SOURCES.md § 13 declined this game's only known source partly because every
boundary was a week bucket, and we have now built a different source with that
same objection standing. Leaving that contradiction unwritten is how a later
pass rediscovers the trade the expensive way, so § 14 records the decision
itself: the conduct evidence, which three of § 13's four objections arustats
answers, which one it does not, and that any source stating a date per event
retires it. § 13 is marked superseded rather than rewritten — its verdict on
marisaimpact.com still stands and was not re-tested.
AGENTS.md gets the same warning where a parser author will hit it, because the
estimate is not visible from the code: the numbers look like every other
day-precision date in the project.
Also corrects the counts this game made false — nine parsers, twenty sources,
nineteen games. The "stopped working at eighteen" passages are left alone: they
date the settings-panel redesign, and bumping them would falsify the history
rather than update a count.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Two things the last two commits taught, written down where the next person
looking at a parser will hit them.
The date table now carries the slash-dated open range, and the prose beside it
says the year is required and why — that reader is tried last, so a guess there
reaches the feed unchallenged. It also names the second copy of the open-end
vocabulary, because the two lists being out of step is not a hypothetical
failure any more.
The second is the one worth having on record. `eventCount` in a snapshot's meta
is not a count of the page. Endfield's Game8 lane read 1 for a week — one row of
an *upcoming* table, while four live events sat in a card grid the parser cannot
read — so the first time the page moved, the lane read 0 and the gate reported a
shape change. Neither number described the page. A count far below what the page
shows is a shape being skipped, and it is worth finding before it reaches zero
and the gate has to guess on your behalf.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Both files stated the h4 rule as a flat prohibition — an unrecognised h4
must never claim the event title — which is no longer what the code does.
They now state the narrower claim: an h4 may fill an empty event title but
never take one, with the reason each page needs it. Genshin's labels arrive
after its h3 has claimed the slot; Wuthering Waves' block sits under a
section heading that leaves the slot empty.
INGESTION.md gains the block as shape 9, and the part that is easy to get
wrong on the way back: its heading has to be *in* the section vocabulary
rather than merely fall through, because an unrecognised heading is read as
an event name and would spend the title on the section.
AGENTS.md also gains a bullet for where a missing blurb hides. Two
templates now put unlock conditions in the cell where a description
belongs, and in both the real prose is in a per-event section further down
the page — under an h3 on one and an h4 on the other.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
They were one group called "Reading", grouped on "both are how do I read
this?" — which summarised as "Europe · Dark", two unrelated answers joined
by a dot, under a name for neither of them, in a panel whose whole premise
is that a closed line answers its own group.
The region is not a reading preference. Region-scoped ends, a date printed
without a time, and every daily streak are all cut on that server's clock,
so it is the one control in this panel that can make a countdown wrong —
and it was filed behind a word for the theme. Split, each line answers one
question, and the region group says what it governs when opened.
The eyebrow above each pill row goes with it, since the group summary now
asks the question the eyebrow was repeating; aria-label keeps the
accessible name, which is what stops six unlabelled buttons in a row from
being all a screen reader hears. The summary assertions are looked up by
group name rather than by index, so splitting a group no longer moves every
assertion below it onto a neighbour.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Looked at on a 1440px screen it was the one block on the page not using
the column it sits in. The rows were held to max-w-3xl inside an 1150px
shell, but the section's own rule spans the shell — so every hairline
inside the panel stopped a third of the column short of the one above it,
between a two-column checklist and a three-column footer that both go
full width. The measure was there to keep a name and its state reading as
one line, but that pairing is what "running now" already does with a
title and its countdown directly above, so full width is the house
pattern rather than a stretch. Prose inside a group keeps its measure.
The game list was the worse half: eighteen rows of four controls at
max-w-md is a thousand pixels of ribbon down the left with two thirds of
the screen empty beside it. It takes two columns past lg once there are
nine or more games, flowing down then across so the numbers still read in
a straight line and an arrow still swaps a row with its neighbour. Below
nine, and on a phone, it is unchanged.
The last group also loses its bottom rule, which was a second hairline a
few pixels above the footer's own.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
`fetchFeed` cannot start until main.js has downloaded, parsed and mounted React,
so the one request this page exists to make was the last one to leave. Nothing
about the URL depends on the bundle, so the preload scanner can have it in flight
in the first few milliseconds instead.
Measured on a 4G/4x-CPU profile with a cold cache and gzip on: the events reach
the screen at ~470ms instead of ~570ms, and the loading state stops being
something a reader can see rather than merely being brief. First contentful paint
is unchanged within noise — the win is that the feed is off the critical path
entirely, arriving at 216ms while the bundle is still downloading.
`crossorigin` on that link is not decoration. `as="fetch"` has to match the
credentials mode of the `fetch()` that follows, and a mismatch is not a no-op:
the browser throws the preload away and downloads the feed twice, which is worse
than not preloading at all. Verified by counting requests in a real browser,
because no test here can see it.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The progress store merged like the mark stores do, keeping whichever copy had
the earlier timestamp. That is right for a mark — `at` is when the reader made
it, membership is the whole fact, and the oldest stamp is the truest one — and
wrong here, because this record *is* the data. A status, an effort, a note and
whether an event repeats all live in it, and `at` says when one of those last
changed.
