Commit Graph
233 Commits
Author SHA1 Message Date
Lucas WintherandClaude Opus 5.5 1c7df637a4 fix(routines): test the copy, name what Yes agrees to, and true up the docs
Make it mine's copying was inline in App and untested; it is now a pure
function with a test, so a change to either store can't make the copy
silently arrive empty. The question's buttons now say what they answer
when heard out of context. The prefs block and the spec now match what
shipped.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 14:19:16 +02:00
Lucas WintherandClaude Opus 5.5 f7ba86e6e5 feat(footer): let the reader check for new data
A reload can be served the browser's cached feed for minutes. The button
beside the data's age asks the server past that copy, swaps in a newer
feed without reloading, and says honestly what came back. Newer is
judged on events and sources, never the build stamp. The age now says
"just now" rather than "ended ago" when a fresh feed is a moment ahead
of the page's clock.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 14:17:20 +02:00
Lucas WintherandClaude Opus 5.5 08269b5d5c fix(settings): count tasks in the Your own summary
A reader whose only own items were tasks was told they had none yet.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 14:13:18 +02:00
Lucas WintherandClaude Opus 5.5 624c725cbf feat(settings): switch built-in weekly tasks per game, and make one your own
The switch sits beside the daily chores and answers the strip's question
too. Built-ins are listed with a link to their dated source. Make it mine
copies one into the reader's tasks, numbers and ticks included, and hides
the original while the copy exists. It's additive, so deleting the copy
brings the original back as it was.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 14:10:58 +02:00
Lucas WintherandClaude Opus 5.5 228ce9132d feat(dailies): offer a game's built-in weekly tasks, and show them once on
The strip asks once, in one line, about a game on screen that has
built-ins. Yes puts them beside its dailies, drawn and counted like the
reader's own tasks, with a tooltip giving the source's date.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 14:09:25 +02:00
Lucas WintherandClaude Opus 5.5 bfd79c295e feat(routines): record which games' built-ins are on, and who was asked
Both prefs are absent unless the reader answers, so built-ins are opt-in
for every install, old ones included. The question is asked only about a
game on screen, and only once. A built-in the reader made their own
stays hidden while the copy exists.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 14:07:31 +02:00
Lucas WintherandClaude Opus 5.5 8aa820e2c0 feat(routines): ship sourced weekly tasks for ZZZ and Endfield
Ridu Weekly (1,300 points) and the Weekly Routine (10 points), each with
the page that states it and that page's own date, so a figure from an
old guide shows its age. Routines share the task shape, so they draw and
count like a reader's own.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 14:06:34 +02:00
Lucas WintherandClaude Opus 5.5 5a4c746a44 fix(tasks): keep a task whole through import and edit, and fix two counts
Review found that import and edit rebuilt a task from this build's parse.
That stripped any field it didn't know, and import dropped a newer
version's task entirely. Both now keep the record as stored and validate
only to display it.

An event whose goal is points can't be ticked, so it no longer counts as
waiting today: it counts with its week. The month-day field reset
itself to 1 when emptied; it now keeps a draft.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 13:54:29 +02:00
Lucas WintherandClaude Opus 5.5 45f24cf0cf fix(dailies): give weekly and monthly counts their own line
In the rail, three counts on one heading line wrapped it and broke the
reset countdown across two lines.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 13:50:07 +02:00
Lucas WintherandClaude Opus 5.5 1edce31210 feat(settings): add, edit and delete weekly and monthly tasks
They live in Your own, beside the reader's games and events. Every field
has a default the reader can accept unread (weekly, from Monday, ticked
off once) except the target, which nobody can guess for them. Save is
offered only when the store would accept what was typed.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 13:47:46 +02:00
Lucas WintherandClaude Opus 5.5 d0b295c02f feat(detail): let an event's goal be points, entered in the sheet
Some events want a number of points rather than a number of days. The
goal control gains Days and Points. Switching period keeps the measure
and the number, and the sheet keeps this period's number editable in
place. A target is capped where the schema reads it back, so a huge
number can't silently become no goal.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 13:46:13 +02:00
Lucas WintherandClaude Opus 5.5 595ae55f4a feat(dailies): put weekly and monthly tasks beside a game's dailies
Tasks sit at the end of their game's group and are counted by their own
period, so a chore due Sunday is not "waiting on you today" every
morning. A number chip opens an editor under the strip instead of
ticking, since a chip is one target. Catch up offers last period's
number the way it offers yesterday's tick.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 13:44:57 +02:00
Lucas WintherandClaude Opus 5.5 e97e8b002f feat(export): carry tasks and amounts in the backup
They exist on this device and nowhere else, so an export without them is
a lossy backup. Both are additive keys, as custom games were: older files
lack them and still import. Tasks travel as stored, including any this
build cannot read.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 13:34:56 +02:00
Lucas WintherandClaude Opus 5.5 c0a0b94054 feat(tasks): store the reader's tasks and the numbers they enter
Both stores keep what is on disk and validate where they read, unlike the
custom-event store. Filtering on load would let the next write delete a
newer version's records. Import merges by id, or by item and period for
amounts, and the later edit wins, so a restored backup cannot roll a
week back.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 13:33:59 +02:00
Lucas WintherandClaude Opus 5.5 9c2d63b73b feat(task): model the reader's own weekly and monthly tasks
A task is a period that rolls on the game's reset and a measure that
fills it: days ticked, or a number against a target. Its status is the
goal status shape, so the dailies strip treats it like any other item.
Its ids get their own reserved space, as do the built-ins to come.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 13:32:13 +02:00
Lucas WintherandClaude Opus 5.5 e7ee43f92d feat(goal): let a goal be a number against a target, and a period a month
Weekly chores like 2,100 activity points are a number, not a count of
days, and monthly ones need a month. The status shape now carries its
measure and period start, so tasks can reuse it whole.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 13:30:47 +02:00
Lucas WintherandClaude Opus 5.5 064cea25fd fix(goal): never drop an unreadable goal by accident, and let the count be retyped
Review found three ordinary actions that deleted a goal this build could
not read: "It repeats daily", pressing an already-pressed Off, and "not
daily" without saying so. Only "not daily" clears a goal now, and its
warning keys off what is stored, not what parses.

