The footer's staleness notice is an instruction, and the only remedy it
offers is "go and check that game's source page". That is not something a
reader can act on for a game they turned off and cannot see a single row
of — and with nineteen lanes, naming eleven they do not play buries the one
they do. A new lane arrives switched off (F8), so an untouched install was
being warned about most of the catalogue.
Scoped in two places, not one: the named list, and the count the
summarising branch measures against. Without the second, that branch would
never fire for a reader with most of the calendar off and they would get a
list where a sentence was the readable answer.
The notice now also states whose games it counted, in the words NextUp
already uses for the same set. Narrowing what the footer measured while
still printing "nothing has refreshed" would turn a claim about four games
into one about eighteen, in the one paragraph on the page whose job is
being trusted about age.
The headline age and the credits stay whole: the first is a fact about the
feed and feeds the bug form, the second is attribution owed to every source
we read regardless of what is on screen.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Today's dailies carries two different things: each game's standing chore —
"Commissions, resin", a fixed list nobody publishes — and any event with a
checklist. The first is the app guessing at a routine the reader never asked
for, and it was the only part of that strip with no way out.
So the switch removes exactly that. Events keep their checklists whatever
their source, including ones the reader added themselves and marked daily,
which was the requirement most at risk of being filtered away by a switch
aimed at something else.
Nothing is discarded. The ticks live under `dailies:<game>` and nothing here
reads or writes them, so switching back on restores every logged day and
every streak — the same promise `detectDaily` already makes. Defaulted on,
because everyone has these today and a setting that silently removes
something on upgrade is worse than one nobody notices.
Gating where the chore is built rather than where it is drawn means the
counts follow for free: "N still waiting on you today" is derived from the
items, and a game left with nothing contributes no group at all, so the
strip's own empty guard drops it rather than leaving a heading with no rows.
Named for what it removes. A switch called "dailies" would read as broken
while the strip stayed on screen showing the reader's own events.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Review found the new settings row opening nothing for a rule whose `until`
precedes its `startsAt`. That parses — nothing ties the two together — and
yields no occurrence at all, so nextOccurrences and the anchor fallback both
come back empty, nearestOccurrence returns null, and openRow cannot resolve
a bare rule id. It was the undeletable record this index exists to rescue,
now with a button that lies about it.
So resolution moves out of App into displayEventFor, with the rule itself as
the floor: a stored id always names something the reader can edit and
delete, whatever the rule does or does not generate. Exported because
nothing here can click and no test renders App, which is exactly how a dead
button shipped — the chain is now covered without a DOM.
Two of the caption tests could not fail, proven by mutation rather than
read: deleting the whole "starts" branch and removing the null-end guard
both left the suite green, because `not.toContain("ended")` was never
watching the branch at risk. They assert what the caption says now.
And a repeating series that has stopped said only how often it repeats — in
the one place whose job is explaining why an event is on no other surface. A
healthy cadence explains nothing; it says when it stopped.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
An event of theirs that had ended was on no surface at all. Every list and
the board drop a row once its end has passed, and settings only counted the
events a game held rather than naming them — so a one-off became unreachable
the day it finished: impossible to edit, and impossible to delete out of a
store nothing else can see. Repeating events escaped only because their
occurrences roll forward.
So settings names them now, under the game they were filed against, each row
opening the same detail sheet a row on the front page does. Nothing about
how they are managed changes; what was missing was the way back to them.
Two things the index has to get right or it leaves the same hole it closes.
The lists hold occurrences, never rules, so a repeating rule's own id opens
nothing — nearestOccurrence bridges that, and answers for a finished series
too by falling back to the first occurrence, since a rule whose `until` has
passed would otherwise be exactly as stuck. And an event filed under a game
we track has no row of theirs to nest under; the form allows that, so those
get their own heading rather than trailing the list and reading as though
they belonged to whichever game came last.