So the earlier copy winning discarded every edit made after it, in both of the
directions an import actually happens in: restoring a backup taken before an
evening's work undid the evening, and importing an old file onto a device with
newer progress rolled the device back. Neither is recoverable — there is no
account and no server holding a second copy.
The later record wins now. Nothing is removed in either direction, and taking
the maximum of two timestamps is as order-independent and idempotent as the rule
it replaces. `mergeProgress` came out of the hook to be tested, which is also
how the ignored store's opposite rule is now written down rather than assumed.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The panel was one open block of everything in two columns. That reads fine at
four games and stops working at eighteen: the game list alone is eighteen rows
of four controls each, and it sat above the checkbox somebody had scrolled down
here to tick. Nothing was findable and everything was in the way.
Collapsing it into groups is only half an answer, though — a group showing
nothing but its name turns "what is my region set to?" into a click, which
trades one kind of friction for another. So each summary carries its group's
current state: "Europe · Dark", "17 of 18 on · A–Z", "plus finished, not
started". Closed, the panel is a five-line report of how the app is configured;
opening one is for changing an answer rather than reading it. The states are
derived from `prefs` at render, never stored, so they cannot drift from the
controls they describe.
Native `<details>`, for the reason the reorder arrows are ordinary buttons:
keyboard and screen reader reach it with no second implementation. `summary` is
not an `a`, `button` or `[tabindex]`, so it needed its own focus-visible rule —
the shared one does not reach it.
Two things fell out along the way. The region and appearance rows had no
accessible name at all, so a screen reader read six unlabelled buttons in a row;
they and the board's split pills are one `PillGroup` now, with the `role="group"`
the board's own controls already carry. And the empty states that point at
"Show events that haven't started" now name the group holding it, which is what
makes shipping the groups closed safe.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The rules a future change could undo without noticing, written where whoever
touches that area next will read them.
Three of them are traps rather than descriptions. An absent `gameOrder` means
the reader has never placed a game, not an empty order — reading it the other
way hands every existing install a blank list, which is the `knownGames`
mistake again. `games` is left in feed order deliberately, because the code
that hides a reader's games diffs it. And the catch-up window bounds display
and never storage: a fortnight's streak exists on one device and nowhere else,
so nothing prunes the log against a window.
The spec that produced the work goes in alongside, including the helper it
specified and the implementation dropped, so the next reader sees why rather
than wondering.
Also corrects the test count in AGENTS.md, which said 772 and was already
stale before this.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The picker took `available` in feed order — whichever game happened to hold
the first event row — which means something everywhere else in the app and
nothing on this screen, where the reader is scanning for the two or three
names they already know.
Sorted on the name printed on the button rather than the LaneId, since the id
is not what a reader sees, and through localeCompare rather than `<`, because
a code-point sort files hololive Dreams after every capitalised game instead
of between Genshin and Honkai.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Four Fandom sources have skipped on a challenged robots.txt every cycle, so
their calendars are only ever as fresh as the last manual run. For a product
whose promise is a trustworthy end date, four stale lanes are the worse failure
— so the scheduled run now passes --assume-robots-on-403 and the owner re-reads
those files by hand over time.
Kept asymmetric on purpose: --force is still refused on an unattended run.
Forcing every cycle really is just a shorter interval with extra steps, and
nothing about this decision touches that.
The accepted risk is narrower than "crawling against robots.txt", and worth
stating precisely. A plain 403 still fails closed, so a host that turns us away
still stops the run — that is what the challenge-or-refusal split buys. What is
invisible is a robots.txt edited to disallow us, because from a challenged
address a withdrawal looks exactly like the challenge we already expect. No
code can catch that; only the re-read can.
Which makes the per-cycle warning the compensating control rather than a
courtesy, so it is now pinned as one: every host named, and surviving as a
run-page annotation on a completely green cycle where nothing else draws the
eye. A dispatch can set the input to false to see the real state.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Four Fandom sources have been skipping on a challenged robots.txt every cycle,
and the only thing that clears it is a person passing the recorded permission.
Until now there was no way to do that from the workflow, so it meant checking
out the repo and running the refresh by hand. Both overrides are dispatch
inputs now, guarded on the literal string "true" and empty on the cron, so the
schedule still cannot reach either one.
The force-push guard needed narrowing to allow this. It asserted the workflow
contains no "--force" anywhere, as a proxy for never rewriting the branch, and
the refresh runner's own --force flag trips that substring while having nothing
to do with pushing. It now matches force on a git push specifically, including
--force-with-lease, which is still one — a tighter assertion than the string it
replaces, checked against both a real force push and the flag it must ignore.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Both overrides stand in for a person deciding something, and the gate that
enforced it asked the coarser question. `isCi()` got the case that matters
wrong: a `workflow_dispatch` sets CI=true, so somebody clicking "Run workflow"
was refused exactly as the cron was, which made both flags unreachable from the
workflow at all. A dispatch is a person, and a better-evidenced one than a local
shell — GitHub records which one, and the run log keeps it.
