Commit Graph
8 Commits
Author SHA1 Message Date
Lucas WintherandClaude Opus 5 721c4c90fb feat: every list of games follows the reader's order, dailies included
The focus bar, the settings list, the timeline's lanes and the dailies strip all
go through `orderGames` now, resolved once in App. `games` itself stays in feed
order on purpose: `adoptNewLanes` diffs it and `knownGames` is seeded from it,
so ordering it at source would let a display preference reach the code that
decides which of a reader's games get hidden — a reordering bug would become a
game-silently-switched-off bug.

The dailies strip also groups. It was `[...chores, ...repeating]`, which put
Genshin's commissions and Genshin's own login event at opposite ends with a
dozen games between them; a game's chore and its repeating events are now
adjacent, chore first, events in the order they arrived. Collapsed that is
adjacency alone — no per-game headings, because this is the part of the page
answerable in ten seconds and a heading each would make it the tallest block on
it, pushing "next to expire" down the page.

Two things moved to where they belong. Skipping a standing chore for a lane the
reader invented is `dailyGroups`' rule, not the call site's: filtering those
lanes out in App also cost a reader's own game its place in the order its events
group under. And the expanded catch-up panel is its own exported component, so
which days it offers and whose clock they were cut on are testable rather than
trapped behind a `useState`.

`Welcome` drops its own comparator for the shared rule — the picker runs before
any stored order, so it asks for the A–Z case and cannot drift from the four
surfaces behind it.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-20 06:01:37 +02:00
Lucas WintherandClaude Opus 5 7b6ee62235 feat: sort the first-run game picker alphabetically
The picker took `available` in feed order — whichever game happened to hold
the first event row — which means something everywhere else in the app and
nothing on this screen, where the reader is scanning for the two or three
names they already know.

Sorted on the name printed on the button rather than the LaneId, since the id
is not what a reader sees, and through localeCompare rather than `<`, because
a code-point sort files hololive Dreams after every capitalised game instead
of between Genshin and Honkai.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-20 05:34:00 +02:00
Lucas WintherandClaude Opus 5 448c70968d feat: add the light palette, and the module that resolves a theme
The dark tokens re-struck under `[data-theme="light"]`. Nothing sets that
attribute yet, so the app still renders exactly as it did.

Two things could not be tokens. Game hues are data — ours and the
reader's — and every one was picked against a near-black ground, so
`readableHue` darkens them along the same hue until they read on paper,
and returns dark untouched by construction. And the attribute has to be
on the root before React can mount, or a reader who chose light gets a
dark flash on every load, so the shell reads the preference itself.

That leaves the ground colour written in three files that cannot import
each other, which is what the test pins together.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-18 23:30:26 +02:00
Lucas WintherandClaude Opus 5 d5dbe72e17 feat(prefs): a game we add arrives switched off
Adding a source is our decision, not the reader's. Eleven lanes became
fourteen this week, and for someone who plays two that is not a feature
arriving — it is their calendar filling with events they will never open,
which is the thing the first-run picker exists to prevent.

`knownGames` records every lane a reader has been offered; a lane missing from
it is new to them, so it is recorded and hidden on sight. The games chips in
settings list every lane, on or off, which is where they take one up.

The case that had to be right is the reader who installed before any of this
existed: they have no `knownGames` at all, and reading that as "has been
offered nothing" would switch off every game they already read. Absent means
unrecorded — the first pass records what is already on their screen and
changes nothing else. Lanes they invented are recorded but never hidden;
typing a game in is asking for it.

The decision is a pure function so this is provable rather than watched for.
One real cost, stated in the PRD rather than hidden: a reader whose game
finally arrives is not told, which makes the colophon roadmap matter more.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-18 04:05:23 +02:00
Lucas WintherandClaude Opus 5 b3aea00cbb feat(ui): call the list view Checklist
"Ending soon" described the sort, not the job — and it sat one line above a
sort control whose own option reads "Ending soonest", so the tab and the
ordering looked like the same control said twice. Checklist is what a reader
with four games is doing with it.

The stored id stays "soon". That value is in `prefs.view` on real devices, and
a label is copy: renaming one must never move a reader to the other view.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-18 03:59:52 +02:00
Lucas WintherandClaude Opus 5 7804a08863 feat(prefs): ask which view to open on, and remember the answer
`view` was component state, so a reader who preferred the timeline was put
back on the list by every reload — and which view opened at all had been
decided for them twice over: the PRD said calendar, the app shipped the list.
Neither was the reader's answer.

So the first run asks, and the tabs write to `prefs` from then on. The
question ships pre-answered with the list, because a reader cannot choose
between two layouts they have not seen and that is the one that answers "what
expires next" in a look — and each option is drawn rather than described, for
the same reason. The screen says where to change it afterwards, since the tabs
are small text in a corner.

Adds `view` to the prefs key space. Additive and defaulted, so an existing
reader's stored prefs open exactly where they did before.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-18 03:28:03 +02:00
Lucas WintherandClaude Opus 5 3702ee7a4c feat(custom): model reader-authored games and events
The data layer for PRD F13, with no UI and no behaviour change yet.

src/shared/custom.ts defines the two key spaces, their schemas, and the
projection into what the views read. Two properties are the point of it:

- A reader's event id is random, not derived from their title. They can type a
  scraped event's exact name and date, which under ${game}:${slug}:${date} is a
  byte-identical key — one completion mark and one streak silently shared by two
  events. Randomness also means renaming their own event never moves its id.
- A reader's event carries no sourceUrl, so a hand-entered date can never be
  attributed to a source, and claims no region split, because they entered one
  instant and inventing three would fabricate two of them.

The rest is widening what was GameId-shaped into a lane that may be one of
theirs: clockFor takes the boundary fields structurally so their events run on
the identical countdown rather than a second one, day keys fall back to the
regional default for a lane with no server map, and gameMeta becomes a context
resolver so metaFor stays pure and total — a lane can outlive its game when an
import carries an event whose game did not come with it.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-17 18:16:21 +02:00
Lucas WintherandClaude Opus 5 107179acfa feat: ask which games you play on first run
A calendar full of games you don't play is worse than an empty one — it
buries the thing you came for.

Nothing is preselected; the button stays disabled until a game is picked,
which is clearer than guessing and hoping the reader notices. The choice is
stored as hiddenGames, the inverse, so a game added later shows up by
default rather than staying invisible.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-15 00:39:42 +02:00