Each row says why it is not on the front page — ended and when, or its
cadence — because a list of bare titles leaves you guessing which of two
entries is the dead one.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Review found the headline feature unreachable. `valid` still demanded an end
date unconditionally, while every sibling rule had been gated on
`datedWindow`. A fresh form starts with endKnown true and endDate empty, so
picking weekly hid both the field and the checkbox and left Save disabled
with nothing on screen a reader could do about it. Editing an existing event
was fine, which is why no test caught it: every static render drives the form
through `initial`, and cadenceOf never returns a preset for an event that has
an end.
So the three states that needed a click to reach are now pure functions that
do not. endStated pins exactly that case. repeatOf takes the cadence and
answers for all five, which also makes `until` surviving the preset path
provable — mutating it away previously left the suite green.
Two more from the same review. The unknown-end note keyed off the cadence, so
custom with the repeat set to never promised a countdown that would never
arrive; it keys off the rule now, which is what actually decides. And a delay
whose start and end disagree about having a time of day can never land a
whole unit from the anchor — unstatable, not merely unstated — so it says so
rather than disabling Save in silence.
"State it myself" was also a one-way door: nothing ever cleared it, so the
measured reading could not be recovered without abandoning the form.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The repeat controls sat after the dates and applied to whatever was there,
which meant a weekly chore still had to answer an end date it has no honest
answer to. Asking first inverts that: the cadence decides which dates are
even questions.
A preset carries no window. Weekly means the week is the window, so there is
no end to type and no ignorance to admit — five fields instead of eight, and
it stores exactly what the model already renders as back-to-back
occurrences. A dated recurring event is therefore a custom, which is where
the forever/delay control now lives; a one-off shows no repeat machinery at
all.
cadenceOf derives which of the five a saved event opens in, so a rule made
before this control existed opens in whichever answer describes it. Nothing
about the schema moved.
Switching cadence hides the end date rather than clearing it: hiding a field
and quietly discarding what is in it is how a form loses somebody's work
when they change their mind back.
The duplicate note was found by rendering the form and looking at it. Both
of the older notes explain the end-date field, so a preset — which has no
such field — was showing two sentences that said nearly the same thing.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
"Every 26 days" is ordinary English for an interval, but it sits directly
beneath a start and an end — a duration — and a reader who has just been
thinking in durations reads it as another one. Naming the shape of the
repetition is what separates them, and "cycle" is the word this genre
already uses.
A cycle of one unit is named rather than numbered, because nobody says "a
1-week cycle"; a longer one takes the singular unit, since a hyphenated
"26-day" is an adjective and not a count. The article follows how the
number sounds — an 8-day cycle, an 11-day, an 84-day — which is the kind of
wrong that reads as sloppiness rather than as a bug.
The manual control becomes "Cycle length" for the same reason: it is asking
for the length of the cycle, not for a duration the reader already gave.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Three answers — never, forever, or after a delay — because "how often" is
rarely the question a reader has. They know it comes back the moment it
ends, or that it comes back after a wait. The cadence follows from that and
from dates they have already typed, so the form reports what it measured
instead of asking for a number, and says it out loud rather than filling a
field silently.
A delay is expressed by where it lands: the next opening is the wait added
to the close, so a delay cannot produce a rule that comes round before it
ends. Only a hand-stated cadence can, and stating one by hand stays
available — measuring is the convenience, not a cage.
Both readings are shown for a delay, since a week's wait after a week's
window is a fortnightly rule and seeing that spelled out is how a wrong
number gets caught.
contiguousOpening is the load-bearing detail. An end given as a date is
stored as 23:59:59, so a successor opening "the moment it closes" opens at
the following midnight, a second later. Comparing against the stored end
instead read every day-precision rule as having a gap it does not have —
and the form has to measure the instants it will save, not the ones the
record happens to hold, or it opens describing a rule it would not write.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Copy-paste artefact from the review fix wave: the nine lines explaining why
the bar's right edge is clamped appeared twice, back to back. Cosmetic, but
this file's whole style is careful commentary and a doubled paragraph reads
as an editing mistake in the middle of it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The PRD said a reader's rule could optionally stop on a date; the until
control was deliberately descoped from the form during planning, and the
PRD was written as though it shipped. Corrected the PRD to describe what
actually ships, and noted that the field still exists in the schema —
reachable today only by importing a file that carries one.