The count field was bound straight to the goal, so emptying it snapped
the old number back and typing appended to it. It now keeps a draft.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 13:24:41 +02:00
Lucas WintherandClaude Opus 5.5 3c668ab5c1 feat(detail): set a check-in goal from the event's checklist
The goal sits under the checklist, where its count shows. With a goal
set, the caption counts against it instead of calling unticked days
missed. Reaching an event-wide goal offers Mark event done but never
takes it. Saying "not daily" says up front that it removes the goal.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 13:14:07 +02:00
Lucas WintherandClaude Opus 5.5 a61a903583 feat(dailies): show check-in goals and count a met week as done
An event wanting five days of seven stays in the strip all week with its
count on the chip. Once the week is met it reads as done this week, and
it counts toward the header without a tick being invented. The burst
now watches today's ticks, so meeting a week by backfilling stays quiet.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 13:10:30 +02:00
Lucas WintherandClaude Opus 5.5 34c7dce5ca feat(progress): keep a check-in goal on the reader's progress record
Goals ride the existing record, so export and the later-edit-wins import
merge carry them with no new key. Setting one clears a contradicting
"not daily"; saying "not daily" clears the goal, so no conflict hides
in storage.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 13:09:05 +02:00
Lucas WintherandClaude Opus 5.5 9e826f22e4 feat(goal): count check-ins against a weekly or event-wide target
Some events want five days out of seven, not every day. The goal is the
reader's input, recomputed from the day log on every read, so backfills
and week rollovers need no bookkeeping. An unreadable stored goal reads
as none instead of being stripped, so a newer shape survives an older
bundle.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 13:05:36 +02:00
Lucas WintherandClaude Opus 5.5 664cdbe0db feat(period): cut weeks and months on each game's reset clock
Check-in goals and weekly tasks both need a period longer than a day.
Working in game-day keys rather than instants means a week rolls exactly
where the game's own day does, per region, with no second clock.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 13:04:36 +02:00
Lucas WintherandClaude Opus 5.5 84ea00c059 feat(colophon): thank Game-Time-Master for the reset clocks
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Every server's reset hour and offset was checked against it, so it is
credited beside the schedules' sources.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 12:44:16 +02:00
Lucas WintherandClaude Opus 5.5 be5089fca6 docs: record per-server reset clocks and Game-Time-Master as their source
Rewrites the reset table for every corrected game, records the rule that a
game's offset must make its day key name the source's calendar day, and
names Game-Time-Master as the evidence for server clocks a source does not
state (transcribed, never vendored: it is GPL-3.0).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 12:43:14 +02:00
Lucas WintherandClaude Opus 5.5 6c870b23d2 fix(games): roll hololive Dreams' day at 05:00 JST, not 04:00
Game-Time-Master gives the reset as 05:00 JST (20:00 UTC). The previous
04:00 was read off a single mission ending at 3:59AM JST.