`runAttendance` draws the line where it belongs: a local shell is a person, a
dispatch is a person and names the actor, and a schedule — or any other runner
event, erring that way on purpose — is not. The run now prints which override
was used and who authorised it, because a local shell leaves no trace anybody
else can read.
The schedule stays refused, and for the robots override that is not ceremony.
From an address that gets a challenge we never receive robots.txt at all, so a
cron standing on the recorded permission has no way to notice the host
withdrawing it, and that permission has no expiry. The challenge-or-refusal
narrowing does not close this: a plain 403 still stops us, but a robots.txt
edited to disallow us would be invisible, because a challenge arrives instead of
a file. A person re-reading it is the only thing that ever re-validates it.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
This file recorded a 403 as Fandom's posture, holding across every wiki and
every address, which made those four sources permanently unschedulable. It was
measured with curl, and curl is not what fetches: on one address, in the same
minute, curl takes a 403 with a bare, a Chrome and our own User-Agent alike,
while Bun's fetch is served the real robots.txt on all five hosts and the gate
passes with no override.
Two variables were folded into one there, and they are worth holding apart. The
client mattered — but so does the address, and the client does not rescue it:
the 17:46 UTC run on ubuntu-latest still skipped all four Fandom sources using
that same Bun client. So a claim that these refresh on a schedule is a claim
about the address the runner has, and on the new one it is untested rather than
established. The next cycle settles it.
Three traps recorded so the episode is not repeated: verify a fetch gate with
the real RobotsCache from the address that will run it, never a shell client;
the User-Agent is not a lever in either direction, so a 200 that appears when
you drop it is the challenge's probabilistic half and not a header you tuned;
and neither block is a rate limit, since every failure is first contact with
that host, the spacing is already applied, and a challenge carries no
Retry-After. More delay buys nothing.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
`--assume-robots-on-403` stands in for rules a person read in a browser, for a
host that will not serve us the file. It always claimed it would not override a
host that had turned us away — but it could not tell the two 403s apart, so it
excused both. A managed challenge ("we cannot tell what you are") is a question
our fetcher cannot answer and the operators never asked, which is what makes a
human reading the rules a fair substitute. A bare 403 is the site itself saying
no, and nothing recorded on our side may talk over that.
`isInterstitialChallenge` now decides, on Cloudflare's own `cf-mitigated` header
with the challenge page's markers as a fallback; an unreadable body counts as
unclassifiable rather than challenged. This only ever narrows what the flag
opens, so nothing that passed the gate before stops passing it.
Every 403 is classified whether or not the flag is set, and the kind goes into
the reason string the run reports. `robots.txt returned 403` read identically
whether the answer was to refresh by hand on the recorded permission or to stop
fetching the source, and the summary is where somebody has to decide that.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
F1 described a board-only setting and said in as many words that the
checklist "has listed them all along", which is now the opposite of what
happens. F2 did not mention the section at all. Both say it once, in the
place a reader of either would look.
The prefs key space records the rename and why the old value is carried
rather than dropped — the next person to move a field will want the
precedent, and the reasoning is the half a diff cannot show.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
F1 described bars that carry their own not-started marking and stopped
there. It now has the label naming where the running ones end, and the
choice between keeping that block and dropping it for one deadline order
— including why the second is a re-sort rather than a hidden heading,
which is the part a future change would otherwise get wrong.
The heading itself shipped a commit earlier without this; same feature,
so it is written up once here rather than split across two entries.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
F1 described a control in the board's header that is now a row in
settings, and the reasoning is worth keeping rather than the location
alone: the header holds the controls that reshape what is on the board,
settings holds the ones that decide what is on it. That is the line, and
it is what would otherwise be re-argued the next time a filter needs a
home.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
F1 said the timeline plots what the reader can see, which is now half
true, and the prefs key space did not list the field the board writes.
Both record the argument the code only implies: the window is drawn from
what is plotted, so on-by-default is not a fuller board, it is a smaller
one for everything that is actually running.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The interval gate has no override, so a page you know has just changed cannot
be fetched until six hours after the last attempt. The only workaround was
deleting snapshots/<id>.state.json, which also wipes consecutiveFailures and
lastConfirmedAt — resetting the broken-source streak and making the footer age
every source from when its bytes last changed rather than when we last
confirmed them. A flag that says what it means is better than a side effect
nobody documented.
It sets aside the interval and nothing else. Conditional headers still go out,
which is what makes forcing defensible at all: the host is asked, not
re-served, and an unchanged page costs it a 304. Per-host spacing, robots, one
request per source and the no-retry rule all still apply — a source that was
not due and is also disallowed stays skipped, for the reason that matters.
Refused under CI, like --assume-robots-on-403 and for the same reason: a
schedule that forces every cycle is a shorter interval with extra steps, and
the interval is the obligation, not the default. So AGENTS.md § Scraping
conduct is amended rather than left to be quietly contradicted by a flag.
