Track the shop's five limited dice, five standard dice and twenty weapon keys separately. Keep standard dice behind the existing opt-in and cite the monthly stock and restock evidence.
2026-11-02 03:35:32 +01:00
Lucas Winther dd5d374422 fix: apply game order to dailies and routines
Account creation order leaked into daily rows and routine groups even when the reader had arranged their games. Apply the shared display rule while preserving each game's server and task order.
2026-11-02 03:35:32 +01:00
Lucas Winther 2f690385f4 fix(settings): put Genshin TCG tracking in Setup 2026-11-01 04:39:49 +01:00
Lucas Winther 0043735ef5 fix(merge): pair Genshin character trials across sources
Game8's generic trial title and Fandom's changing character list now refer
to the same banner phase in refreshed snapshots. Recognize the registered
trial article family under the existing start-date guard, without widening
fuzzy matching or combining consecutive phases. Carry the absorbed ID so
completion, notes and daily progress follow the surviving row.
2026-11-01 04:34:26 +01:00
Lucas Winther b03a6ed2d1 feat(reader): separate Miliastra and track passes as cycles
Route source-classified activities into an independent Miliastra lane and
show dated battle passes once under Cycles. Genshin's About tab can disable
TCG tracking without deleting progress or history.

Activate routing and presentation together so no intermediate version moves
saved progress while still rendering its old owner. Preserve identities,
clock revisions and deletion timestamps across late writes and backups.
2026-11-01 04:12:14 +01:00
Lucas Winther 5576e5ad5c feat(ingest): preserve source content classifications
Keep the sources' Miliastra, battle-pass and TCG distinctions so rotating
names do not need a new title table every patch. Classification survives
cross-source merges while event IDs, dates and source identities stay fixed.
Conflicting classifications are reported instead of selecting a destination.
2026-11-01 04:08:36 +01:00
Lucas WintherandClaude Opus 5.5 5896819810 fix(routines): an estimated version end is shown, never counted down
With no recorded end, the pinned row, the timeline labels, the routine
dialog and a group's "Next reset in" treated the estimate as a reset,
and read "ended" once it passed. They now print the version caption, and
the band reaches today.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-22 18:00:11 +02:00
Lucas WintherandClaude Opus 5.5 88041d19e1 feat(settings): show a game's version timer on its About tab
A routine that resets with the version is offered, tallied and switched
with the cycles everywhere routines are sorted by kind, not only in the
strip.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-22 17:42:43 +02:00
Lucas WintherandClaude Opus 5.5 8cf01b427f feat(routines): Wuthering Waves' shop pulls, each version
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-22 17:38:41 +02:00
Lucas WintherandClaude Opus 5.5 b3a84757a1 feat(routines): a routine can reset with its game's version
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-22 17:14:00 +02:00
Lucas WintherandClaude Opus 5.5 34ebc401c7 feat(versions): a cited table of version timers, and the window holding now
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-22 17:11:06 +02:00
Lucas WintherandClaude Opus 5.5 54d13d7472 feat: shine a code redeemed or an event completed on its way out
A code redeemed on its last server sweeps in the game's colour and greys
in place for 0.8 s, then lands in Redeemed or expired. A completed event
greys and shines while its Moved to Archive notice holds, now 0.9 s
rather than 1.5 s, which read as unresponsive; an ignored one only greys.

Settings → Appearance gains Motion & celebrations as three What to track
cards: Reduce motion (stops every animation and the fireworks, adding to
the device's own setting), Fireworks, and Shine. Reduce motion locks the
other two off without forgetting them.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-20 04:26:50 +02:00
Lucas WintherandClaude Opus 5.5 9c22a85134 fix(settings): give Settings pills room and the outlined buttons' size
Theme and Timeline design pills sat 1px under their help text and, in
Relaxed, in a dark well at 12px/32px beside 13px/37px outlined buttons,
which read as off-centre. Under a help line they now sit 16px below it,
like the scheme choices, and in Settings take the buttons' type, height
and a hairline tray.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-20 04:24:53 +02:00
Lucas WintherandClaude Opus 5.5 83a255754c feat(settings): keep the game tab when switching games
Codes in one game now opens Codes in the next. The reader app holds the
tab and GameSettings reads it, instead of each game page minting its own.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-20 03:39:52 +02:00
Lucas WintherandClaude Opus 5.5 b8e8d44816 feat(codes): mark a code dead once the owner confirms it in game
Game8 still lists Y1INABQB6DEX, 2BJ64QRZ7RT8 and PLDXIB886Y1S as active
Genshin codes after the game refused them. CODE_CHECKS records the
owner's in-game check; build-codes stamps the matching code confirmedDead,
and the Codes tab shows it expired: "Confirmed expired in game, 2026-10-20."