That gap had a second-order bug behind it: because the edit form rebuilt
`repeat` from scratch on every save, hard-coding `until: null`, a rule that
already carried a non-null `until` had it silently reset to eternal on any
edit at all, including a pure title fix. Extracted the `repeat`-building
logic into `repeatFrom`, which now carries `initial?.repeat?.until` forward,
and is exported so the behaviour is provable without a submit nothing in
this suite's renderToStaticMarkup tests can click.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The day-precision note ("The source gave a date but no time of day, so this
counts down to that day's server reset...") rendered for any event with
endPrecision "day" and a stated end, with no check on where the date came
from. For a reader's own event that is false three times over: there is no
source (sourceUrl is null, sourceId is "you"), nobody gave a date — for a
repeating occurrence with no stated end the app derived it from the interval
— and it does not count down to a server reset, since boundaryMs only applies
that shift when extractionMethod === "parser". Gated the note on the same
condition so the copy and the countdown agree.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Two related ways an occurrence that only arrived through Timeline's expand
prop could disagree with the board it was drawn onto:
- `right` was computed but never clamped to chartWidth, while `left` was
clamped to 0. boardWindow's max is derived from `plotted` alone, so a base
row can never exceed it — but occurrencesOf admits any occurrence starting
at or before the window's edge, and one with no stated end then runs a full
interval past it. Inside overflow-auto that grows the pane's scrollWidth,
so the reader scrolls into empty space with no gridlines or axis. The spec
says a rule may fill the board but must never enlarge it; `right` is now
clamped the same way `left` already was.
- startMarkers read from `plotted` rather than `drawn`, so a "3 events start
<day>" label under-counted whatever expand had added to that day. Pointed
at `drawn`.
The existing "boardWindow is not widened by expansion" test only pinned
boardWindow's own purity and never rendered Timeline, despite its comment
claiming the ordering was "asserted structurally in the component below" —
no such assertion existed, and moving the expand call above boardWindow left
the suite green. Added a render-level regression test that compares the
rendered chart width with and without an expand returning far-future
occurrences; confirmed it fails if expand is called before boardWindow.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Every other paragraph in that stack carries an mt-*; this one did not, so
"every 2 weeks" sat flush against the bottom of the window table with no
gap. Static-markup tests assert on content, not spacing, so nothing caught
it — the Task 10 review did, by reading the surrounding rhythm.
Reading cadenceLabel once into a local rather than calling it at both the
guard and the render also drops the non-null assertion the second call
needed.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Occurrence ids carry their own start day, so moving the anchor or the
interval re-keys every occurrence and the marks under the old ids stop
being reachable. Nothing is rewritten — removeEvent makes the same trade,
and useMarkSet never removes because nothing else holds a copy — but the
reader is told the count first, the way removeGame reports blockedBy
instead of cascading.
Informs, never blocks. Renaming still costs nothing: the token is random
precisely so fixing a typo never moves an id, and movesOccurrences is what
keeps the warning off a rename and off a bare change of `until`.
cadenceLabel sits beside the form's own vocabulary so the sheet cannot
describe a rule differently from the control that set it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Defaults to never, so the form a reader already knows is unchanged until
they reach for this.
The unknown-end note had to change with it. "It'll show with no countdown
and no daily checklist" is true of an unbounded event and false once an
interval bounds it — and leaving it there would talk a reader out of the
simplest way to record a weekly reset. With a rule set it says each one
runs until the next one opens.
Refusal reuses comesRoundEarly rather than restating it, so the form cannot
drift from the schema it has to agree with.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The lists carry two occurrences because they answer "what ends soonest";
the board exists to show rhythm, so it draws every occurrence in view.
expand is called with the settled window rather than returning rows up
front, and the ordering is the point: boardWindow takes its max from the
ends it is handed, so feeding expanded occurrences back into it would widen
the window, generate more, and widen it again — a rule with no until would
never terminate. Compute the range from the base rows, then expand into it.
