Game8 dropped "All" from "Wuthering Waves All Active Codes" around 2026-10-25,
and the exact match rejected every refresh since, freezing the list.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Opening the panel gave one identical dropdown per game, naming none of them, at
the bottom of a page the Checklist did not link to. Named chips show one game's
titled rows and dated strips, and the Checklist's buttons land on the section.
The page-change scroll reset now skips these arrivals: a child's effect runs
first, so it was undoing the jump.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The old panel resolved titles and days inline, which is how raw IDs reached
readers: a followed pass is placed under a feed-cycle ID no lookup knew. A pure
model lets every rule be tested without React. The count starts at a reader's
first tick because nothing records when they began following an item.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The shop's five permits restock when the character and weapon banners change together, which no week, month or fixed cycle can express: rotations ran 21 days and then 19. A rotation is not a game version, so it gets its own table and caption, and follows the version rule that only a recorded end resets the count. The dates and reset rule are the owner's in-game reading, as no page states them.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Track the shop's five limited dice, five standard dice and twenty weapon keys separately. Keep standard dice behind the existing opt-in and cite the monthly stock and restock evidence.
Account creation order leaked into daily rows and routine groups even when the reader had arranged their games. Apply the shared display rule while preserving each game's server and task order.
Game8's generic trial title and Fandom's changing character list now refer
to the same banner phase in refreshed snapshots. Recognize the registered
trial article family under the existing start-date guard, without widening
fuzzy matching or combining consecutive phases. Carry the absorbed ID so
completion, notes and daily progress follow the surviving row.
Route source-classified activities into an independent Miliastra lane and
show dated battle passes once under Cycles. Genshin's About tab can disable
TCG tracking without deleting progress or history.
Activate routing and presentation together so no intermediate version moves
saved progress while still rendering its old owner. Preserve identities,
clock revisions and deletion timestamps across late writes and backups.
Keep the sources' Miliastra, battle-pass and TCG distinctions so rotating
names do not need a new title table every patch. Classification survives
cross-source merges while event IDs, dates and source identities stay fixed.
Conflicting classifications are reported instead of selecting a destination.
With no recorded end, the pinned row, the timeline labels, the routine
dialog and a group's "Next reset in" treated the estimate as a reset,
and read "ended" once it passed. They now print the version caption, and
the band reaches today.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A routine that resets with the version is offered, tallied and switched
with the cycles everywhere routines are sorted by kind, not only in the
strip.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A code redeemed on its last server sweeps in the game's colour and greys
in place for 0.8 s, then lands in Redeemed or expired. A completed event
greys and shines while its Moved to Archive notice holds, now 0.9 s
rather than 1.5 s, which read as unresponsive; an ignored one only greys.
Settings → Appearance gains Motion & celebrations as three What to track
cards: Reduce motion (stops every animation and the fireworks, adding to
the device's own setting), Fireworks, and Shine. Reduce motion locks the
other two off without forgetting them.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Theme and Timeline design pills sat 1px under their help text and, in
Relaxed, in a dark well at 12px/32px beside 13px/37px outlined buttons,
which read as off-centre. Under a help line they now sit 16px below it,
like the scheme choices, and in Settings take the buttons' type, height
and a hairline tray.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Codes in one game now opens Codes in the next. The reader app holds the
tab and GameSettings reads it, instead of each game page minting its own.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Game8 still lists Y1INABQB6DEX, 2BJ64QRZ7RT8 and PLDXIB886Y1S as active
Genshin codes after the game refused them. CODE_CHECKS records the
owner's in-game check; build-codes stamps the matching code confirmedDead,
and the Codes tab shows it expired: "Confirmed expired in game, 2026-10-20."
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The redesign only celebrated a finished section, so ticking one daily or
completing an event drew nothing. Now a daily ticked, a routine met, an
amount typed to its target and an event marked completed each fire the
small burst; the item that finishes every daily or a game's routines gets
only the grand celebration. Settings → Appearance → Celebrations
(prefs.celebrations, on unless false) turns every firework off.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The tour opens on a welcome over the dimmed Checklist, then shows the bar
along the top, then the Checklist and Timeline with their looks, Routines,
Archive and Settings. Codes get three steps that walk the way in (the game
in Settings, its Codes tab, the codes), and the last step points at Replay
the introduction. A replay now dims and locks the page like the first run,
keeping only Close tour. Subjects out of sight scroll into view, and the
ring stays inside the window.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A game's Codes tab lists the codes still to use first; a code redeemed on
every server played, or past its stated expiry, is greyed in a "Redeemed or
expired" section below. A date-only expiry passes once that date has ended
everywhere. Settings → Your games marks a followed game with its count of
unseen, still usable codes until its Codes tab is opened.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Owner feedback on the forced tour. Each step rings what it is about and,
while forced, dims the rest of the page around it. "Pick a layout" and the
Timeline step hold Continue until both options have been on screen, scroll
their subject to the top of the window and, on wide screens, move the card
to the right edge so the page has room to show the difference.
Guards for the reported snap-back and endless tour, which did not
reproduce: the effect that moves an unseen reader to Relaxed fires at most
once per page load and never after the tab saw the tour done, and setup
saves only the prefs it changed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Follow-up to the 2026-10-18 review of the v1→v2 migration. Start-up
(finishing a pending restore, then migrating or reconciling) now runs under
the lock every save takes, so a second tab's save cannot be overwritten;
where no lock exists it opens unlocked, as before. The automatic backups get
a size cap like Back up now's: past it the oldest are dropped, never the
newest, leaving the main save room to grow.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The tour now floats over the page it describes and must be finished
before the app can be used: new readers straight after setup, returning
readers on their next visit, and anyone who saw the earlier tour. The
page behind stays visible and scrollable but inert.
"Pick a layout" (on the Checklist) and the Timeline step switch Relaxed /
Structured and New / Classic in place; the selected look is kept.
Returning readers start on Relaxed. A replay from Settings stays
optional and closable.
redesignTourSeen now records new / returning / replay / 2026-10-tour-2;
any other value means not yet taken.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Game8 codes pages for Star Rail, ZZZ, Wuthering Waves, Endfield, NTE,
P5X, Chaos Zero Nightmare and Umamusume, read by one table parser told
each page's active-codes heading. Each page was fetched once and pinned
as a fixture. Infinity Nikki's page is stale (still titled July 2025)
and is left out.
The Codes tab links the publisher's own redeem page where one exists
(Genshin, Star Rail, ZZZ) and gives the in-game route for every game,
and names the server on a redeemed checkbox only when there are two.
Settings uses the width of a large screen: content up to 1320px and the
menu column running the full height.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The new reader app replaces the old UI: Checklist with a rail (focus
pills, Next to expire, today's dailies, pinned routines), Timeline in a
new and a classic look, Routines, Archive and a Settings area, in a
Structured (default) and a Relaxed interface. It follows the approved
Round 6 B and Round 7 mockups, corrected screen by screen with the owner.
Reader data moves to a v2 store (gacha-tracker:v2:*). Existing v1 data
is migrated on first load, a recovery copy is written first, and the v1
keys are never removed, so a rollback finds them unchanged. Redeem codes
for Genshin arrive as their own feed.
Also: live's urgency ramp, editable per theme; completion and
section-complete fireworks; a returning-user tour; the design mockups,
specs, plans, reviews and handoff record.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
When a pass's last listed run ends before the wiki adds the next one, the
history table parses to zero. ZZZ's City Fund would have done that on
19 Oct and been counted as a failed source. statesNoEvents now answers
for the page: its pass table is there and dates its runs, all of them
past. Found in the whole-branch review.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>