Commit Graph
485 Commits
Author SHA1 Message Date
Lucas WintherandClaude Opus 5.5 e7ee43f92d feat(goal): let a goal be a number against a target, and a period a month
Weekly chores like 2,100 activity points are a number, not a count of
days, and monthly ones need a month. The status shape now carries its
measure and period start, so tasks can reuse it whole.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 13:30:47 +02:00
Lucas WintherandClaude Opus 5.5 e0aca3b1fb docs: plan weekly and monthly tasks, phase 2a
Task status reuses the goal status shape, so one chip, one count and one
tally serve chores, events and tasks alike.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 13:28:28 +02:00
Lucas WintherandClaude Opus 5.5 064cea25fd fix(goal): never drop an unreadable goal by accident, and let the count be retyped
Review found three ordinary actions that deleted a goal this build could
not read: "It repeats daily", pressing an already-pressed Off, and "not
daily" without saying so. Only "not daily" clears a goal now, and its
warning keys off what is stored, not what parses.

The count field was bound straight to the goal, so emptying it snapped
the old number back and typing appended to it. It now keeps a draft.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 13:24:41 +02:00
Lucas WintherandClaude Opus 5.5 d5ffad38c5 docs: record check-in goals
The product, storage and design records now say what a goal is, why it
never marks an event done, and why an unreadable goal is kept rather than
stripped. That last rule is the one a future cleanup would most likely
undo by mistake.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 13:18:00 +02:00
Lucas WintherandClaude Opus 5.5 3c668ab5c1 feat(detail): set a check-in goal from the event's checklist
The goal sits under the checklist, where its count shows. With a goal
set, the caption counts against it instead of calling unticked days
missed. Reaching an event-wide goal offers Mark event done but never
takes it. Saying "not daily" says up front that it removes the goal.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 13:14:07 +02:00
Lucas WintherandClaude Opus 5.5 a61a903583 feat(dailies): show check-in goals and count a met week as done
An event wanting five days of seven stays in the strip all week with its
count on the chip. Once the week is met it reads as done this week, and
it counts toward the header without a tick being invented. The burst
now watches today's ticks, so meeting a week by backfilling stays quiet.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 13:10:30 +02:00
Lucas WintherandClaude Opus 5.5 34c7dce5ca feat(progress): keep a check-in goal on the reader's progress record
Goals ride the existing record, so export and the later-edit-wins import
merge carry them with no new key. Setting one clears a contradicting
"not daily"; saying "not daily" clears the goal, so no conflict hides
in storage.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 13:09:05 +02:00
Lucas WintherandClaude Opus 5.5 9e826f22e4 feat(goal): count check-ins against a weekly or event-wide target
Some events want five days out of seven, not every day. The goal is the
reader's input, recomputed from the day log on every read, so backfills
and week rollovers need no bookkeeping. An unreadable stored goal reads
as none instead of being stripped, so a newer shape survives an older
bundle.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 13:05:36 +02:00
Lucas WintherandClaude Opus 5.5 664cdbe0db feat(period): cut weeks and months on each game's reset clock
Check-in goals and weekly tasks both need a period longer than a day.
Working in game-day keys rather than instants means a week rolls exactly
where the game's own day does, per region, with no second clock.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 13:04:36 +02:00
Lucas WintherandClaude Opus 5.5 5223a74013 docs: plan check-in goals task by task
The goal control lives on the checklist only: "It repeats daily" already
reaches it from a non-daily event, so a second entry point added nothing.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 13:03:46 +02:00
Lucas WintherandClaude Opus 5.5 1deb0cb4cb docs: settle check-in goals and specify weekly and monthly tasks
The goals draft stopped at three open questions; the owner answered them,
and widened the scope to weekly and monthly chores with numeric targets.
Both share one period engine, so they are specified together and built
goals-first.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 12:57:37 +02:00
Lucas WintherandClaude Opus 5.5 84ea00c059 feat(colophon): thank Game-Time-Master for the reset clocks
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Every server's reset hour and offset was checked against it, so it is
credited beside the schedules' sources.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 12:44:16 +02:00
Lucas WintherandClaude Opus 5.5 be5089fca6 docs: record per-server reset clocks and Game-Time-Master as their source
Rewrites the reset table for every corrected game, records the rule that a
game's offset must make its day key name the source's calendar day, and
names Game-Time-Master as the evidence for server clocks a source does not
state (transcribed, never vendored: it is GPL-3.0).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 12:43:14 +02:00
Lucas WintherandClaude Opus 5.5 6c870b23d2 fix(games): roll hololive Dreams' day at 05:00 JST, not 04:00
Game-Time-Master gives the reset as 05:00 JST (20:00 UTC). The previous
04:00 was read off a single mission ending at 3:59AM JST.