Every source asked early is named in summary.forced and warned about. A run
that was due anyway is never reported as forced — a summary that cried "forced"
on an ordinary run would train the reader to ignore the word.
Also repoints the "unknown flag" test, which used --force as its example and
stopped testing anything the moment --force existed.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Its conduct is the cleanest of anything looked at here — a robots.txt of pure
comments, no directive, no Content-Signal, and a plain 200 to our own
User-Agent — so the reason not to build it is entirely in the data, and is worth
writing down rather than re-deriving next time the URL is offered.
The calendar prints no year anywhere, and heads its only date row "Estimated
date for Regional Servers" over a page that says the schedule is the CN
server's. Every date it could publish would therefore be a guess twice over: a
year we inferred, on a boundary the page itself declines to stand behind. The
week-column grid also rounds an end to a bucket rather than to a printed day,
and the URL carries the version number, so a SOURCES entry pinned to calendar89
would be publishing history from tomorrow.
The markup is recorded anyway, because it is readable and that is not the
problem — if the site ever states a year and a real regional schedule, the work
is a positional parser and nothing else.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Fandom answers our fetcher 403 on /robots.txt itself, from every address we
have, while api.php?action=parse answers the same User-Agent with a 200. The
gate fails closed on the unreadable file, so r1999, fgo, nikke and nikki can
never refresh — even though their rules are not unknown: a person read them in
a browser and wrote them into AGENTS.md, verbatim, which is how three of those
four were cleared in the first place.
This flag is that recorded permission, and nothing wider. What it deliberately
does not do is most of the design:
- 403 only. A 401, a 5xx, a timeout or a soft 404 still mean we do not know
what the site permits, and unknown is still not permission.
- It never overrides a robots.txt we could read. A file that answers and
disallows us is an answer, and it still wins. So this is no use for game8.co
— whose robots.txt reads fine and welcomes us while its edge refuses the
pages — and it must not become one.
- Refused under CI. It stands in for a human having read a file this morning,
and there is no human on a runner. A scheduled job asserting a permission
nobody re-checked is exactly how "temporary" stops being temporary.
- Loud. Every host it applied to is warned about by name, in the run log and
in the summary, with a line saying to go re-read the file. An override that
reports nothing is one nobody withdraws.
Nothing else about being a guest relaxes: one request per source, six hours
apart, spaced per host, conditional headers, no retries.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Three parsers decide currency against ctx.now, because their page has no
"ongoing" heading worth trusting: bawiki.ts, and the Fate/Grand Order and
Infinity Nikki branches of fandom.ts. All three compared Date.parse(endsAt) to
now, and all three publish day-precision ends — so the comparison was against
the 00:00Z placeholder, which § Domain rules says is not an instant and nothing
may read literally.
clockFor already knows that and resolves such a boundary to the reset opening
that game-day on the reader's server. The parsers did not, so the feed retired
a row up to nine hours before the app, the countdown and the game all agreed it
was over. On the pinned Infinity Nikki fixture, "Inspiration Burst" left the
feed at 2026-08-22T01:00Z while clockFor still called it live for an American
reader until 09:00Z, and the page said it ran to 03:59 server time. The reader
does not see a stale row; they see the deadline they were counting down to
disappear on its last day, which is the silent drop this codebase treats as the
dangerous failure.
latestBoundaryMs answers clockFor's question for the last region rather than
one reader's, so a row is history only once it is history everywhere. It follows
a game's own server map and reset hour for the same reason clockFor does —
Endfield and Reverse: 1999 both move. Nothing stored changes: this is one
comparison, not a resolved boundary written into the feed, and no expected.json
moves.
Being generous by nine hours costs an expired row at the bottom of a list.
Being strict costs a live one.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Two are worth building. MementoMori's current-events page parses today with no
parser change at all — seven events out of a seven-row table, six of them live.
Fire Emblem Heroes has the freshest page found anywhere here and states both
boundaries in their own columns, which is a shape the parser cannot read: not
two header words, but a title with a separate start and end, where the existing
Start/End reader wants the rowspan pair. It also publishes one real seven-month
banner, which the 180-day rule rejects as a misread year — a decision to make
before the fixture is written, because the fixture is the test.
The other eleven fail in three ways worth telling apart. Seven wikis are
abandoned, newest page between 2021 and 2025: they parse perfectly and publish
history, which is the failure a stale source hides behind. Gundam prints ends
with no starts, so no event ID exists to mint. Pokemon UNITE is current and
still refused, because its template fails canParse — the structural check doing
exactly its job rather than emptying a lane quietly.
Two method notes, both of which cost time. A hub's navigation is not an index of
its pages: four of these games have a schedule page linked from nowhere in the
nav, found only by searching. And "Last updated on:" separates a live wiki from
a dead one in a single grep, which is the check that was missing when Infinity
Nikki went a year stale.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
As written, the Blue Archive rule said a wall clock with no stated zone is
unparseable and that rounding it to a day "does not save it". Taken literally
that condemns every Game8 date in this repository — those state no zone either,
and are published at day precision without anyone minding.