Merged rows are re-sorted only when there is something to merge, so a
reader with no repeating events sees identical behaviour.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The lists exist to answer "what ends soonest", so a rule contributes the
occurrence that has not finished and the one after it — no more, however
often it repeats. A weekly rule would otherwise put thirteen rows into the
list F1 is built to keep short.
occurrencesIn answers the timeline's different question and covers a whole
range. It skips non-repeating events deliberately: those are already in
rows, and returning them twice would double every plain event on the board.
useCustom takes the clock as an argument now, because the rows have to
change as time passes — the occurrence on screen rolls to the next one when
the current finishes.
CustomForms.tsx now passes repeat: null when saving a draft — EventDraft
gained the field but the form has no repeat control yet, so every event it
saves stays a single occurrence.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
They were one group called "Reading", grouped on "both are how do I read
this?" — which summarised as "Europe · Dark", two unrelated answers joined
by a dot, under a name for neither of them, in a panel whose whole premise
is that a closed line answers its own group.
The region is not a reading preference. Region-scoped ends, a date printed
without a time, and every daily streak are all cut on that server's clock,
so it is the one control in this panel that can make a countdown wrong —
and it was filed behind a word for the theme. Split, each line answers one
question, and the region group says what it governs when opened.
The eyebrow above each pill row goes with it, since the group summary now
asks the question the eyebrow was repeating; aria-label keeps the
accessible name, which is what stops six unlabelled buttons in a row from
being all a screen reader hears. The summary assertions are looked up by
group name rather than by index, so splitting a group no longer moves every
assertion below it onto a neighbour.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Looked at on a 1440px screen it was the one block on the page not using
the column it sits in. The rows were held to max-w-3xl inside an 1150px
shell, but the section's own rule spans the shell — so every hairline
inside the panel stopped a third of the column short of the one above it,
between a two-column checklist and a three-column footer that both go
full width. The measure was there to keep a name and its state reading as
one line, but that pairing is what "running now" already does with a
title and its countdown directly above, so full width is the house
pattern rather than a stretch. Prose inside a group keeps its measure.
The game list was the worse half: eighteen rows of four controls at
max-w-md is a thousand pixels of ribbon down the left with two thirds of
the screen empty beside it. It takes two columns past lg once there are
nine or more games, flowing down then across so the numbers still read in
a straight line and an arrow still swaps a row with its neighbour. Below
nine, and on a phone, it is unchanged.
The last group also loses its bottom rule, which was a second hairline a
few pixels above the footer's own.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Left over from before `orderGames` existed. The prop says feed order and App has
been handing it `enabled`, which is the reader's order filtered — so the comment
described the one thing that stopped being true when every game-listing surface
started going through the same rule.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Every other surface here is handed `now` — the headline, the board, the dailies
strip, the detail sheet — for the reason the parsers are: a function that reads
the clock cannot be rendered against a fixed instant, so nothing about it can be
asserted. The list row was the one exception, calling the wall clock twice for
its window caption and its "starts in".
Two things follow from fixing it. Those numbers were counted from a different
instant than the `clock` sitting beside them in the same row, which is a
disagreement nobody would ever notice and nobody could ever prove. And the
countdown is now testable: rendering one row at two instants gives the two
answers the injected clock implies, which is what the new test pins.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The panel was one open block of everything in two columns. That reads fine at
four games and stops working at eighteen: the game list alone is eighteen rows
of four controls each, and it sat above the checkbox somebody had scrolled down
here to tick. Nothing was findable and everything was in the way.
Collapsing it into groups is only half an answer, though — a group showing
nothing but its name turns "what is my region set to?" into a click, which
trades one kind of friction for another. So each summary carries its group's
current state: "Europe · Dark", "17 of 18 on · A–Z", "plus finished, not
started". Closed, the panel is a five-line report of how the app is configured;
opening one is for changing an answer rather than reading it. The states are
derived from `prefs` at render, never stored, so they cannot drift from the
controls they describe.
Native `<details>`, for the reason the reorder arrows are ordinary buttons:
keyboard and screen reader reach it with no second implementation. `summary` is
not an `a`, `button` or `[tabindex]`, so it needed its own focus-visible rule —
the shared one does not reach it.