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-20 03:34:52 +02:00
Lucas WintherandClaude Opus 5.5 f17b7985ef feat(celebrations): a burst for each thing finished, and a switch for all of it
The redesign only celebrated a finished section, so ticking one daily or
completing an event drew nothing. Now a daily ticked, a routine met, an
amount typed to its target and an event marked completed each fire the
small burst; the item that finishes every daily or a game's routines gets
only the grand celebration. Settings → Appearance → Celebrations
(prefs.celebrations, on unless false) turns every firework off.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-18 22:46:46 +02:00
Lucas WintherandClaude Opus 5.5 874d8627a2 feat(tour): a welcome of its own, the owner's order, and the way to codes
The tour opens on a welcome over the dimmed Checklist, then shows the bar
along the top, then the Checklist and Timeline with their looks, Routines,
Archive and Settings. Codes get three steps that walk the way in (the game
in Settings, its Codes tab, the codes), and the last step points at Replay
the introduction. A replay now dims and locks the page like the first run,
keeping only Close tour. Subjects out of sight scroll into view, and the
ring stays inside the window.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-18 05:27:02 +02:00
Lucas WintherandClaude Opus 5.5 3b29010e7c feat(codes): redeemed and expired codes move below, and new codes are marked
A game's Codes tab lists the codes still to use first; a code redeemed on
every server played, or past its stated expiry, is greyed in a "Redeemed or
expired" section below. A date-only expiry passes once that date has ended
everywhere. Settings → Your games marks a followed game with its count of
unseen, still usable codes until its Codes tab is opened.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-18 05:15:36 +02:00
Lucas WintherandClaude Opus 5.5 5be04a7439 feat(tour): highlight each step, and make the comparing steps try both looks
Owner feedback on the forced tour. Each step rings what it is about and,
while forced, dims the rest of the page around it. "Pick a layout" and the
Timeline step hold Continue until both options have been on screen, scroll
their subject to the top of the window and, on wide screens, move the card
to the right edge so the page has room to show the difference.

Guards for the reported snap-back and endless tour, which did not
reproduce: the effect that moves an unseen reader to Relaxed fires at most
once per page load and never after the tab saw the tour done, and setup
saves only the prefs it changed.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-18 05:10:42 +02:00
Lucas WintherandClaude Opus 5.5 94fba4d7b5 fix(reader): open the save under the reader lock, and cap automatic backups
Follow-up to the 2026-10-18 review of the v1→v2 migration. Start-up
(finishing a pending restore, then migrating or reconciling) now runs under
the lock every save takes, so a second tab's save cannot be overwritten;
where no lock exists it opens unlocked, as before. The automatic backups get
a size cap like Back up now's: past it the oldest are dropped, never the
newest, leaving the main save room to grow.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-18 05:09:58 +02:00
Lucas WintherandClaude Opus 5.5 d8ce442cff feat(tour): everyone takes the tour once, and tries the layouts in it
The tour now floats over the page it describes and must be finished
before the app can be used: new readers straight after setup, returning
readers on their next visit, and anyone who saw the earlier tour. The
page behind stays visible and scrollable but inert.