What those Blue Archive tables actually were is narrower and worse: three of the
five did not say which server they described. A clock whose server is unknown
cannot even be labelled with a day, because you do not know whose day it is.
That is the case the rule governs, and it now says so.
Converting an unzoned clock by picking an offset stays forbidden, which is the
part that protects event IDs: the offset moves the day, and the start's day is
half of every ID.
Recorded because the rule and the Infinity Nikki source contradicted each other,
and AGENTS.md says that disagreement is a bug to fix rather than reconcile in
your head.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The Game8 page stopped being updated on 31 August 2025 and mentions 2026 zero
times, and it had been publishing five year-old events with endsAt: null — which
the app renders as live-with-unknown-end indefinitely. That is worse than an
empty lane, and nothing in the pipeline catches it, because a stale page is not
a broken one: it fetches, it parses, it passes every test.
The replacement is the game's Fandom wiki, permitted by the same standard
robots.txt that cleared Nikke, maintained to within two days, and shaped as
Current / Upcoming / Permanent / Past tables of Event | Duration | Description
| Type.
Its durations state a wall clock on both sides and no zone anywhere for that
column, so parseZonelessClockRange reads the clock and discards it, publishing
the printed date at day precision. That invents nothing and treats these cells
exactly as every Game8 date already is. Converting instead would mean picking an
offset, and the offset moves the day: July 16 20:00 read as UTC-7 is July 17,
and the start's day is half of every event ID this game will ever have.
The Game8 entry is removed rather than kept as a second opinion, since a source
whose every row is wrong is not corroboration. Its fixture stays: it is the only
page here carrying the labelled "Start: ... End: Permanent" shape, and the test
now drives it through the parser directly.
Titles come from a link's title attribute, which never passes through text(), so
they are entity-decoded by hand — otherwise "Alison's Travel Shop" becomes a
slug, and a slug is a localStorage key. The ingest sanitiser caught exactly that
during the build.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The lane's Game8 page is a year stale, and the last pass concluded there was
nowhere to move it. That was wrong: infinity-nikki.fandom.com is maintained,
permitted by the same standard Fandom robots.txt as Nikke, and its Event page
carries Current and Upcoming tables with full dates and clocks on both sides.
What it does not carry is a timezone on the Duration column. The page says
UTC-7 in prose about version launches and notes a 04:00 Server Time reset, and
the durations run 04:00 to 03:59, which only lands on a reset boundary if the
column is server-local. Strong, and circumstantial. It matters because the
offset moves the day, and the start's day is half an event ID.
Four options are written out with what each costs. The recommendation is to
take the printed date at day precision, which invents nothing and treats these
cells exactly as every Game8 date is already treated — and which contradicts
the Blue Archive rule as written, so that rule needs narrowing to say which
case it governs. Flagged rather than resolved: it changes an existing lane, and
retiring the game instead would drop a GameId that prefixes every completion
key its readers hold.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Its robots.txt was read in a browser and is the standard Fandom file: no
Disallow: / for *, /api.php?action= explicitly allowed, and only the namespaces
we never want refused. The AI crawlers it blocks by name are not us. That was
the one thing missing — the API itself has always answered our own User-Agent
with a 200, and it is only robots.txt that a datacentre address cannot read.
The zone lives in the column header, Start(UTC+9) / End(UTC+9), and no date in
any cell carries an offset. So the header is the safety property: a table that
stops naming its zone is refused rather than read as UTC, which is the Blue
Archive hazard arriving one column to the left.
Two shapes worth knowing. Every title is an image read from <a title>, and the
newest row is the one whose logo has not been uploaded yet — it renders as a
red link reading "File:Persona on Frontline logo.png", so a reader that only
understood the link title would silently drop today's live event. And story
events state a clock only on the end, so the start keeps the day the page
printed rather than being shifted nine hours into the previous one; the start's
day is half an event ID. That is the FGO rule applied to the opposite gap.
resetOffsets and resetHourLocal ship with the game because the page evidences
both: events end 04:59:59 and the banner replacing them starts 05:00:00, one
second later, on a stated UTC+9. Adding that later would re-label day keys
readers had already logged ticks under.
Seconds now survive the date helpers, since rounding 04:59:59 to the minute
would make an event overlap the banner that succeeds it.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Every one of the fourteen sources was fetched and parsed. Twelve are healthy.
The two findings that are not about a game we just added:
Fandom's posture tightened on 2026-08-19 and now covers every wiki. Yesterday
blhx.fandom.com served robots.txt a 200, which is what the r1999 permission
argument leaned on; today every Fandom wiki tried answers 403 to our fetcher
and gives a real browser a challenge that never resolves. So r1999 and fgo are
permanently fixture-backed, and no new Fandom source can be added at all —
which is what blocks Nikke, whose data is the best of anything unbuilt. It is
blocked rather than declined: one person on an address Fandom serves can read
that file and unblock it.
Infinity Nikki's source is stale and there is nowhere to move it. The Game8
page was last updated 31 August 2025, mentions 2026 zero times, and publishes
five events with endsAt: null that read as live indefinitely — worse than an
empty lane, through a source that looks healthy to the runner because a stale
page is not a broken one. Every replacement was checked and none works. That
one is a decision for the owner, not a fix: retiring the lane drops a GameId
that prefixes every completion key its readers hold.