Re-labels the game-day of some already-logged ticks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 12:42:05 +02:00
Lucas WintherandClaude Opus 5.5 ad159c5306 fix(games): give Reverse: 1999's Asia readers the Asia server's clock
Reverse: 1999 has an Asia server on UTC+8 alongside Global on UTC-5, both
resetting at 05:00. Asia readers were on Global's 10:00 UTC; theirs rolls
at 21:00 UTC. Source: Game-Time-Master.

Re-labels the game-day of some already-logged ticks for Asia readers.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 12:41:51 +02:00
Lucas WintherandClaude Opus 5.5 aadd57126f fix(games): put Girls' Frontline 2 on its Asia and Global server clocks
Haoplay Asia resets at 05:00 UTC+8 and Haoplay Global at 21:00 UTC-8; the
app used the regional default at 04:00. Asia readers take the Asia server,
America and Europe take Global. Source: Game-Time-Master.

Re-labels the game-day of some already-logged ticks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 12:41:27 +02:00
Lucas WintherandClaude Opus 5.5 ccc4eb667c fix(games): roll Neverness to Everness's day at 05:00, America on UTC-4
NTE resets at 05:00 server time, not 04:00, and its America server runs
UTC-4. Asia and Europe rolled an hour early; America lands on the same
09:00 UTC instant and day key as before. Source: Game-Time-Master.

Re-labels the game-day of some already-logged ticks in Asia and Europe.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 12:41:13 +02:00
Lucas WintherandClaude Opus 5.5 93bde74973 fix(games): roll Stella Sora's day at 13:00 UTC-7 for every region
One worldwide server on a fixed UTC-7 resetting at 13:00 (20:00 UTC); the
app used the regional default. Source: Game-Time-Master, which lists the
zone as fixed rather than Pacific.

Re-labels the game-day of some already-logged ticks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 12:40:41 +02:00
Lucas WintherandClaude Opus 5.5 d1029f606c fix(games): roll Punishing: Gray Raven's day at 05:00 UTC for every region
The Global server resets at 05:00 UTC; the app used the regional default.
Source: Game-Time-Master.

Re-labels the game-day of some already-logged ticks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 12:40:27 +02:00
Lucas WintherandClaude Opus 5.5 faa5a166ff fix(games): roll P5X's day at 20:00 UTC for every region
The English/Japanese server resets once worldwide at 20:00 UTC; the app
used the regional default. Source: Game-Time-Master.

Re-labels the game-day of some already-logged ticks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 12:40:13 +02:00
Lucas WintherandClaude Opus 5.5 54aed5617b fix(games): roll Chaos Zero Nightmare's day at 18:00 UTC for every region
One worldwide server resetting at 18:00 UTC; the app used the regional
default. Source: Game-Time-Master, corroborated by GameWith.

Re-labels the game-day of some already-logged ticks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 12:39:57 +02:00
Lucas WintherandClaude Opus 5.5 f23d01a110 fix(games): roll Umamusume's day at 15:00 UTC for every region
Umamusume Global resets once worldwide at 15:00 UTC (midnight JST); the app
used the regional default. Kept on the UTC calendar because the source's
dates are headed Availability (UTC). Source: Game-Time-Master.

Re-labels the game-day of some already-logged ticks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 12:39:36 +02:00
Lucas WintherandClaude Opus 5.5 eb96b70122 fix(games): roll Blue Archive's day at 04:00 JST for every region
Blue Archive Global is one worldwide server resetting at 19:00 UTC, but the
app used the regional default (20:00 / 09:00 / 03:00 UTC). Source:
Game-Time-Master, corroborated by two guides.

Re-labels the game-day of some already-logged ticks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 12:38:54 +02:00
Lucas WintherandClaude Opus 5.5 32e252e381 fix(games): put Infinity Nikki's America and Europe servers on their own clocks
Infinity Nikki resets at 04:00 on America UTC-7 and Europe UTC+2, not the
regional default, so the app rolled the day 2h early for American readers
and 1h late for European ones. Source: Game-Time-Master.

Re-labels the game-day of some already-logged ticks for those readers.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 12:38:29 +02:00
Lucas WintherandClaude Opus 5.5 72fe6b618b refactor(time): make resetHourLocal a per-region map
A game's servers need not agree on the reset hour any more than on the
offset. Reverse: 1999 and Nikke spell their 05:00 out for all three
regions, so no reader's day key moves.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 12:37:10 +02:00
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Lucas Winther b0ade109a0 docs: specify event check-in goals
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Record weekly and event-wide targets so partial-week requirements can stay visible in Dailies without treating a satisfied week as event completion.
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