Two things fell out along the way. The region and appearance rows had no
accessible name at all, so a screen reader read six unlabelled buttons in a row;
they and the board's split pills are one `PillGroup` now, with the `role="group"`
the board's own controls already carry. And the empty states that point at
"Show events that haven't started" now name the group holding it, which is what
makes shipping the groups closed safe.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This project has no linter and does not want one, but `strict` says nothing
about a binding that is simply never read — and that is the one kind of dead
code a reader cannot tell apart from a deliberate seam. `tsc` already walks
every file, so it may as well answer the question.
Three had accumulated: an unread `type View` import in App, and a
`useGameMeta()` resolver in Controls and YourOwn, both of which draw their
colours from somewhere else — the game-order list has its own resolver, and
YourOwn reads the reader's own records directly. None of them were wrong, they
were just leftovers that read as intent.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The games chip row becomes a row per game, because a reorder affordance needs
somewhere to put a handle and two arrows, and at fourteen games a list reads
better than a wrapped row of pills anyway.
Reordering lives here and nowhere else. The focus bar and the dailies strip are
the fastest tap targets in the app, and a drag target sitting on top of a tick
target costs somebody a streak the first time it misfires — so the live surfaces
stay drag-free and this is the screen you visit on purpose.
Both affordances ship. Touch fires no drag events at all, so the arrows are the
mechanism and the handle is the pointer fast path; being ordinary buttons is
also what makes the whole thing reachable by keyboard and screen reader without
a second implementation of the same interaction. An arrow at either end is
disabled rather than removed, because a control that disappears on the first row
slides the other one under the finger aiming at it.
A move writes back the whole displayed list: the indices are positions on
screen, so applying them to a stored order that names only some lanes would move
the wrong game. Reset writes the field away rather than storing an empty order.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The focus bar, the settings list, the timeline's lanes and the dailies strip all
go through `orderGames` now, resolved once in App. `games` itself stays in feed
order on purpose: `adoptNewLanes` diffs it and `knownGames` is seeded from it,
so ordering it at source would let a display preference reach the code that
decides which of a reader's games get hidden — a reordering bug would become a
game-silently-switched-off bug.
The dailies strip also groups. It was `[...chores, ...repeating]`, which put
Genshin's commissions and Genshin's own login event at opposite ends with a
dozen games between them; a game's chore and its repeating events are now
adjacent, chore first, events in the order they arrived. Collapsed that is
adjacency alone — no per-game headings, because this is the part of the page
answerable in ten seconds and a heading each would make it the tallest block on
it, pushing "next to expire" down the page.
Two things moved to where they belong. Skipping a standing chore for a lane the
reader invented is `dailyGroups`' rule, not the call site's: filtering those
lanes out in App also cost a reader's own game its place in the order its events
group under. And the expanded catch-up panel is its own exported component, so
which days it offers and whose clock they were cut on are testable rather than
trapped behind a `useState`.
`Welcome` drops its own comparator for the shared rule — the picker runs before
any stored order, so it asks for the A–Z case and cannot drift from the four
surfaces behind it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
People play at midnight and tick at breakfast, or forget for a week and come
back. A log that only accepts today goes wrong on its first bad evening and is
never trusted again.
An event whose end was published already allowed this — its checklist draws the
whole run and past pips are clickable. `catchUpDays` answers the two cases
`dailyDays` cannot: a standing chore, which has no start or end because it is a
routine rather than an event, and an event with `endsAt: null`, where the
checklist could draw no run at all and so offered only today. That second one
is the worse of the two, because it looks like a working checklist.
Never a day past today. A tick claims you did it, and nobody can have done
tomorrow, so a future day is absent rather than rendered and disabled — a
control for a claim that cannot be true. An event's strip starts when the event
did, capped at the same fortnight so a login campaign that opened in March does
not become a wall of pips.
The window bounds display and never data: a tick older than it stays logged and
keeps counting toward the streak. `DayPip` moves to its own module rather than
being copied, so there is one answer to what a missed day looks like.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The picker took `available` in feed order — whichever game happened to hold
the first event row — which means something everywhere else in the app and
nothing on this screen, where the reader is scanning for the two or three
names they already know.