"Pick a layout" (on the Checklist) and the Timeline step switch Relaxed /
Structured and New / Classic in place; the selected look is kept.
Returning readers start on Relaxed. A replay from Settings stays
optional and closable.

redesignTourSeen now records new / returning / replay / 2026-10-tour-2;
any other value means not yet taken.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-18 04:45:02 +02:00
Lucas WintherandClaude Opus 5.5 254e78f4d1 feat(codes): redeem codes for eight more games, and where to redeem them
Game8 codes pages for Star Rail, ZZZ, Wuthering Waves, Endfield, NTE,
P5X, Chaos Zero Nightmare and Umamusume, read by one table parser told
each page's active-codes heading. Each page was fetched once and pinned
as a fixture. Infinity Nikki's page is stale (still titled July 2025)
and is left out.

The Codes tab links the publisher's own redeem page where one exists
(Genshin, Star Rail, ZZZ) and gives the in-game route for every game,
and names the server on a redeemed checkbox only when there are two.

Settings uses the width of a large screen: content up to 1320px and the
menu column running the full height.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-18 04:20:45 +02:00
Lucas WintherandClaude Opus 5.5 50c6e91b00 feat: the redesigned Event Clock
The new reader app replaces the old UI: Checklist with a rail (focus
pills, Next to expire, today's dailies, pinned routines), Timeline in a
new and a classic look, Routines, Archive and a Settings area, in a
Structured (default) and a Relaxed interface. It follows the approved
Round 6 B and Round 7 mockups, corrected screen by screen with the owner.

Reader data moves to a v2 store (gacha-tracker:v2:*). Existing v1 data
is migrated on first load, a recovery copy is written first, and the v1
keys are never removed, so a rollback finds them unchanged. Redeem codes
for Genshin arrive as their own feed.

