An event id is a localStorage key, so a fix that changes one orphans every tick, note and ignore filed under it. retiredIds.ts holds an explicit table of old id -> new id, and the progress, daily and ignored stores move entries across on load and on import.
It moves rather than copies: a copy left under the old id would be carried forward again on every load and bring back a mark the reader had cleared. When both ids hold an entry, each store's own import merge decides, except that progress keeps any field only the older row held. The table starts empty; the change that moves ids adds its entries.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
With "Comes back after a wait" and "I don't know when it ends" both
chosen, the end field is hidden, yet the still-needed line asked for "an
end date". It now names the way out: an end date, or another repeat.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Readers who knew what they wanted could not see which answers in Add an
event or Add a task produced it. Both add forms now open with a row of
examples (templates.ts) that set the form's shape only: kind, how often,
how it repeats, how it is measured. Never a name, date, target or game,
and no date is guessed, so nothing an example set can be saved unread.
Both forms also had a pass: plain words and pills for how often and
repeat, the name asked first and the kind after the dates, each message
beside its field, and a "Still needed" line read from the same check that
disables Save. The event form's derived state is now one pure function,
eventFormState, so the examples are proved to complete into a saveable
event without a click.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
holodori.wiki still answers 200 and still parses, but its editors stopped
adding events after 19 Sep 2026, so every cycle parsed to zero, was rejected,
and after three cycles turned the refresh workflow red over something no code
here can fix. No fetchable replacement exists.
A registry entry can now carry `lapsed: { recorded, reason }`, written by a
person. Refresh reports such a source's empty 200s as a warning rather than
broken; any other status is still broken, and the first cycle that lists
events again warns that the record should come out. Readers see no change:
the held snapshot keeps ageing and the staleness footer still says so.
The 2026-10-14 page is kept as a fixture, pinning that the template still
matches and only the current table is empty.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
What you see drew a checkbox per game for built-ins, a list that grows
with every game and every built-in, and offered no per-game answer for
chores at all. Each now has one switch, a line naming the games that
differ, and Choose games to change them, in the focus chip's colours.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Chores had one global switch and built-ins only a per-game opt-in, so the
two answered the same question two different ways. perGame.ts is now the
one rule for both: a global answer, then the games that differ.
Nothing is migrated. routineGames keeps its meaning as the built-ins'
on-list and an absent showRoutines still reads as off, so every reader's
answers, and an older cached tab, see what they saw before. The strip
stops asking about one game once the reader has answered for all.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Giving Genshin's "To Temper Thyself and Journey Far" its five-of-seven goal
meant finding it in the list, opening its sheet, saying it repeats and only
then setting the goal. The strip now has an Edit mode beside Catch up that
lists its events by game with their goals, opens the sheet's goal control in
place, and adds any running event a game at a time. It calls the same
setDaily/setGoal the sheet does, so it can store nothing the sheet would not.
Weekly and monthly tasks are not due tonight, so they move to a row under the
dailies, and each period can be switched off (showWeeklyTasks,
showMonthlyTasks; default on, so nothing disappears on upgrade).
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A new reader should see what's coming before deciding they don't want
it. It's set at first-run setup rather than in the defaults, so an
existing install whose saved prefs predate the field keeps its answer
instead of having it switched on underneath it.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The image build runs the suite without docs/, which .dockerignore
excludes, so asserting that each note's spec exists on disk failed
there and blocked the image. The test now checks a path's shape;
check-changelog.ts checks the file exists, the same split the commit
refs already have for CI's shallow checkout.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
When the network failed behind the service worker, it answered from its
own store. Check for new data then said nothing newer was published when
the server was never reached. The worker now marks that copy, and a fresh
check treats it as unreachable; ordinary loads still use it offline.
The built-in tasks entry linked to a follow-up fix instead of the
feature, and the changelog spec's details now match what shipped.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A card above the lists shows the entries the reader hasn't seen, five at
most; Got it records the newest. The footer opens the changelog: release
notes with their commit range and specs, the short entries each covers,
and the rest by month.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
First-run setup marks a new reader up to date, since changes mean nothing
before you've used the app. An absent marker therefore means an install
from before the changelog, which is what lets the launch be announced to
existing readers once.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Forty-four reader-facing entries and ten release notes, backfilled from
the history and the specs, each naming the commit or range it describes.