Sorted on the name printed on the button rather than the LaneId, since the id
is not what a reader sees, and through localeCompare rather than `<`, because
a code-point sort files hololive Dreams after every capitalised game instead
of between Genshin and Honkai.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
It was the board's alone, sitting between two app-wide filters and
carrying a line of small print to explain why it was different. It is the
same events answering the same question in either view, so it is now one
switch: the board plots them, and the checklist keeps its "Not started
yet" section.
That means the section is off by default, which is a visible change for
every existing reader — deliberate, and the same argument the board makes.
This app answers what expires next; on fourteen lanes the queued patches
are more rows than the thing they came for.
`timelineUpcoming` becomes `showUpcoming`, because the old name would now
be false, and `adoptRenamed` carries a stored answer across on load.
Nothing would be lost by dropping it — `prefs` is one blob under one key,
not a key space — but a reader who had switched the future on would find
it off with no explanation, and they should not have to say a thing
twice. A stored new name always wins, so it cannot overwrite a fresher
answer with a stale one.
Gating the section alone would have opened a hole: nothing running and
everything held back rendered an empty column, because the "nothing to
show" line keyed off there being no rows at all rather than none listed.
It now counts what is held back and names the switch, as the board does.
The split pills stay the board's: the checklist gives these a section
with a heading either way, so there is nothing there to mix them into.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
They are the same object twice — a pill carrying a game's colour, pressed
or not, that you tap — so they get the same hover rather than a second
one: a ring in the game's hue, a one-pixel lift, and the label coming up
to full ink while the chip is not the pressed one.
Sharing it meant `.tick-chip` becoming `.hue-chip`, and dropping the
`data-done` attribute it keyed off. Both chips were already saying the
same thing in `aria-pressed`, and a second attribute repeating it is one
more thing to keep in step — a rule that reads the announced state cannot
disagree with it.
The focus strip needed a pixel of headroom for that lift. `scroll-x` sets
`overflow-x: auto`, which computes the vertical axis to `auto` as well,
so a chip that rises loses that pixel and its ring to the scroller's
edge; `pt-1` is the room, and `mt` gives the same total gap back.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
"In their own group" is the shape of a patch — what is on now, and what
is queued behind it. "Mixed in" is the question a Gantt chart exists for:
what runs out first, whether or not it has opened. On real data that is
not a cosmetic difference — mixed, five events currently running sort
below an Arknights rerun that has not started, because it closes before
they do.
Which is why it is a pair of pills and not a checkbox: neither answer is
the absence of the other, and "mixed in" is a different order rather than
the heading switched off. It sits under the row that puts the future on
the board at all, and only while that row is ticked — a choice about
arranging unstarted events is unanswerable with none of them on screen.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
A dashed edge and a thinner wash say "this bar has not started". They do
not say where the running ones ended, so a board with the future switched
on had to be decoded bar by bar to answer the question a reader opens it
with — what is on now.
So the boundary gets a label, and it is the same object as a lane's name:
a small eyebrow pinned to the left edge, surviving any scroll position. In
muted ink rather than a hue, because a hue on this board means "whose
event is this" and this is not about a game. One per lane, since "where
does this stop running?" is a different answer for each of them.
Where it goes is a single index rather than a per-row test, because there
is only one boundary: every order this board can be given puts live rows
before upcoming ones, and `splitAt` is exported so that is a test rather
than a comment.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
It shipped as a pill in the board's own header, beside the stacking and
scale controls. That is the wrong company: those two reshape what is
already on the board, which is why they are reached for while reading it,
and this one decides what is on it at all — the same question
"Show events I've finished" and "Show events I'm ignoring" answer, from
the panel where both of those live.
It is the only one of the three scoped to a single view, so the row says
so instead of reading as a promise about the whole app. The board loses
the count the pill carried; with nothing left running it still says how
many are waiting and names the setting, and the page header has said
"N live · N upcoming" all along.
Controls had no tests at all, so the three view filters get some: what
each checkbox is bound to is invisible in a diff and obvious only to the
reader it happens to.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The strip is the fastest thing on the page to act on and nothing happened
under the cursor, so a row of tappable jobs read as a row of status
badges.
