The spec and plan say what shipped and what is still open. TODO.md gains the
next two sub-projects with the facts already gathered, the design questions to
settle and the sources to check, and a default check-in goal for To Temper
Thyself and Journey Far.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Game-Time-Master lists NTE Europe on UTC+1, but the game disagrees: on
2026-10-16 two in-game timers ran out at 03:00 UTC — one on 26 Oct, after the
clocks change — and Realm of Greed says "resets every Monday at 5:00". Only a
fixed UTC+2 fits all three.
Re-labels the hour 03:00-04:00 UTC of every European reader's NTE day.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The design spec (entries with the sentence each rests on, what was looked for
and not shipped, and the facts gathered for N-week cycles and dated pass
windows), the plan, PRD F12 and F17, DATA-MODEL's prefs, and TODO.md's open
in-game checks.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Most shops sell both banners' pulls. A shop's premium line is offered like any
built-in; its standard line (Acquaint Fates, Star Rail Pass, Master Tapes,
Resonite Crystals) only when the reader switches on Include standard-banner
pulls under the built-ins switch. A new pref, standardPulls, absent meaning
off, so no install gains anything until it asks.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Mira Journey's weekly EXP cap and the Resonance Store's Revelation Crystals on
the 1st, confirmed in game, and Realm of Breakthrough from the wiki, which the
owner could not check yet (TODO.md). The wiki answers again after refusing
every request with HTTP 402.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Anomaly Pilgrimage (3 claims in total, settling a source conflict), City
Stamina (700), Realm of Greed and the Special City Commission, beside the
Season Pass weekly EXP cap — all confirmed in game by the owner.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Weekly Challenge, Pioneer Podcast weekly EXP and Weekly Activities, confirmed
in game. The Podcast cap is 12,000 — the wiki's newest season page (v3.1)
still says 10,000.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Etchspace Salvage: Focus Commissions, 3 a week, from the wiki; the owner could
not check it in game yet (TODO.md). The Weekly Routine and Endfield's EU reset
hour are confirmed in game.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Bounty Commissions (one 8,000-point cap shared by Lost Void and Enigma of the
Labyrinth), Notorious Hunt, the New Eridu City Fund's weekly EXP cap, and the
Signal Shop's Encrypted Master Tapes and Boopons on the 1st — all confirmed in
game by the owner.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The wiki recorded 2,100 on 2026-01-05 and the owner confirmed it in game;
Game8's page still says 1,300. Same id, so logged numbers are kept — a week
logged at 1,300 now reads 1,300 of 2,100.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Nameless Honor's weekly EXP cap (8,000, which no page states; confirmed in
game) and the Embers Exchange's Star Rail Special Passes on the 1st, beside
Echo of War, now confirmed in game. The EU reset hour is confirmed too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Weekly Bosses, Battle Pass weekly EXP, Reputation Bounties and Requests, the
Realm Depot, Paimon's Bargains (Intertwined Fates), Spiral Abyss and
Imaginarium Theater, each from a dated wiki page and confirmed in game by the
owner. Records the one exception to "a page states it": a figure the owner
confirmed in game says so in its note, with the day, and a test holds it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Built-ins now include monthly items, so the strip's question, Settings and Your
own say "weekly and monthly". The per-game tooltip quotes the oldest source
date when a game has several.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The strip's Edit panel lists each game's chore, then its built-ins, then its
events, each with Stop tracking, and Track · N offers everything a game could
track and does not. Your own lists every built-in of the games that are on,
untracked ones included and marked, so none is off with no way back.
Renames Remove from dailies / Add an event to Stop tracking / Track.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A new pref, routinesHidden, lists built-ins stopped one at a time by id. It
narrows the game's answer and never widens it, so stopping one changes nothing
else, and a built-in shipped later still arrives. Tracking one of a game that
is off turns the game on with that item alone (trackRoutinePatch).
Absent means none; ticks and numbers stay under the id.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The owner's rule, recorded so the next agent does not squash a multi-part fix to keep the changelog to one line: one coherent change per commit, each passing alone, ordered so each is safe to ship alone, with a single changelog entry naming the range.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Game8 and Fandom name Genshin's anniversary selectors with no word in common, and both run the same window, so the calendar showed each selector twice. Game8's own blurb names the Fandom event ("…limited 5-star selector, Tabletop Troupe: A Gathering on Adventure's Eve!"), which is how a person paired them, so merge now reads it the same way.
The rule is narrow on purpose: the whole title of two or more words, both boundaries within 24h, and never for a copy that already has a twin by title in the other source, since then the blurb is naming a neighbour such as a festival's shop. Measured on every two-source page held, it fires on the two selector pairs and otherwise only where titles already matched. Dates alone never pair: patch day puts about twenty Genshin events on one window. aliases.ts is the recorded-pair fallback for copies no page links; it is empty.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
titleExtends caught a source appending words ("Bedazzling Dawnstar Sign-In") but not prepending them, which is the shape Game8's "Battle Pass - …" label took. The same qualifier at the other end now pairs too. The two-word floor holds at both ends, because a one-word base would fuse half of a patch day.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
When merge fuses two sources' copies, the loser's id leaves the calendar, and it may already hold a reader's ticks from a day it was published alone. Until now that needed a hand-edited RETIRED_IDS entry per fusion.
The survivor now lists what it absorbed in an optional mergedIds field. When a feed arrives the client turns those into carry-forward pairs, skipping any id the feed still publishes, and an import takes the same table. Optional, so an older cached feed still validates and an older bundle drops it unread. RETIRED_IDS stays for parser changes, whose old ids no feed will name again.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Game8 heads Genshin's pass "Battle Pass - Moontrace"; Fandom lists "Moontrace" and files the category in a column. The label minted a second id for one event, so every battle pass since the Fandom source landed has been on the calendar twice, and a reader reported it.