Also: live's urgency ramp, editable per theme; completion and
section-complete fireworks; a returning-user tour; the design mockups,
specs, plans, reviews and handoff record.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-18 01:55:16 +02:00
Lucas WintherandClaude Opus 5.5 57406979c2 fix(sources): a pass page between runs says so, rather than reading as broken
When a pass's last listed run ends before the wiki adds the next one, the
history table parses to zero. ZZZ's City Fund would have done that on
19 Oct and been counted as a failed source. statesNoEvents now answers
for the page: its pass table is there and dates its runs, all of them
past. Found in the whole-branch review.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 06:35:33 +02:00
Lucas WintherandClaude Opus 5.5 1b116218e3 fix(sources): Mira Journey ends at Asia's reset after the version's last day
The Version table prints the version's last day as its End Date. Read as
an ordinary day-precision end, the event left the calendar 9 to 24 hours
before the pass did. The owner's timer on Europe put the end at about
20:00 UTC on 29 Oct: Asia's 04:00 reset opening the 30th, for every
server. The source's entry now says so, with that evidence, and the
event ends at exactly 2026-10-29T20:00Z. Found in the whole-branch
review.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 06:35:02 +02:00
Lucas WintherandClaude Opus 5.5 b6cc3b1f51 revert: drop Genshin's Miliastra Pass source
Fandom's Event page, an existing source, already lists the pass as
"Silvery Moonlight Chronicle" with the same dates, and the merge folded
the new copy into it. The feed was unchanged, so a second source for one
event is cost with nothing to show. This reverts 9f8150f.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 06:28:51 +02:00
Lucas WintherandClaude Opus 5.5 ec669675ed feat(sources): Infinity Nikki's Mira Journey window, from its version
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 06:24:40 +02:00
Lucas WintherandClaude Opus 5.5 a6a8efa661 feat(sources): ZZZ's City Fund pass windows from Fandom
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 06:22:05 +02:00
Lucas WintherandClaude Opus 5.5 9f8150fda7 feat(sources): Genshin's Miliastra Pass windows from Fandom
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 06:20:22 +02:00
Lucas WintherandClaude Opus 5.5 0a4be4e339 feat(sources): Star Rail's Nameless Honor pass windows from Fandom
New `fandomtable` parser (src/ingest/parsers/fandomTable.ts) reads Fandom's
dated pass-history table by its Name/Start/End headings and emits runs not
yet ended by ctx.now, at day precision. Titles come from a per-source
PASS_SOURCES table so the next pass pages are one entry each.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 06:17:00 +02:00
Lucas WintherandClaude Opus 5.5 40d0dbef5a fix(build): pick a source's own fixture, not a sibling page's on the same site
build-feed globbed fixtures by site (`fandom-*`), so a second Fandom page
for a game, such as Genshin's Miliastra Pass beside its event page, would
have handed its fixture to the events parser. pickFixture matches the
source's whole name followed by a date. Every fixture already follows
that name, and the built feed is unchanged (206 events, same ids).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 06:10:51 +02:00
Lucas WintherandClaude Opus 5.5 5080397999 fix(dailies): a built-in on another server's clock leaves the header countdown alone
Beyond the Rails rolls on Asia's reset, and the header took the soonest
reset of every chip, so a Europe NTE reader read "next reset in 1h" at
20:00 UTC when their day rolls in seven. The countdown now counts the
reader's own clocks. Found in the whole-branch review.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 05:46:50 +02:00
Lucas WintherandClaude Opus 5.5 4427f6c2e5 fix(tasks): a cycle chip counts its days left whether ticked or not
It printed the unticked days left, so ticking a cycle off dropped its
figure by one, and on the last day read 0d. Tasks now carry daysLeft, the
period's days from today, and the chip prints that. Found in the
whole-branch review.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 05:46:50 +02:00
Lucas WintherandClaude Opus 5.5 524b6f2598 feat(routines): NTE's Beyond the Rails and Tycoon Incentive Fund
Both fortnightly. Beyond the Rails is ticked once a cycle and rolls on
the Asia server's reset for every reader: on Europe the owner read it
ending Wednesday 21:00 UTC, Asia's Thursday 05:00. The Fund counts fons
against the guide's base cap of 1,000,000; the note says a reader's own
cap is higher and how to set it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 05:40:54 +02:00
Lucas WintherandClaude Opus 5.5 4aa9387683 feat(routines): Wuthering Waves' Tower of Adversity
The Hazard Zone on a 28-day cycle, ticked once, anchored on the reset the
owner read in game (Monday 2026-11-09). The source says "roughly", and
the note says so.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 05:39:17 +02:00
Lucas WintherandClaude Opus 5.5 1c574bddc3 feat(routines): ZZZ's Shiyu Defense and Deadly Assault
Both every two weeks on alternating Fridays, ticked once a cycle,
anchored on the owner's in-game readings: Shiyu rolled 2026-10-16,
Deadly Assault rolls a week later.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 05:39:14 +02:00
Lucas WintherandClaude Opus 5.5 2c3d9537d9 feat(routines): Star Rail's endgame modes and weekly points
Pure Fiction, Memory of Chaos and Apocalyptic Shadow on their six-week
rotation, two weeks apart, each ticked once a cycle and anchored on the
owner's in-game end dates; and the Divergent Universe / Currency Wars
pool, weekly since 4.2, at the owner's 18,000.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 05:38:36 +02:00
Lucas WintherandClaude Opus 5.5 8d0b45f83a fix(tasks): refuse a cycle start that is not a real date
A corrupt import is stored as it came, and "2026-13-01" passed the
pattern, then threw in periodOf on every render. "2026-02-30" rolled into
March instead and moved the cycle. The schema now round-trips the date,
so either is kept on disk and left off screen like any unreadable task.
Found by the schema-guardian review.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 05:37:36 +02:00
Lucas WintherandClaude Opus 5.5 8eef068332 feat(routines): a built-in can roll on one server's reset for everyone
Routine gains clock?: Region, code only. Its day key, its countdown and
its catch-up days are cut on that server's reset rather than the
reader's: for a cycle that ends at one instant on every server. Make it
mine leaves it behind.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 05:31:28 +02:00
Lucas WintherandClaude Opus 5.5 be3c1408d2 feat(tasks): set up a task that repeats every N days
Add a task gains "Every N days": a length of 2 to 366 days and the date a
cycle began. Editing one keeps its length and start, and "days needed" is
capped at the cycle's length.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 05:30:32 +02:00
Lucas WintherandClaude Opus 5.5 a80f581d8b feat(tasks): a task can repeat every N days from a dated start
A third period, { unit: "cycle", days, from }, cut in day-key space like
weeks and months, so each game's per-server reset carries over. Tasks on
it are tallied and switched apart (showCycleTasks, on by default), show
the days left in their chip, and the lower row's heading now names the
periods it holds.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 05:25:14 +02:00
Lucas WintherandClaude Opus 5.5 9d5b473218 fix(games): roll NTE's Europe day at 05:00 UTC+2, as the game does
Game-Time-Master lists NTE Europe on UTC+1, but the game disagrees: on
2026-10-16 two in-game timers ran out at 03:00 UTC — one on 26 Oct, after the
clocks change — and Realm of Greed says "resets every Monday at 5:00". Only a
fixed UTC+2 fits all three.