The hover has to be drawn from what the component does not own: a chip's
border, ink and wash are mixed from the game's hue, which is data rather
than a token and so arrives as an inline style that no rule can override.
A ring in the same hue, a one-pixel lift and the label coming up to full
ink do the work instead, off `--hue` and `data-done`. Only an outstanding
chip brightens its label — on a finished one the ink *is* the hue, and
overriding it would trade the one thing saying which game for a hover
state.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
It is the thing on the page a reader is most likely to tap and the only
clickable text in the panel that did nothing under the pointer — the
queued deadlines beneath it brighten, and every list row brightens, so
the headline read as a heading rather than as a way in.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Two halves of one reading. The board answers "how does the time I am in
lay out?", and plotting every lane's next patch stretched the window
weeks past today and squeezed the running bars down to nothing — so it
holds them back, and holds them back itself rather than being handed a
shorter list, because the control has to say *how many*. A board that
quietly withheld a third of the schedule is indistinguishable from a
quiet fortnight, which is the wrong thing for this app to imply by
accident. A board with nothing left running says so and points at the
control instead of reading as an empty calendar.
Switched on, a bar drawn right of the now rule is only implicitly in the
future, and implicitly is not a standard we hold anywhere else a date is
involved. Gacha schedules are not a smooth stream of starts either — a
patch ships six things at once — so the unit is the clump: a dashed rule
per group of starts, labelled in words. Clumps merge by distance on
screen rather than by calendar, since a week apart is one mark at six
pixels a day and two at a hundred and eight, and a merged one states the
span it covers rather than claiming a date the board is not ruling at.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The link sits last in the existing row beside @StereotypicalCat and Source
code, in that row's own muted grey, with the same hover and the same small
mark. No accent colour, no button, no sentence asking for anything, and the
footer still contains no appeal anywhere — a test asserts that. This page earns
its keep by being trusted about dates, and a tip jar competing with the
disclaimer two paragraphs above spends that trust to make an ask. As one more
link it costs nothing and is there for a reader already looking.
The row also moves above "Additional ideas and design from". That row is who
built this and where to find them; the credit below it is other people. Reading
order now follows that split, instead of routing a reader past five strangers'
handles to reach the author's own links.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Both are "how do I read this?" rather than what the page knows, so they
sit together. Dark reads first because it is what the control is being
offered from, System last because it defers rather than decides.
Switching saves nothing and costs nothing: no reload, and nothing marked,
typed or ticked is touched.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`prefs.theme` is dark, light or system, defaulting to dark: a reader
whose laptop is in light mode has said something about their laptop, not
about this page, and following the device would move every existing
reader the first time they loaded this. No control yet — the value can
only arrive from storage.
App resolves it and writes it to the document. It is also where a hue
meets the theme: doing that in the lane resolver means every label, chip,
rail and bar gets the readable answer without a component knowing a theme
exists, which is why the colophon moves onto that resolver too.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The dark tokens re-struck under `[data-theme="light"]`. Nothing sets that
attribute yet, so the app still renders exactly as it did.
Two things could not be tokens. Game hues are data — ours and the
reader's — and every one was picked against a near-black ground, so
`readableHue` darkens them along the same hue until they read on paper,
and returns dark untouched by construction. And the attribute has to be
on the root before React can mount, or a reader who chose light gets a
dark flash on every load, so the shell reads the preference itself.
That leaves the ground colour written in three files that cannot import
each other, which is what the test pins together.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
They sat between "Built by" and the two GitHub links, splitting one thought
about who made this and where it lives. Below the links they read as the
tail of that block instead of an interruption in it, and the paragraph that
invites a bug report still comes last, where a reader who has just found a
wrong date is looking.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
u/lotus_lunaris, u/Neoragex13 and u/ShiroWaffles, on the same terms as the
two already there — thanks for ideas, carrying no licence obligation.