SOURCES.md carries each game's outcome and the reasoning behind the declines,
so the next pass does not re-derive any of it.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Near matching exists to reconcile two sources describing one event under
different titles. Within one source it has no such job: the page has already
told us these are two rows, the parser has already dropped repeats of the same
id, and fusing them overrules a distinction the publisher made on purpose.
The loose 0.80 threshold that makes the rule useful across sources makes it
actively wrong within one. Umamusume's banner list runs "3 Star Guaranteed 1.5
Anniversary Scout (Character)" and "(Support)" concurrently — titles differing
by a single parenthetical, starting the same day — and fusing them dropped a
live banner off the calendar with nothing anywhere reporting it. A silent drop
is the failure this codebase ranks as the dangerous one.
Same-id fusion is untouched, so nothing duplicates.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
uma.moe stays declined — its API sits behind a Cloudflare Turnstile proof
header, and an adapter would mean defeating a deliberate access control. This
is the surface that is simply open, and it needed the parser change in the
commit before this one to be readable at all.
The stable URL matters: Game8 also publishes monthly "August 2026 Release
Schedule" pages whose id changes every month, which a static registry cannot
follow. "List of All Banners" does not move.
Four current banners, both columns of the side-by-side table, and none of the
Previous Banners below them. The tenth game8 source, so it carries the same CI
blindness as the other nine and only a manual refresh moves it.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Game8's banner pages lay two schedules side by side inside one <table> under a
spanning label row: "Standard Banners | Banner | Rating | Availability | Paid
Banners | ...". That row is not merely unhelpful, it is plausible — it contains
both column words, so it resolves and puts the range at index 3, which no
three-cell data row has. Every row then fails to date and the table yields
nothing at all, with no error anywhere. So readColumnTable now falls back to
row 1, and only when row 0 produced nothing, which is what keeps every page
that parses today parsing identically.
Those pages also schedule banners rather than events and head their sections
accordingly, so the vocabulary learns "List of All Banners", "All Current
Banners" and — the one that matters — "Previous Banners", whose rows are dated
identically to the live ones directly above them.
This parser serves nine sources, so the widening was measured rather than
trusted: every pinned fixture and every live snapshot was parsed before and
after, and no existing source's output changed by a single event.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
No parser work at all — a GameId, a games entry, a SOURCES line, a fixture and
a test. The page lists six current events and the parser publishes four; the
two it skips print "Start Date: -", and no start means no event ID, so that is
the skip-never-guess rule working rather than a silent drop.
The cost is worth stating plainly: this is the ninth game8 source, and game8's
edge answers the Actions runner with a 202 and a bot-management body, so the
lane is built from a checked-in fixture in CI from day one and only a manual
`bun run refresh` moves it. freshness() discloses that in the footer, which is
what it is for.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
This wiki publishes the same schedule twice and the fuller surface is the worse
one. /wiki/Banner_List has 55 clean rows with full wall clocks and states no
timezone anywhere on the page; the front page's Current Banners module emits
the same instants as real <time datetime="...-07:00"> elements. The two agree
exactly, which is strong evidence the list is UTC and is still only evidence —
so we read the surface that says what it means and pay four live banners
instead of a full history for it. If an editor ever states the zone on
Banner_List, that page becomes the better source immediately.
Two ways this could have failed silently. The template writes its BEM
underscores as __, so a selector written against the class name a
browser shows matches nothing at all; and banner names are red links to
?action=edit&redlink=1, which Miraheze's robots.txt disallows, so a href
carrying a query is refused and the page URL stands in.
No resetOffsets, and here the source did state an offset: -07:00, which is US
Pacific and therefore shifts twice a year. That is the Fate/Grand Order gap
arriving through a page that looks like it answered the question.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The best date material this project has after wiki.gg: every row states an
exact instant on both boundaries and names the zone, so nothing is converted
and nothing is assumed. `parseIsoClockRangeUtc` requires that `(UTC)` rather
than defaulting to it — a row that ever loses it should drop out instead of
landing hours off a boundary the reader is watching in-game.
The hazard here is the Server column. CN, EN and JP rows share one table and
the Chinese schedule runs about a year ahead, which is the akwiki CN-column
problem verbatim: publish EN, skip the rest. Betas are fenced off separately,
being dated exactly like everything else and playable by nobody, and the page
is an archive back to 2023, so currency is decided against ctx.now as in
bawiki. That leaves one live event today — thin, and true.
No resetOffsets: the EN boundaries land on three different clocks, which is a
patch window rather than a reset hour.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
PRD gets F15 and the fork that asked for it, DATA-MODEL the prefs field
and the fact that a script outside the bundle now reads that key, and
ARCHITECTURE the pre-paint script — the one piece of this that is neither
CSS nor React.