Re-labels the hour 03:00-04:00 UTC of every European reader's NTE day.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 03:00:58 +02:00
Lucas WintherandClaude Opus 5.5 af2ad942cd feat(routines): let a reader add standard-banner pulls beside the premium ones
Most shops sell both banners' pulls. A shop's premium line is offered like any
built-in; its standard line (Acquaint Fates, Star Rail Pass, Master Tapes,
Resonite Crystals) only when the reader switches on Include standard-banner
pulls under the built-ins switch. A new pref, standardPulls, absent meaning
off, so no install gains anything until it asks.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 03:00:52 +02:00
Lucas WintherandClaude Opus 5.5 9cf7649cc2 feat(routines): Infinity Nikki's weekly and monthly built-ins
Mira Journey's weekly EXP cap and the Resonance Store's Revelation Crystals on
the 1st, confirmed in game, and Realm of Breakthrough from the wiki, which the
owner could not check yet (TODO.md). The wiki answers again after refusing
every request with HTTP 402.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 03:00:48 +02:00
Lucas WintherandClaude Opus 5.5 88c850416f feat(routines): NTE's weekly built-ins
Anomaly Pilgrimage (3 claims in total, settling a source conflict), City
Stamina (700), Realm of Greed and the Special City Commission, beside the
Season Pass weekly EXP cap — all confirmed in game by the owner.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 03:00:45 +02:00
Lucas WintherandClaude Opus 5.5 d635780c72 feat(routines): Wuthering Waves' weekly built-ins
Weekly Challenge, Pioneer Podcast weekly EXP and Weekly Activities, confirmed
in game. The Podcast cap is 12,000 — the wiki's newest season page (v3.1)
still says 10,000.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 03:00:42 +02:00
Lucas WintherandClaude Opus 5.5 39e04c6139 feat(routines): Endfield's Focus Commissions
Etchspace Salvage: Focus Commissions, 3 a week, from the wiki; the owner could
not check it in game yet (TODO.md). The Weekly Routine and Endfield's EU reset
hour are confirmed in game.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 03:00:38 +02:00
Lucas WintherandClaude Opus 5.5 6d6db9c11c feat(routines): more of ZZZ's weekly and monthly built-ins
Bounty Commissions (one 8,000-point cap shared by Lost Void and Enigma of the
Labyrinth), Notorious Hunt, the New Eridu City Fund's weekly EXP cap, and the
Signal Shop's Encrypted Master Tapes and Boopons on the 1st — all confirmed in
game by the owner.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 03:00:35 +02:00
Lucas WintherandClaude Opus 5.5 387fc1d2e4 fix(routines): Ridu Weekly tops out at 2,100 points, not 1,300
The wiki recorded 2,100 on 2026-01-05 and the owner confirmed it in game;
Game8's page still says 1,300. Same id, so logged numbers are kept — a week
logged at 1,300 now reads 1,300 of 2,100.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 03:00:31 +02:00
Lucas WintherandClaude Opus 5.5 cd52641d88 feat(routines): Star Rail's weekly and monthly built-ins
Nameless Honor's weekly EXP cap (8,000, which no page states; confirmed in
game) and the Embers Exchange's Star Rail Special Passes on the 1st, beside
Echo of War, now confirmed in game. The EU reset hour is confirmed too.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 03:00:28 +02:00