With no recorded end, the pinned row, the timeline labels, the routine
dialog and a group's "Next reset in" treated the estimate as a reset,
and read "ended" once it passed. They now print the version caption, and
the band reaches today.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A routine that resets with the version is offered, tallied and switched
with the cycles everywhere routines are sorted by kind, not only in the
strip.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A code redeemed on its last server sweeps in the game's colour and greys
in place for 0.8 s, then lands in Redeemed or expired. A completed event
greys and shines while its Moved to Archive notice holds, now 0.9 s
rather than 1.5 s, which read as unresponsive; an ignored one only greys.
Settings → Appearance gains Motion & celebrations as three What to track
cards: Reduce motion (stops every animation and the fireworks, adding to
the device's own setting), Fireworks, and Shine. Reduce motion locks the
other two off without forgetting them.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Theme and Timeline design pills sat 1px under their help text and, in
Relaxed, in a dark well at 12px/32px beside 13px/37px outlined buttons,
which read as off-centre. Under a help line they now sit 16px below it,
like the scheme choices, and in Settings take the buttons' type, height
and a hairline tray.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Codes in one game now opens Codes in the next. The reader app holds the
tab and GameSettings reads it, instead of each game page minting its own.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Game8 still lists Y1INABQB6DEX, 2BJ64QRZ7RT8 and PLDXIB886Y1S as active
Genshin codes after the game refused them. CODE_CHECKS records the
owner's in-game check; build-codes stamps the matching code confirmedDead,
and the Codes tab shows it expired: "Confirmed expired in game, 2026-10-20."
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
.impeccable/config.json tells the design checker not to flag the
off-system fonts in three mockups (round 6 B's Barlow, round 7's
Bricolage Grotesque, the B routines brainstorm), each with the owner's
reason. Tracked so every checkout gets the same exceptions; the local
config and the hook cache stay ignored.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The redesign only celebrated a finished section, so ticking one daily or
completing an event drew nothing. Now a daily ticked, a routine met, an
amount typed to its target and an event marked completed each fire the
small burst; the item that finishes every daily or a game's routines gets
only the grand celebration. Settings → Appearance → Celebrations
(prefs.celebrations, on unless false) turns every firework off.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>