Five entries is where the line starts wrapping on a narrow screen, which is
what the existing comma-and-"and" join was written for, so nothing else had
to change.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Second name on the list, and the first from somewhere other than a fork —
so the doc comment stops calling this a list of forks, and says what the
`handle` field now carries: it renders verbatim, a bare handle meaning
GitHub and `u/` meaning Reddit, rather than a `platform` field nobody would
keep consistent across two entries.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
A public fork of this project worked out several things worth having — a
theme toggle, an archive for finished events — and ideas are not code:
nothing here carries a licence obligation, so this is thanks rather than a
term, and it belongs in the credits rather than in NOTICE with the terms.
Credited by GitHub handle and fork URL, not by name. The commits behind that
fork carry a third name again, and a handle is the one identity that is
verifiable and stable.
Hardcoded, unlike the source and studio credits above it — nothing in the
feed knows a fork exists, so there is nothing to derive it from.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The board's header said "One lane per game" and left it at that; now it
offers the other stacking too, in the same place and the same pill shape
the list's sort control uses — you reach for it while looking at the
board, not in settings.
Merged, there is no lane heading to say whose event a bar is, and hue
alone cannot answer that once every game shares one stack. So each bar
carries its game's short name, and its tooltip carries the full one. A
bar under 96px has no room for a tag and a title both, and a chopped
game name reads as a broken word — those keep the title and say the game
in the tooltip.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
In a 20rem column the scrolling strip shows four chips of a thirteen-game
reader's set behind a hairline scrollbar, and a game you cannot see is a
game you will not focus. Past `lg` they wrap instead: the rail is short and
the list beside it is long, so the extra rows cost that column nothing it
was using. On a phone the strip is right and stays.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The detail sheet formatted the stored ISO, so a day-precision end rendered
as 00:00Z — the previous day for every reader west of UTC, and now a
different day from the timer sitting beside it. Both dates come off the
clock instead, which resolves them the same way.
The note under them said the end was "accurate to the day only" and left
it there. It can say where the count actually lands, and should: a reader
deciding whether to log in tonight wants the reset, not a shrug. It still
says this is a reading rather than a time the source printed.
REGION_LABEL moves next to the region table it names, which is also how
the note gets "Europe" rather than the raw id.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
One density cannot answer both questions the board is asked. A patch cycle is
six weeks, a login campaign runs for months, and 13px a day is a compromise
between "what am I in the middle of this week?" and "how do the next three
months line up?" that serves neither well.
A pair of controls steps through a ladder of day widths and the choice is
remembered, on the same argument as the view tabs: a reader who has said how
they want to read this should not say it again on the next load.
Two things it had to get right. Zooming holds the middle of the view still —
rescaling around the left edge of a three-month board throws away whatever
they had scrolled to, and re-opening at today would undo the scrolling that
got them there. And the dated ticks thin out as the scale shrinks, because a
week is 42px at the widest setting and the dates would sit on top of each
other; the gridlines stay weekly, since they carry the rhythm rather than the
reading.
The scale is stored as the measurement, not a step number, and read through
`snapDayWidth`. An export written against a different ladder then opens on
something close to what its reader chose, and a corrupt value opens on the
default rather than a board one pixel wide.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Adding a source is our decision, not the reader's. Eleven lanes became
fourteen this week, and for someone who plays two that is not a feature
arriving — it is their calendar filling with events they will never open,
which is the thing the first-run picker exists to prevent.
`knownGames` records every lane a reader has been offered; a lane missing from
it is new to them, so it is recorded and hidden on sight. The games chips in
settings list every lane, on or off, which is where they take one up.
The case that had to be right is the reader who installed before any of this
existed: they have no `knownGames` at all, and reading that as "has been
offered nothing" would switch off every game they already read. Absent means
unrecorded — the first pass records what is already on their screen and
changes nothing else. Lanes they invented are recorded but never hidden;
typing a game in is asking for it.
The decision is a pure function so this is provable rather than watched for.
One real cost, stated in the PRD rather than hidden: a reader whose game
finally arrives is not told, which makes the colophon roadmap matter more.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
"Ending soon" described the sort, not the job — and it sat one line above a
sort control whose own option reads "Ending soonest", so the tab and the
ordering looked like the same control said twice. Checklist is what a reader
with four games is doing with it.
The stored id stays "soon". That value is in `prefs.view` on real devices, and
a label is copy: renaming one must never move a reader to the other view.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>