Both sources now mint the same id and merge fuses them by id. The two Game8 ids that moved, Frostfarer and Moontrace (the only ones git history shows ever shipped), go in RETIRED_IDS so readers' marks follow.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
An event id is a localStorage key, so a fix that changes one orphans every tick, note and ignore filed under it. retiredIds.ts holds an explicit table of old id -> new id, and the progress, daily and ignored stores move entries across on load and on import.
It moves rather than copies: a copy left under the old id would be carried forward again on every load and bring back a mark the reader had cleared. When both ids hold an entry, each store's own import merge decides, except that progress keeps any field only the older row held. The table starts empty; the change that moves ids adds its entries.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
.impeccable/design.json was a derived copy of docs/DESIGN.md and the CSS,
read only by Impeccable's live panel, which this project does not use. It
had drifted two weeks behind while DESIGN.md stayed current, so DESIGN.md
is now the only design reference; /impeccable document regenerates the
sidecar if it is ever wanted.
The layout block's "1,099 tests" was 285 behind; it now names the suite
without a number, which only goes stale.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
With "Comes back after a wait" and "I don't know when it ends" both
chosen, the end field is hidden, yet the still-needed line asked for "an
end date". It now names the way out: an end date, or another repeat.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
PRD F13 said the form asked how often after Kind and had no word on
examples; F17 and DESIGN.md had no example row. Adds the spec and plan,
and ticks the TODO item.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Readers who knew what they wanted could not see which answers in Add an
event or Add a task produced it. Both add forms now open with a row of
examples (templates.ts) that set the form's shape only: kind, how often,
how it repeats, how it is measured. Never a name, date, target or game,
and no date is guessed, so nothing an example set can be saved unread.
Both forms also had a pass: plain words and pills for how often and
repeat, the name asked first and the kind after the dates, each message
beside its field, and a "Still needed" line read from the same check that
disables Save. The event form's derived state is now one pure function,
eventFormState, so the examples are proved to complete into a saveable
event without a click.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
SOURCES.md § 16 holds the diagnosis (run 317's rejected zeros, the page
unchanged in shape with nothing current since 19 Sep) and the replacements
assessed and declined: NamuWiki behind a Cloudflare challenge, an official
site with no event posts, no Game8 page. AGENTS.md says when a person may set
`lapsed` and what it does not excuse. TODO ticks the item and notes the
cosmetic "last confirmed never" seen in the CI state.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
holodori.wiki still answers 200 and still parses, but its editors stopped
adding events after 19 Sep 2026, so every cycle parsed to zero, was rejected,
and after three cycles turned the refresh workflow red over something no code
here can fix. No fetchable replacement exists.
A registry entry can now carry `lapsed: { recorded, reason }`, written by a
person. Refresh reports such a source's empty 200s as a warning rather than
broken; any other status is still broken, and the first cycle that lists
events again warns that the record should come out. Readers see no change:
the held snapshot keeps ageing and the staleness footer still says so.
The 2026-10-14 page is kept as a fixture, pinning that the template still
matches and only the current table is empty.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The data model, PRD F17, README and DESIGN described one global chores
switch and a checkbox per game for built-ins. Adds the spec and plan, and
ticks the TODO item.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
What you see drew a checkbox per game for built-ins, a list that grows
with every game and every built-in, and offered no per-game answer for
chores at all. Each now has one switch, a line naming the games that
differ, and Choose games to change them, in the focus chip's colours.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Chores had one global switch and built-ins only a per-game opt-in, so the
two answered the same question two different ways. perGame.ts is now the
one rule for both: a global answer, then the games that differ.
Nothing is migrated. routineGames keeps its meaning as the built-ins'
on-list and an absent showRoutines still reads as off, so every reader's
answers, and an older cached tab, see what they saw before. The strip
stops asking about one game once the reader has answered for all.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Giving Genshin's "To Temper Thyself and Journey Far" its five-of-seven goal
meant finding it in the list, opening its sheet, saying it repeats and only
then setting the goal. The strip now has an Edit mode beside Catch up that
lists its events by game with their goals, opens the sheet's goal control in
place, and adds any running event a game at a time. It calls the same
setDaily/setGoal the sheet does, so it can store nothing the sheet would not.
Weekly and monthly tasks are not due tonight, so they move to a row under the
dailies, and each period can be switched off (showWeeklyTasks,
showMonthlyTasks; default on, so nothing disappears on upgrade).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Its source was last confirmed on 2026-09-22 and nothing has landed since.
The item records what the repo shows, how to find the cause from the
refresh runs, and what each likely cause calls for.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A new reader should see what's coming before deciding they don't want
it. It's set at first-run setup rather than in the defaults, so an
existing install whose saved prefs predate the field keeps its answer
instead of having it switched on underneath it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Check-in goals shipped, so that item is ticked. The new item records
that the daily chores (global only) and built-in weekly tasks (one
checkbox per game) should share one pattern, a global switch with
per-game exceptions, without a checkbox per game.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Four lessons were known to one agent's private notes and to nobody else.
They now live where every agent reads: how Gitea Actions differs from
GitHub Actions, the owner's decision to refresh unreachable sources by
hand rather than relax the robots gate, how to look at the built app in
a headless browser and its traps, and one command per shell call.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Anything only in an agent's private memory reaches no one else. AGENTS.md
now says so, and records two lessons from today: push to Gitea only,
because it mirrors to the GitHub copy the changelog links into; and the
image build runs the suite without docs/ or git, so tests must not read
them.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>