NTE resets at 05:00 server time, not 04:00, and its America server runs
UTC-4. Asia and Europe rolled an hour early; America lands on the same
09:00 UTC instant and day key as before. Source: Game-Time-Master.
Re-labels the game-day of some already-logged ticks in Asia and Europe.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
One worldwide server on a fixed UTC-7 resetting at 13:00 (20:00 UTC); the
app used the regional default. Source: Game-Time-Master, which lists the
zone as fixed rather than Pacific.
Re-labels the game-day of some already-logged ticks.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Global server resets at 05:00 UTC; the app used the regional default.
Source: Game-Time-Master.
Re-labels the game-day of some already-logged ticks.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The English/Japanese server resets once worldwide at 20:00 UTC; the app
used the regional default. Source: Game-Time-Master.
Re-labels the game-day of some already-logged ticks.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
One worldwide server resetting at 18:00 UTC; the app used the regional
default. Source: Game-Time-Master, corroborated by GameWith.
Re-labels the game-day of some already-logged ticks.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Umamusume Global resets once worldwide at 15:00 UTC (midnight JST); the app
used the regional default. Kept on the UTC calendar because the source's
dates are headed Availability (UTC). Source: Game-Time-Master.
Re-labels the game-day of some already-logged ticks.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Blue Archive Global is one worldwide server resetting at 19:00 UTC, but the
app used the regional default (20:00 / 09:00 / 03:00 UTC). Source:
Game-Time-Master, corroborated by two guides.
Re-labels the game-day of some already-logged ticks.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Infinity Nikki resets at 04:00 on America UTC-7 and Europe UTC+2, not the
regional default, so the app rolled the day 2h early for American readers
and 1h late for European ones. Source: Game-Time-Master.
Re-labels the game-day of some already-logged ticks for those readers.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A game's servers need not agree on the reset hour any more than on the
offset. Reverse: 1999 and Nikke spell their 05:00 out for all three
regions, so no reader's day key moves.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The detail sheet wrapped "09:00 AM" and left "AM" on a line of its own.
The time's spaces are now non-breaking, which also covers the footer's
"last refreshed" time.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Its summary set focus-visible:outline-none, which left a keyboard
reader with no visible focus there. It now shares the settings groups'
focus rule and chevron.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A sticky name wider than what was left of its bar got pushed out at its
start, so bars ending today read "e - Part 2". Those are the most urgent
events on the board. Capping the name to the visible run makes it
truncate at its end instead.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Forty minutes left of a two-week event is under half a tick, so the
meter rounded it down to an empty strip. The most urgent rows and the
headline looked like events that were already over.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
They are reasoning for whoever touches the interface next, which is
what docs/ holds, and the table in AGENTS.md is how an agent finds it.
The design tooling resolves both from docs/ without configuration.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Captures the shipped visual system as it is, so new screens extend it
rather than drift: the two colour axes, both themes' tokens, the two
typefaces' roles, flat surfaces lit only by meaning, and the meter, row
and timeline bar. The sidecar carries what the token format cannot hold.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Design tooling reads this before touching the interface. It names the
owner as the primary user, cross-game coverage as the core claim with
date discipline as its floor, and leaves the accessibility standard
open rather than inventing one.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
It records only this machine's consent to the design hook, so it has no
business in the shared history; the design sidecar beside it does.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
On a phone a single truncated line cut most titles mid-word, and the
title is what a reader scans the list for.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The fullwidth plus is in neither Chakra Petch nor Public Sans, so it fell
back to whatever font the device had and showed as an empty box on some.
It is now an SVG stroked like the other icons.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
readableHue returned every dark hue untouched on the claim that all of
them already cleared 4.5:1 there. Five did not, and Fate's navy was
1.8:1, so its name under the headline deadline was nearly invisible.
Those five are now lifted in lightness only, keeping hue and saturation;
the fifteen that pass are unchanged. The owner approved relaxing the
"dark theme does not move" rule to this, and AGENTS.md and PRD F15 say so.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>