Tests pin the shape; a script checks the refs exist, since CI's shallow
checkout can't.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Make it mine's copying was inline in App and untested; it is now a pure
function with a test, so a change to either store can't make the copy
silently arrive empty. The question's buttons now say what they answer
when heard out of context. The prefs block and the spec now match what
shipped.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A reload can be served the browser's cached feed for minutes. The button
beside the data's age asks the server past that copy, swaps in a newer
feed without reloading, and says honestly what came back. Newer is
judged on events and sources, never the build stamp. The age now says
"just now" rather than "ended ago" when a fresh feed is a moment ahead
of the page's clock.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The switch sits beside the daily chores and answers the strip's question
too. Built-ins are listed with a link to their dated source. Make it mine
copies one into the reader's tasks, numbers and ticks included, and hides
the original while the copy exists. It's additive, so deleting the copy
brings the original back as it was.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The strip asks once, in one line, about a game on screen that has
built-ins. Yes puts them beside its dailies, drawn and counted like the
reader's own tasks, with a tooltip giving the source's date.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Both prefs are absent unless the reader answers, so built-ins are opt-in
for every install, old ones included. The question is asked only about a
game on screen, and only once. A built-in the reader made their own
stays hidden while the copy exists.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Ridu Weekly (1,300 points) and the Weekly Routine (10 points), each with
the page that states it and that page's own date, so a figure from an
old guide shows its age. Routines share the task shape, so they draw and
count like a reader's own.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Review found that import and edit rebuilt a task from this build's parse.
That stripped any field it didn't know, and import dropped a newer
version's task entirely. Both now keep the record as stored and validate
only to display it.
An event whose goal is points can't be ticked, so it no longer counts as
waiting today: it counts with its week. The month-day field reset
itself to 1 when emptied; it now keeps a draft.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
They live in Your own, beside the reader's games and events. Every field
has a default the reader can accept unread (weekly, from Monday, ticked
off once) except the target, which nobody can guess for them. Save is
offered only when the store would accept what was typed.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Some events want a number of points rather than a number of days. The
goal control gains Days and Points. Switching period keeps the measure
and the number, and the sheet keeps this period's number editable in
place. A target is capped where the schema reads it back, so a huge
number can't silently become no goal.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Tasks sit at the end of their game's group and are counted by their own
period, so a chore due Sunday is not "waiting on you today" every
morning. A number chip opens an editor under the strip instead of
ticking, since a chip is one target. Catch up offers last period's
number the way it offers yesterday's tick.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
They exist on this device and nowhere else, so an export without them is
a lossy backup. Both are additive keys, as custom games were: older files
lack them and still import. Tasks travel as stored, including any this
build cannot read.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Both stores keep what is on disk and validate where they read, unlike the
custom-event store. Filtering on load would let the next write delete a
newer version's records. Import merges by id, or by item and period for
amounts, and the later edit wins, so a restored backup cannot roll a
week back.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A task is a period that rolls on the game's reset and a measure that
fills it: days ticked, or a number against a target. Its status is the
goal status shape, so the dailies strip treats it like any other item.
Its ids get their own reserved space, as do the built-ins to come.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Weekly chores like 2,100 activity points are a number, not a count of
days, and monthly ones need a month. The status shape now carries its
measure and period start, so tasks can reuse it whole.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Review found three ordinary actions that deleted a goal this build could
not read: "It repeats daily", pressing an already-pressed Off, and "not
daily" without saying so. Only "not daily" clears a goal now, and its
warning keys off what is stored, not what parses.
The count field was bound straight to the goal, so emptying it snapped
the old number back and typing appended to it. It now keeps a draft.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The goal sits under the checklist, where its count shows. With a goal
set, the caption counts against it instead of calling unticked days
missed. Reaching an event-wide goal offers Mark event done but never
takes it. Saying "not daily" says up front that it removes the goal.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
An event wanting five days of seven stays in the strip all week with its
count on the chip. Once the week is met it reads as done this week, and
it counts toward the header without a tick being invented. The burst
now watches today's ticks, so meeting a week by backfilling stays quiet.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Goals ride the existing record, so export and the later-edit-wins import
merge carry them with no new key. Setting one clears a contradicting
"not daily"; saying "not daily" clears the goal, so no conflict hides
in storage.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Some events want five days out of seven, not every day. The goal is the
reader's input, recomputed from the day log on every read, so backfills
and week rollovers need no bookkeeping. An unreadable stored goal reads
as none instead of being stripped, so a newer shape survives an older
bundle.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Check-in goals and weekly tasks both need a period longer than a day.