Re-labels the game-day of some already-logged ticks.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 12:42:05 +02:00
Lucas WintherandClaude Opus 5.5 ad159c5306 fix(games): give Reverse: 1999's Asia readers the Asia server's clock
Reverse: 1999 has an Asia server on UTC+8 alongside Global on UTC-5, both
resetting at 05:00. Asia readers were on Global's 10:00 UTC; theirs rolls
at 21:00 UTC. Source: Game-Time-Master.

Re-labels the game-day of some already-logged ticks for Asia readers.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 12:41:51 +02:00
Lucas WintherandClaude Opus 5.5 aadd57126f fix(games): put Girls' Frontline 2 on its Asia and Global server clocks
Haoplay Asia resets at 05:00 UTC+8 and Haoplay Global at 21:00 UTC-8; the
app used the regional default at 04:00. Asia readers take the Asia server,
America and Europe take Global. Source: Game-Time-Master.

Re-labels the game-day of some already-logged ticks.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 12:41:27 +02:00
Lucas WintherandClaude Opus 5.5 ccc4eb667c fix(games): roll Neverness to Everness's day at 05:00, America on UTC-4
NTE resets at 05:00 server time, not 04:00, and its America server runs
UTC-4. Asia and Europe rolled an hour early; America lands on the same
09:00 UTC instant and day key as before. Source: Game-Time-Master.

Re-labels the game-day of some already-logged ticks in Asia and Europe.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 12:41:13 +02:00
Lucas WintherandClaude Opus 5.5 93bde74973 fix(games): roll Stella Sora's day at 13:00 UTC-7 for every region
One worldwide server on a fixed UTC-7 resetting at 13:00 (20:00 UTC); the
app used the regional default. Source: Game-Time-Master, which lists the
zone as fixed rather than Pacific.

Re-labels the game-day of some already-logged ticks.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 12:40:41 +02:00
Lucas WintherandClaude Opus 5.5 d1029f606c fix(games): roll Punishing: Gray Raven's day at 05:00 UTC for every region
The Global server resets at 05:00 UTC; the app used the regional default.
Source: Game-Time-Master.

Re-labels the game-day of some already-logged ticks.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 12:40:27 +02:00
Lucas WintherandClaude Opus 5.5 faa5a166ff fix(games): roll P5X's day at 20:00 UTC for every region
The English/Japanese server resets once worldwide at 20:00 UTC; the app
used the regional default. Source: Game-Time-Master.

Re-labels the game-day of some already-logged ticks.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 12:40:13 +02:00
Lucas WintherandClaude Opus 5.5 54aed5617b fix(games): roll Chaos Zero Nightmare's day at 18:00 UTC for every region
One worldwide server resetting at 18:00 UTC; the app used the regional
default. Source: Game-Time-Master, corroborated by GameWith.

Re-labels the game-day of some already-logged ticks.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 12:39:57 +02:00
Lucas WintherandClaude Opus 5.5 f23d01a110 fix(games): roll Umamusume's day at 15:00 UTC for every region
Umamusume Global resets once worldwide at 15:00 UTC (midnight JST); the app
used the regional default. Kept on the UTC calendar because the source's
dates are headed Availability (UTC). Source: Game-Time-Master.

Re-labels the game-day of some already-logged ticks.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 12:39:36 +02:00
Lucas WintherandClaude Opus 5.5 eb96b70122 fix(games): roll Blue Archive's day at 04:00 JST for every region
Blue Archive Global is one worldwide server resetting at 19:00 UTC, but the
app used the regional default (20:00 / 09:00 / 03:00 UTC). Source:
Game-Time-Master, corroborated by two guides.

Re-labels the game-day of some already-logged ticks.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 12:38:54 +02:00
Lucas WintherandClaude Opus 5.5 32e252e381 fix(games): put Infinity Nikki's America and Europe servers on their own clocks
Infinity Nikki resets at 04:00 on America UTC-7 and Europe UTC+2, not the
regional default, so the app rolled the day 2h early for American readers
and 1h late for European ones. Source: Game-Time-Master.

