Every server's reset hour and offset was checked against it, so it is
credited beside the schedules' sources.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Rewrites the reset table for every corrected game, records the rule that a
game's offset must make its day key name the source's calendar day, and
names Game-Time-Master as the evidence for server clocks a source does not
state (transcribed, never vendored: it is GPL-3.0).
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Game-Time-Master gives the reset as 05:00 JST (20:00 UTC). The previous
04:00 was read off a single mission ending at 3:59AM JST.
Re-labels the game-day of some already-logged ticks.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Reverse: 1999 has an Asia server on UTC+8 alongside Global on UTC-5, both
resetting at 05:00. Asia readers were on Global's 10:00 UTC; theirs rolls
at 21:00 UTC. Source: Game-Time-Master.
Re-labels the game-day of some already-logged ticks for Asia readers.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Haoplay Asia resets at 05:00 UTC+8 and Haoplay Global at 21:00 UTC-8; the
app used the regional default at 04:00. Asia readers take the Asia server,
America and Europe take Global. Source: Game-Time-Master.
Re-labels the game-day of some already-logged ticks.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
NTE resets at 05:00 server time, not 04:00, and its America server runs
UTC-4. Asia and Europe rolled an hour early; America lands on the same
09:00 UTC instant and day key as before. Source: Game-Time-Master.
Re-labels the game-day of some already-logged ticks in Asia and Europe.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
One worldwide server on a fixed UTC-7 resetting at 13:00 (20:00 UTC); the
app used the regional default. Source: Game-Time-Master, which lists the
zone as fixed rather than Pacific.
Re-labels the game-day of some already-logged ticks.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The Global server resets at 05:00 UTC; the app used the regional default.
Source: Game-Time-Master.
Re-labels the game-day of some already-logged ticks.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The English/Japanese server resets once worldwide at 20:00 UTC; the app
used the regional default. Source: Game-Time-Master.
Re-labels the game-day of some already-logged ticks.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
One worldwide server resetting at 18:00 UTC; the app used the regional
default. Source: Game-Time-Master, corroborated by GameWith.
Re-labels the game-day of some already-logged ticks.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Umamusume Global resets once worldwide at 15:00 UTC (midnight JST); the app
used the regional default. Kept on the UTC calendar because the source's
dates are headed Availability (UTC). Source: Game-Time-Master.
Re-labels the game-day of some already-logged ticks.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Blue Archive Global is one worldwide server resetting at 19:00 UTC, but the
app used the regional default (20:00 / 09:00 / 03:00 UTC). Source:
Game-Time-Master, corroborated by two guides.
Re-labels the game-day of some already-logged ticks.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Infinity Nikki resets at 04:00 on America UTC-7 and Europe UTC+2, not the
regional default, so the app rolled the day 2h early for American readers
and 1h late for European ones. Source: Game-Time-Master.
Re-labels the game-day of some already-logged ticks for those readers.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A game's servers need not agree on the reset hour any more than on the
offset. Reverse: 1999 and Nikke spell their 05:00 out for all three
regions, so no reader's day key moves.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The detail sheet wrapped "09:00 AM" and left "AM" on a line of its own.
The time's spaces are now non-breaking, which also covers the footer's
"last refreshed" time.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Its summary set focus-visible:outline-none, which left a keyboard
reader with no visible focus there. It now shares the settings groups'
focus rule and chevron.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A sticky name wider than what was left of its bar got pushed out at its
start, so bars ending today read "e - Part 2". Those are the most urgent
events on the board. Capping the name to the visible run makes it
truncate at its end instead.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Forty minutes left of a two-week event is under half a tick, so the
meter rounded it down to an empty strip. The most urgent rows and the
headline looked like events that were already over.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
They are reasoning for whoever touches the interface next, which is
what docs/ holds, and the table in AGENTS.md is how an agent finds it.
The design tooling resolves both from docs/ without configuration.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Captures the shipped visual system as it is, so new screens extend it
rather than drift: the two colour axes, both themes' tokens, the two
typefaces' roles, flat surfaces lit only by meaning, and the meter, row
and timeline bar. The sidecar carries what the token format cannot hold.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Design tooling reads this before touching the interface. It names the
owner as the primary user, cross-game coverage as the core claim with
date discipline as its floor, and leaves the accessibility standard
open rather than inventing one.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
It records only this machine's consent to the design hook, so it has no
business in the shared history; the design sidecar beside it does.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
On a phone a single truncated line cut most titles mid-word, and the
title is what a reader scans the list for.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The fullwidth plus is in neither Chakra Petch nor Public Sans, so it fell
back to whatever font the device had and showed as an empty box on some.
It is now an SVG stroked like the other icons.
Co-Authored-By: Claude Opus 5.5 <[email protected]>