Working in game-day keys rather than instants means a week rolls exactly
where the game's own day does, per region, with no second clock.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Every server's reset hour and offset was checked against it, so it is
credited beside the schedules' sources.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Game-Time-Master gives the reset as 05:00 JST (20:00 UTC). The previous
04:00 was read off a single mission ending at 3:59AM JST.
Re-labels the game-day of some already-logged ticks.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Reverse: 1999 has an Asia server on UTC+8 alongside Global on UTC-5, both
resetting at 05:00. Asia readers were on Global's 10:00 UTC; theirs rolls
at 21:00 UTC. Source: Game-Time-Master.
Re-labels the game-day of some already-logged ticks for Asia readers.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Haoplay Asia resets at 05:00 UTC+8 and Haoplay Global at 21:00 UTC-8; the
app used the regional default at 04:00. Asia readers take the Asia server,
America and Europe take Global. Source: Game-Time-Master.
Re-labels the game-day of some already-logged ticks.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
NTE resets at 05:00 server time, not 04:00, and its America server runs
UTC-4. Asia and Europe rolled an hour early; America lands on the same
09:00 UTC instant and day key as before. Source: Game-Time-Master.
Re-labels the game-day of some already-logged ticks in Asia and Europe.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
One worldwide server on a fixed UTC-7 resetting at 13:00 (20:00 UTC); the
app used the regional default. Source: Game-Time-Master, which lists the
zone as fixed rather than Pacific.
Re-labels the game-day of some already-logged ticks.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The Global server resets at 05:00 UTC; the app used the regional default.
Source: Game-Time-Master.
Re-labels the game-day of some already-logged ticks.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The English/Japanese server resets once worldwide at 20:00 UTC; the app
used the regional default. Source: Game-Time-Master.
Re-labels the game-day of some already-logged ticks.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
One worldwide server resetting at 18:00 UTC; the app used the regional
default. Source: Game-Time-Master, corroborated by GameWith.
Re-labels the game-day of some already-logged ticks.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Umamusume Global resets once worldwide at 15:00 UTC (midnight JST); the app
used the regional default. Kept on the UTC calendar because the source's
dates are headed Availability (UTC). Source: Game-Time-Master.
Re-labels the game-day of some already-logged ticks.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Blue Archive Global is one worldwide server resetting at 19:00 UTC, but the
app used the regional default (20:00 / 09:00 / 03:00 UTC). Source:
Game-Time-Master, corroborated by two guides.
Re-labels the game-day of some already-logged ticks.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Infinity Nikki resets at 04:00 on America UTC-7 and Europe UTC+2, not the
regional default, so the app rolled the day 2h early for American readers
and 1h late for European ones. Source: Game-Time-Master.
Re-labels the game-day of some already-logged ticks for those readers.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A game's servers need not agree on the reset hour any more than on the
offset. Reverse: 1999 and Nikke spell their 05:00 out for all three
regions, so no reader's day key moves.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
readableHue returned every dark hue untouched on the claim that all of
them already cleared 4.5:1 there. Five did not, and Fate's navy was
1.8:1, so its name under the headline deadline was nearly invisible.
Those five are now lifted in lightness only, keeping hue and saturation;
the fifteen that pass are unchanged. The owner approved relaxing the
"dark theme does not move" rule to this, and AGENTS.md and PRD F15 say so.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Record lastConfirmedAt in snapshot metadata when a source is confirmed (200 or 304). This ensures git-committed snapshot metadata reflects when sources like wiki.gg were successfully pulled even when page HTML did not change, avoiding false pull overdue notices on downstream builds like GitHub Pages.
Document the forge responsibilities across AGENTS.md, README.md, ARCHITECTURE.md, INGESTION.md, and the CI workflow headers: GitHub Actions only builds and serves (Pages deployment) without fetching data sources, while Gitea Actions exclusively runs the scheduled refresh and publishes the container image.