The AGENTS rule is the part worth reading twice: a component that names a
colour instead of a token now looks right in one theme and wrong in the
other, and nothing will tell you which.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The loudest feedback on the first release was "not enough games", so the
same wikis get researched again every pass — and the expensive half of
that work is not finding a page, it is establishing that a page which
fetches and parses cleanly is a 2021 archive, or states a wall clock with
no timezone, or belongs to a game that is shutting down in October.
This writes down what was actually checked on 2026-08-18: what each page
publishes, which existing parser can already read it, whether CI could
ever fetch it, and the hazard that would produce a confidently wrong date.
The verdicts stay proposals — once one is acted on the ruling belongs in
AGENTS.md § Scraping conduct, next to the sources already declined.
Indexed in the doc table so it is found before the search starts, not
after.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
F1 described the scale only by how far out it goes — three months on a
screen — which left the close end reading as decoration rather than the
answer to two events ending a day apart. The suite count moves with the
test the previous commit added.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
F1 described "one lane per game" as a fact about the timeline, which is
now false half the time, and the prefs key space did not list the pref
that decides it. Both say why the merged board sorts with
endingSoonestFirst rather than a bare end date, since that is the part a
later change is most likely to "simplify".
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
F4a called it "a bar at the top of the page", which the previous two
commits made false above `lg` — the working agreement's two-column bullet
and the PRD's desktop split both described a rail the bar was not in.
"Above everything it affects" is the rule that survived the move; where
that lands now depends on whether the layout has a rail.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
A source that prints "August 19, 2026" and no time is stored at 00:00Z,
which is a placeholder for "somewhere in this day" rather than a claim
about when the day opens. The countdown read it literally, which turns it
into exactly that claim — and the UTC day is nobody's. Wuthering Waves
events dated the 19th were still running three hours after we had retired
them, because a European player's day opens at 04:00 on a UTC+1 server;
Asia was four hours out the other way and America nine. Sixty-two of the
eighty-six published events were affected, across ten of thirteen games,
so the reader was reading a wrong number far more often than a right one.
A day-precision boundary now resolves to the reset that opens that
game-day on the reader's server — the same grid daily.ts keys every tick
by, and the only clock we hold for a game. That is a reading of the date
the source printed, not a time invented for it: nothing stored moves, no
event ID moves, and the parsers still refuse to guess.
Two boundaries are never re-anchored. A regionEnds value is already the
instant a source stated per server, so anchoring it would throw a fact
away. And an event the reader typed in was resolved by readerInstant in
their own timezone, which is a stated time too — theirs.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The adapter shipped with no docs at all, which left the one thing worth
writing down unwritten: this wiki publishes two servers' schedules on
two cross-linked pages, and the Japanese one parses just as cleanly as
ours. That now has a row in the assessed-sources table, a section under
Fandom, and a line in the ingestion pitfalls table alongside the akwiki
CN column and the bawiki JP tab — three sources bitten the same way is
a pattern, not a coincidence.
Also records what resetOffsets cannot express, since fgo is the first
game to need it: a server clock that shifts with daylight saving.
DATA-MODEL's GameId listing was two games behind the schema, missing
holodori as well as fgo.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
One density cannot answer both questions the board is asked. A patch cycle is
six weeks, a login campaign runs for months, and 13px a day is a compromise
between "what am I in the middle of this week?" and "how do the next three
months line up?" that serves neither well.
A pair of controls steps through a ladder of day widths and the choice is
remembered, on the same argument as the view tabs: a reader who has said how
they want to read this should not say it again on the next load.
Two things it had to get right. Zooming holds the middle of the view still —
rescaling around the left edge of a three-month board throws away whatever
they had scrolled to, and re-opening at today would undo the scrolling that
got them there. And the dated ticks thin out as the scale shrinks, because a
week is 42px at the widest setting and the dates would sit on top of each
other; the gridlines stay weekly, since they carry the rhythm rather than the
reading.
The scale is stored as the measurement, not a step number, and read through
`snapDayWidth`. An export written against a different ladder then opens on
something close to what its reader chose, and a corrupt value opens on the
default rather than a board one pixel wide.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Adding a source is our decision, not the reader's. Eleven lanes became
fourteen this week, and for someone who plays two that is not a feature
arriving — it is their calendar filling with events they will never open,
which is the thing the first-run picker exists to prevent.
`knownGames` records every lane a reader has been offered; a lane missing from
it is new to them, so it is recorded and hidden on sight. The games chips in
settings list every lane, on or off, which is where they take one up.
The case that had to be right is the reader who installed before any of this
existed: they have no `knownGames` at all, and reading that as "has been
offered nothing" would switch off every game they already read. Absent means
unrecorded — the first pass records what is already on their screen and
changes nothing else. Lanes they invented are recorded but never hidden;
typing a game in is asking for it.
The decision is a pure function so this is provable rather than watched for.
One real cost, stated in the PRD rather than hidden: a reader whose game
finally arrives is not told, which makes the colophon roadmap matter more.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
"Ending soon" described the sort, not the job — and it sat one line above a
sort control whose own option reads "Ending soonest", so the tab and the
ordering looked like the same control said twice. Checklist is what a reader
with four games is doing with it.