Re-labels the game-day of some already-logged ticks for those readers.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 12:38:29 +02:00
Lucas WintherandClaude Opus 5.5 72fe6b618b refactor(time): make resetHourLocal a per-region map
A game's servers need not agree on the reset hour any more than on the
offset. Reverse: 1999 and Nikke spell their 05:00 out for all three
regions, so no reader's day key moves.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 12:37:10 +02:00
Lucas WintherandClaude Opus 5.5 f5c8d52686 fix(ui): keep a formatted time on one line
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The detail sheet wrapped "09:00 AM" and left "AM" on a line of its own.
The time's spaces are now non-breaking, which also covers the footer's
"last refreshed" time.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-01 04:18:45 +02:00
Lucas WintherandClaude Opus 5.5 068129a9b1 fix(ui): give the source breakdown disclosure a visible focus ring
Its summary set focus-visible:outline-none, which left a keyboard
reader with no visible focus there. It now shares the settings groups'
focus rule and chevron.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-01 04:18:28 +02:00
Lucas WintherandClaude Opus 5.5 adec971042 fix(ui): cut timeline bar names to the part of the bar on screen
A sticky name wider than what was left of its bar got pushed out at its
start, so bars ending today read "e - Part 2". Those are the most urgent
events on the board. Capping the name to the visible run makes it
truncate at its end instead.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-01 04:18:20 +02:00
Lucas WintherandClaude Opus 5.5 21a0460ea6 fix(ui): keep one lit meter tick while an event is still running
Forty minutes left of a two-week event is under half a tick, so the
meter rounded it down to an empty strip. The most urgent rows and the
headline looked like events that were already over.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-01 04:18:13 +02:00
Lucas WintherandClaude Opus 5.5 b17b52941e fix(ui): let list titles wrap to two lines instead of one
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On a phone a single truncated line cut most titles mid-word, and the
title is what a reader scans the list for.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-01 03:44:52 +02:00
Lucas WintherandClaude Opus 5.5 97d4786646 fix(ui): draw the 'It repeats daily' plus instead of typing it
The fullwidth plus is in neither Chakra Petch nor Public Sans, so it fell
back to whatever font the device had and showed as an empty box on some.
It is now an SVG stroked like the other icons.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-01 03:44:35 +02:00
Lucas WintherandClaude Opus 5.5 66d6748070 fix(theme): lift game hues that are unreadable on the dark ground
readableHue returned every dark hue untouched on the claim that all of
them already cleared 4.5:1 there. Five did not, and Fate's navy was
1.8:1, so its name under the headline deadline was nearly invisible.
Those five are now lifted in lightness only, keeping hue and saturation;
the fifteen that pass are unchanged. The owner approved relaxing the
"dark theme does not move" rule to this, and AGENTS.md and PRD F15 say so.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-01 03:44:20 +02:00
Lucas Winther 84441b6d6d fix(snapshots): persist lastConfirmedAt into snapshot metadata upon pull confirmation
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Record lastConfirmedAt in snapshot metadata when a source is confirmed (200 or 304). This ensures git-committed snapshot metadata reflects when sources like wiki.gg were successfully pulled even when page HTML did not change, avoiding false pull overdue notices on downstream builds like GitHub Pages.
2026-09-18 10:37:37 +02:00
Lucas Winther 941d8095ea fix(ui): use effective pull date in colophon to avoid false pull overdue diagnoses
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Derive source pull date from confirmation and recent content updates, preventing recently updated sources from displaying as pulled never or pull overdue.
2026-09-18 09:33:56 +02:00
Lucas Winther 157b9fe20c fix(feed): reflect content updates in source health confirmation and freshness
Ensure lastConfirmedAt never precedes contentChangedAt for fetched snapshots and calculate game-level lastConfirmedAt using effective pull times.
2026-09-18 09:30:31 +02:00
Lucas Winther 347d4ddad8 feat(ui): differentiate pull vs site update blame in colophon staleness notice
Show whether staleness is due to crawler checks or site updates in Colophon, and add an expandable per-source breakdown.
2026-09-18 08:55:10 +02:00
Lucas Winther 6c09accc20 feat(feed): record crawler check and content update timestamps in SourceHealth
Add lastConfirmedAt and contentChangedAt to SourceHealth and enrich freshness() to track per-source check and content update times.
2026-09-18 08:55:10 +02:00
Lucas Winther 2bc61e7d12 fix(ingest): support redesigned Blue Archive wiki event table
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The Blue Archive Wiki (bluearchive.wiki/wiki/Events) redesigned its
schedule, replacing the per-version MediaWiki tabber with a unified
#eventtable displaying JP and Global periods side-by-side.

- Parse #eventtable resolving GL Period, event titles, and article links
  from .event-region-gl, with fallback to .event-region-jp.
- Maintain backwards compatibility with legacy tabber schedule format.
- Add pinned fixture fixtures/ba/bawiki-events-2026-09-17 and tests.
- Update snapshot, AGENTS.md, ARCHITECTURE.md, and INGESTION.md.
2026-09-17 10:53:05 +02:00
Lucas Winther b73c253de2 feat(ui): add "Export all" and "Import all" buttons for moving hosts
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2026-09-17 10:20:07 +02:00