The stored id stays "soon". That value is in `prefs.view` on real devices, and
a label is copy: renaming one must never move a reader to the other view.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Two changes to how the board reads.
The window was drawn from the earliest start, so one long-running event — a
standing login campaign can have been going half a year — bought months of
empty calendar that nobody scrolls back through and that pushed every other
bar off to the right. It now floors at two months, a patch cycle and a half:
far enough that a running event's start is usually still on the board, past
the point where the answer changes what anyone does today. A bar older than
the board keeps its faded left edge rather than being redrawn as though it
started there.
The bars themselves were 28px with 4px between them, which read as a stack of
hairlines rather than a schedule. They are 36px now, with more padding, more
air between events, and more between lanes.
`boardWindow` comes out of the component while it is being changed: it
decides what a reader can and cannot see, which is worth a test rather than a
rendering.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
New holodoriwiki parser plus the holodori-holodoriwiki-events source,
giving the game its two live and upcoming events at exact precision.
holodori.wiki is Miraheze, so this is the same call bawiki makes and for
the same reason: robots.txt disallows /w/ and /*?action=, which closes the
API route and leaves the rendered /wiki/Events page as the surface * is
allowed. It serves our own User-Agent a 200, sets no Content-Signal and no
Crawl-delay for us, and the wiki is CC BY-SA 4.0.
What makes this source unusually good is that it states its timezone on
every cell — 08/17/2026 8:00PM (JST) — so it is the only wiki source here
publishing exact precision on both boundaries without a per-region timer.
parseSlashClockZone requires that zone rather than defaulting to UTC: a row
that ever loses it drops out instead of silently landing nine hours off,
and an abbreviation absent from the table is refused rather than guessed,
which is why the table holds only JST and not the plausible-looking
candidates that are not fixed offsets. The 12-hour clock gets its own
handling and its own tests, because 12PM and 12AM are the two readings a
naive parser gets wrong while still producing a valid-looking instant.
Inclusion is fenced by the Current Events <h2> and bounded by the next one.
That matters more than it looks: Past Events sits directly below with
identical columns, so a reader taking every wikitable would put the back
catalogue on the calendar with nothing to mark it. Rows are still checked
against ctx.now on top of the heading, because Current is maintained by
hand and goes stale before anyone moves a row down.
Two rows are deliberately missing. Beginner Mission runs Game Launch →
Unknown, and no start means no event ID — a permanent tutorial chore is not
what a calendar of deadlines is for. An Unknown end is kept as endsAt null,
and unlike bawiki this parser does not drop a started-but-undated row: the
heading has already said the event is running, which is the fact bawiki
lacks when reading an archive.
Every event title is still a red link — the wiki has no article for any of
them yet — so each points at ?action=edit&redlink=1, a create-page form on
a path this robots.txt disallows. Refusing a href with a query keeps those
out and falls back to the events page; the articles get linked when they
exist, with no change here.
holodori gets resetOffsets of UTC+9 across all three regions, evidenced
rather than assumed the way Arknights' is: the game launched worldwide
simultaneously on one service, every boundary is stated in JST, and
Training Support Missions ends at 3:59AM JST, one minute before a 04:00
local reset. Only the offset is overridden; the hour is the default.
Setting it now is free, because no reader has a day key for a game the app
has never shipped — the same override a year from now would re-label ticks
already logged.
Both boundaries and the exclusions are asserted against an independent
extraction off the fixture, computed through a timezone library rather than
by the parser's own arithmetic.
Several counts in AGENTS.md and PRD.md were already stale before this — the
Fate/Grand Order source did not update them — and are corrected to what the
tree now holds rather than to what it held yesterday.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The reader who was asked what good looks like named paimon.moe's timeline,
and the thing ours was missing is what that view never loses: on a wide
window we drew more calendar and nothing that said which day, whose game, or
which event was on screen. The date axis, the lane names and the event names
all scrolled away together — and a six-week bar starts weeks off the left
edge, so its name went with its start date and left a coloured rectangle.
So it is a pane that scrolls in both directions, with the axis stuck to the
top and every name stuck to the left. A name is sticky inside its own bar, so
it can never wander onto an event it does not belong to. The axis gained the
week the schedules are actually written in: a dated tick every Monday and a
brighter rule at each month.
The frozen label column that started this went away again — it stood on the
calendar and ate the names it was meant to keep. Lane names sit on their own
line instead, and "jump to today" sits in the board's header rather than
floating over the dates it sends you back to.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Every screen got the same 672px column, so a desktop reader read a phone page
with two thirds of the window empty — and the one design criticism the release
thread produced was formed from a screenshot.
Past lg the page splits along the line this codebase already draws: what it
tells the reader to do — the next deadlines, tonight's dailies — pins to a
rail on the left and stays there while the lists it shows them scroll beside
it. The footer and the settings panel become columns rather than a long fall
of small grey text. Below that breakpoint nothing moves: the same split puts
the instructions first in one column.
The rail's rule sits on the panel rather than the column. The panel is short
and the list beside it is long, so a full-height divider would spend most of
its length walling off a gap.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>